D&D 4E HM's Great (and only) 4e Campaign - RG

Walking Dad

First Post
Galim Grimaxe

dwarf.jpg


[sblock=sheet]
Dwarf Ranger Level 2

Perception: 18 Insight: 13 Low-light Vision

AC 17 Fortitude 16 Reflex 13 Will 13
Initiative: +2 Speed: 5

Final
Str 18 Con 16 Dex 13 Int 10 Wis 14 Cha 8

Bought
Str 16 Con 14 Dex 13 Int 10 Wis 14 Cha 8

Hit Points: 38 / 38 Bloodied: 19
Temporary Hit Points: 0
Healing Surge: 9 Surges per day: 9 / 9

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +9, Dungeoneering +10, Endurance +10, Heal +8, Perception +8.
Other Skills: Acrobatics +1, Arcana +1, Bluff +0, Diplomacy +0, History +1, Insight +3, Intimidate +0, Nature +3, Religion +1, Stealth +1, Streetwise +0, Thievery +1.

Feats:
Ranger: Toughness
1 Armor Training (Scale Mail)
2 Dwarven Weapon Training

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Prime Shot- +1 To Hit if closest to enemy with Ranged attack.

[sblock=Powers]
At-Will Powers: Standard Actions.
Melee Basic Attack (Waraxe): +7 vs AC 1d12+6 damage.
Ranged Basic Attack (Throwing Hammer): +7 vs AC 1d6+4 damage.
Careful Atack (Waraxe): +9 vs AC 1d12+6 damage
Twin Strike (Waraxe & Waraxe) +7 vs AC 1d12+2 damage & +7 vs AC 1d12+2 damage.

At-Will Powers: Minor Actions.
Hunter's Quarry: You designate the nearest enemy as your Quarry and deal an extra 1d6 damage against the creature. The Quarry remains active until the creature is killed or you designate a different enemy as Quarry. Minor Action.

Encounter Powers:
Fox's Cunning
Immediate Reaction Melee or Ranged weapon
Trigger: An enemy makes a melee attack against you
Attack: You can shift 1 square, then make a basic attack against the enemy.
Special: Gain a +2 power bonus to your basic attack roll.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Sudden Strike (Waraxe & Waraxe): +7 vs AC 1d12+2 damage. Regardless of hit or not Shift 1 square and make a secondary attack against the same target. +7 vs AC 2d12+7 damage, and the target is Weakened until the end of your next Round.

Utility Power:
Unbalancing Parry:
Immediate Reaction Melee 1
Trigger: An enemy misses you with a melee attack
Effect: You slide the enemy three squares into a square adjacent to you and gain combat advantage against it until the end of your next turn.[/sblock]

Equipment: 2x waraxes, throwing hammer, chainmail armor, and adventurer's kit

[/sblock]

[sblock=Background]
Galim Lowhill was the son of simple dwarf merchants. They were respected for their knowledge of the surface world and their insight in the other races.
This insight wasn't og big use when their small caravan was attacked by a savage band of goblinoids. Only two dwarfs survived the attack, one was Galim, the other an elderly woman who served as a cook.

Galim was lucky enough to be 'adopted' by his Uncle Urtrag 'Mad Eyes' Grimaxe, a fierce fighter and master in the use of two hammers.

Galim embraced the teachings and adapted them to his own two-axes style (the axes were a gift by his uncle).

Not of a highborn family, with no more possessions than his trusted axes and a ragged chainmail armor, Galim is still more than happy to fight all enemies of the dwarf race, particularly goblinoids.

Life is hard and expansive, Galim took an adventurer job that brought him and two others to Winterhaven looking for Douven Staul. His wife has not received word from him in over a month.
[/sblock]
 
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Walking Dad

First Post
character upgrade

[sblock=Level 2]
- updated battleaxes to waraxes.
- Increased all "+1/2 level" values.
- Increased HP by 5 and bloodied and healing surge values respectively.
- Took "Unbalancing Parry" as Utility 2.
- Took "Dwarven Weapon Training" as 2nd level feat.[/sblock]

[sblock=Level 3]NA[/sblock]

[sblock=In the future]
Feats:
- 4 Expertise Feat
- 6 Defense Increase Feat
- 8 Disciple of Stone
- 10 "HQ dice increase"
...

[/sblock]
 
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Shayuri

First Post
Ellowyl
[sblock=Raw Mechanics Sheet]Eladrin, Wizard (Arcanist)
Arcane Implement Mastery Option: Staff of Defense

FINAL ABILITY SCORES
STR 8, CON 14, DEX 10, INT 20, WIS 11, CHA 12

STARTING ABILITY SCORES
STR 8, CON 14, DEX 10, INT 18, WIS 11, CHA 10


AC: 18 Fort: 12 Ref: 15 Will: 14
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +12, Diplomacy +6, Dungeoneering +5, History +12, Nature +5

UNTRAINED SKILLS
Acrobatics +0, Athletics –1, Bluff +1, Endurance +2, Heal +0, Insight +0, Intimidate +1, Perception +0, Religion +5, Stealth +0, Streetwise +1, Thievery +0

POWERS
Basic Attack: Melee Basic Attack, -1 to hit, 1d6-1 dmg (staff)
Basic Attack: Ranged Basic Attack, +0 to hit, 0 dmg (none)
Eladrin Racial Power: Fey Step (Teleport 5sq 1/encounter)
Staff of Defense Power: Staff of Defense (+1 AC; +2 to all defenses 1/day as interrupt)
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Ghost Sound
Wizard Utility: Prestidigitation
Wizard Attack 1: Freezing Cloud (At will, Burst 1, 1d20+5 vs Fort, 5 cold dmg)
Wizard Attack 1: Ray of Frost (At will, 1d20+5 vs Fort, 1d6+5 cold + Slow EoNT)
Wizard Attack 1: Chilling Cloud (Daily, Burst 1, 1d20+5 vs Fort, 2d6+5 cold dmg)
Wizard Attack 1: Icy Terrain (Enc, Burst 1, 1d20+5 vs Ref, 1d8+5 cold damage & makes zone equal to burst of difficult terrain)
Wizard Attack 1: Sleep

FEATS
Level 1: Ritual Caster
Level 1: Armor Proficiency: Leather

RITUALS
Brew Potion
Tenser's Floating Disk
Comprehend Language

ITEMS
Quarterstaff x1
Leather Armor x1
Backpack
-- Spellbook
Belt Pouch
-- Sunrod
Waterskin
Longsword[/sblock]

I am working on finishing this! Sorry I spaced on it!
 

drothgery

First Post
Alek Padraig, human paladin 2

[sblock=background]Alek is the younger son of Ernst Padraig, the lord of Winterhaven. His family has traditionally sent its younger sons to the service of the church, and between aptitude and somewhat-buried true desire to serve, he found himself taking oath as a holy knight of the Platinum Dragon a year ago on his 17th birthday. He's young, good looking for all he's not powerfully built, and a bit too differntial to authority figures.[/sblock]
[sblock=stats]====== Created Using Wizards of the Coast D&D Character Builder ======
Alek, level 2
Human, Paladin
Build: Protecting Paladin
Human Power Selection Option: Heroic Effort

FINAL ABILITY SCORES
STR 11, CON 14, DEX 8, INT 12, WIS 14, CHA 18

STARTING ABILITY SCORES
STR 11, CON 14, DEX 8, INT 12, WIS 14, CHA 16


AC: 21 Fort: 15 Ref: 16 Will: 17
HP: 35 Surges: 12 Surge Value: 8

TRAINED SKILLS
Diplomacy +10, Endurance +4, Heal +8, Insight +8, Religion +7

UNTRAINED SKILLS
Acrobatics –4, Arcana +2, Athletics –3, Bluff +5, Dungeoneering +3, History +2, Intimidate +5, Nature +3, Perception +3, Stealth –4, Streetwise +5, Thievery –4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Enfeebling Strike
Paladin Attack 1: Shielding Smite
Paladin Attack 1: Radiant Delirium
Paladin Attack 1: Virtuous Strike
Paladin Utility 2: Bless Weapon

FEATS
Level 1: Action Surge
Level 1: Improved Initiative
Level 2: Weapon Expertise (Heavy Blade)

ITEMS
Plate Armor x1
Adventurer's Kit
Longsword x1
Heavy Shield x1
Potion of Healing
Holy Symbol x1
====== End ======[/sblock]
 

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