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HM's Rise of the Runelords - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5980971" data-attributes="member: 84167"><p>Ok here's what I have after looking over characters. Please recheck my math as it has never been my strong suit.</p><p></p><p><span style="font-size: 12px"><span style="color: MediumTurquoise"><strong>Jeyanah</strong></span></span></p><p>- <strong>Class: </strong>maybe list her as a Sky Dancer 1 [Oracle(wind)/Mobile Fighter] the fighter part isn't listed and martial had me looking at battle as your mystery or come up with some other class name</p><p>- 150gp unaccounted for. Did you wish to make your chain shirt masterwork?</p><p>- have total weight carried at 53lbs. </p><p>- Base Speed should be 35'</p><p>- CMB should list +1 under size</p><p>- +1 misc modifier not listed under Bluff, actually all positive modifiers aren't listed. +2 Diplomacy, +3 Intimidate, +1 Sense Motive, +1 Perception, +2 Acrobatics</p><p>- Feat summary missing; Armor Proficiency (Heavy), Martial Weapon Proficiency-all, and Tower Shield Proficiency</p><p>- Feature Summary missing Fighter Bonus Feats</p><p>- Need a spot to list using your FC bonus to gain an additional spell</p><p></p><p><span style="font-size: 12px"><span style="color: YellowGreen"><strong>Wesh</strong></span></span></p><p>- <strong>Class:</strong> another combo name needed. Hmmm.... Quickblade? Bravossi(Game of Thrones ref), Reason is if you wish to take a level in another class than it is easier to list - Quickblade 3/Bard 2 etc.</p><p>- missing one additional language plus native language which everyone will get for free</p><p>- have you at 161gp, 8sp, 3 cp leftover - sure you don't want a potion or two?</p><p>- alchemist's fire weigh 1lb each</p><p>- AC flatfooted is a little messed up, need to move the total over is all</p><p>- Should list your two weapon attack under weapons:</p><p>Daggers (melee,TWF): +4/+4 = +1 (BAB) + 4 (DEX) + 1 (feat) - 2 (TWF)/ DMG = 1d4+1/1d4 (P or S), CRIT 19-20x2</p><p>- Missing one trait (letting everyone start with three)</p><p>- add +1 trait bonus to knowledge local</p><p>- Alertness not listed under feats (list as DM bonus)</p><p><span style="font-size: 12px"><span style="color: SandyBrown"><strong></strong></span></span></p><p><span style="font-size: 12px"><span style="color: SandyBrown"><strong>Shayuri's nameless character</strong></span></span></p><p>- <strong>Class:</strong> Something with an Osirion flair would work here... Ruin Walker, Truthseeker, Dawn Disciple, etc. and then should be listed as your favored class</p><p>- Scholar is not from an approved source - but will allow the feat.</p><p>- Jolt is a rare cantrip but will allow it (but you have used up almost all your leeway <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p>- Still need equipment</p><p></p><p><span style="font-size: 12px"><span style="color: SeaGreen"><strong>Chase</strong></span></span></p><p>- <strong>Class:</strong> I like Forester or maybe Woodsman</p><p>- Also you need to take either skirmisher or trapper as a ranger archtype to negate the extra spell casting. And since we don't have anyone in the group with trapfinding, trapper may be a good choice here.</p><p>- need to pick nationality and then a native language</p><p>- arrows, durable is fan created content but since I allowed Shayuri a little leeway I guess I will allow their use.</p><p>- overspent by 100gp; starting gp should be 540 (300 ranger + 240 cleric)- Kudos for the masterwork tools idea I like it.</p><p>- flatfoot lists armor as +4 should be +3</p><p>- campaign trait ideas - monster hunter or Favored Son Belor Hemlock(town sheriff). Outlander missionary works for the cleric angle and might be a good choice as well.</p><p>- under spells and domains add a line for Concentration checks: Should be +5 at the moment</p><p></p><p><span style="font-size: 12px"><span style="color: Orange"><strong>DH's unnamed character</strong></span></span></p><p>- not finished from the look of it</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5980971, member: 84167"] Ok here's what I have after looking over characters. Please recheck my math as it has never been my strong suit. [SIZE=3][COLOR=MediumTurquoise][B]Jeyanah[/B][/COLOR][/SIZE] - [B]Class: [/B]maybe list her as a Sky Dancer 1 [Oracle(wind)/Mobile Fighter] the fighter part isn't listed and martial had me looking at battle as your mystery or come up with some other class name - 150gp unaccounted for. Did you wish to make your chain shirt masterwork? - have total weight carried at 53lbs. - Base Speed should be 35' - CMB should list +1 under size - +1 misc modifier not listed under Bluff, actually all positive modifiers aren't listed. +2 Diplomacy, +3 Intimidate, +1 Sense Motive, +1 Perception, +2 Acrobatics - Feat summary missing; Armor Proficiency (Heavy), Martial Weapon Proficiency-all, and Tower Shield Proficiency - Feature Summary missing Fighter Bonus Feats - Need a spot to list using your FC bonus to gain an additional spell [SIZE=3][COLOR=YellowGreen][B]Wesh[/B][/COLOR][/SIZE] - [B]Class:[/B] another combo name needed. Hmmm.... Quickblade? Bravossi(Game of Thrones ref), Reason is if you wish to take a level in another class than it is easier to list - Quickblade 3/Bard 2 etc. - missing one additional language plus native language which everyone will get for free - have you at 161gp, 8sp, 3 cp leftover - sure you don't want a potion or two? - alchemist's fire weigh 1lb each - AC flatfooted is a little messed up, need to move the total over is all - Should list your two weapon attack under weapons: Daggers (melee,TWF): +4/+4 = +1 (BAB) + 4 (DEX) + 1 (feat) - 2 (TWF)/ DMG = 1d4+1/1d4 (P or S), CRIT 19-20x2 - Missing one trait (letting everyone start with three) - add +1 trait bonus to knowledge local - Alertness not listed under feats (list as DM bonus) [SIZE=3][COLOR=SandyBrown][B] Shayuri's nameless character[/B][/COLOR][/SIZE] - [B]Class:[/B] Something with an Osirion flair would work here... Ruin Walker, Truthseeker, Dawn Disciple, etc. and then should be listed as your favored class - Scholar is not from an approved source - but will allow the feat. - Jolt is a rare cantrip but will allow it (but you have used up almost all your leeway ;) ) - Still need equipment [SIZE=3][COLOR=SeaGreen][B]Chase[/B][/COLOR][/SIZE] - [B]Class:[/B] I like Forester or maybe Woodsman - Also you need to take either skirmisher or trapper as a ranger archtype to negate the extra spell casting. And since we don't have anyone in the group with trapfinding, trapper may be a good choice here. - need to pick nationality and then a native language - arrows, durable is fan created content but since I allowed Shayuri a little leeway I guess I will allow their use. - overspent by 100gp; starting gp should be 540 (300 ranger + 240 cleric)- Kudos for the masterwork tools idea I like it. - flatfoot lists armor as +4 should be +3 - campaign trait ideas - monster hunter or Favored Son Belor Hemlock(town sheriff). Outlander missionary works for the cleric angle and might be a good choice as well. - under spells and domains add a line for Concentration checks: Should be +5 at the moment [SIZE=3][COLOR=Orange][B]DH's unnamed character[/B][/COLOR][/SIZE] - not finished from the look of it HM [/QUOTE]
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