Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
HM's Skull & Shackles AP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HolyMan" data-source="post: 5962521" data-attributes="member: 84167"><p>The last tone of the brass clock dies away and the crowded deck is as slient as a ghost.</p><p></p><p><em>....</em></p><p></p><p><em>....</em></p><p></p><p><em>....</em></p><p><span style="color: Plum"></span></p><p><span style="color: Plum">"Master Scourge!" </span>bellows Mr. Plugg to break the silence. <span style="color: Plum">"We are missing some crewmen. Are we not?"</span></p><p></p><p><span style="color: Olive">"Aye!"</span></p><p></p><p><span style="color: Plum">"Then find them and make sure they are lashed good, before you bring them up on deck."</span></p><p></p><p>Master Scourge heads below but not before giving everyone in your little group a stern look first.</p><p></p><p>Mr. Plugg turns back to the gathered sailors. <span style="color: Plum">"And as for the rest of you.."</span></p><p></p><p><span style="font-size: 15px"><span style="color: Sienna"><strong><em>*SNAP*</em></strong></span></span></p><p></p><p><span style="font-size: 15px"><span style="color: Sienna"><em><strong>*SNAP*</strong></em></span></span></p><p></p><p><span style="font-size: 18px"><span style="color: Sienna"><em><strong>*CRACK*</strong></em></span></span></p><p></p><p><span style="color: Plum">"The rest of you gets to work. Or it's the whipping post for the lot of you!"</span></p><p></p><p>[sblock=OOC] Ok, we are going to play through a couple days here. To help speed things along but still allow you to take you Ship Actions I wish to break things down this way.</p><p></p><p>Odd days you will have to make your work checks, and even days you will not. All days you will take your two Ship Actions (one day and one night) but they could be modified by your work roll.</p><p></p><p>So for everyone next post you will be playing through the next three days. Note that you will work everyday I just don't want to slow things down with a lot of extra rolls (but post fluff accordingly). </p><p></p><p>In an ooc block please list the following...</p><p></p><p>Day 2: day action, night action</p><p>Day 3: day action, night action</p><p>Day 4: day action, night action</p><p></p><p>I have added all the NPCs attitudes and DCs to change. That way you may move on if you know you are successful. For fluff purposes you all learn these attitudes during Day 2 as talk of the fight spreads.[/sblock]</p><p>[sblock=Work Day 3]</p><p>Kolto - <strong>Lookout:</strong> A climb to the crow’s nest 60 feet up, requiring DC 10 Climb checks followed by a DC 10 Perception check.</p><p></p><p>Reiko - <strong>Bull Session:</strong> Drinking with Ambrose Kroop and listening to his stories. The cook’s mate must drink a rum ration, but is able to take an additional ship action during the day.</p><p></p><p>Jaakali - <strong>Hauling Rope and Knot Work:</strong> Tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.</p><p></p><p>Bella, Tara, and Kalir - <strong>Swab the Decks</strong>: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift.</p><p></p><p>Lightning - <strong>Rat Catcher:</strong> Catching rats and other vermin below decks, requiring either a DC 10 Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day’s work.</p><p></p><p>Nightstorm - <strong>Runner</strong>: Passing messages to the crew and officers of the Wormwood in all parts of the ship except officers’ cabins (areas A4 and A5), requiring a DC 10 Acrobatics check and DC 10 Constitution check.</p><p>Failing the Constitution check results in the PC being fatigued at the end of the shift. A PC with the Run feat automatically succeeds at this task.[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5962521, member: 84167"] The last tone of the brass clock dies away and the crowded deck is as slient as a ghost. [I]....[/I] [I]....[/I] [I]....[/I] [COLOR=Plum] "Master Scourge!" [/COLOR]bellows Mr. Plugg to break the silence. [COLOR=Plum]"We are missing some crewmen. Are we not?"[/COLOR] [COLOR=Olive]"Aye!"[/COLOR] [COLOR=Plum]"Then find them and make sure they are lashed good, before you bring them up on deck."[/COLOR] Master Scourge heads below but not before giving everyone in your little group a stern look first. Mr. Plugg turns back to the gathered sailors. [COLOR=Plum]"And as for the rest of you.."[/COLOR] [SIZE=4][COLOR=Sienna][B][I]*SNAP*[/I][/B][/COLOR][/SIZE] [SIZE=4][COLOR=Sienna][I][B]*SNAP*[/B][/I][/COLOR][/SIZE] [SIZE=5][COLOR=Sienna][I][B]*CRACK*[/B][/I][/COLOR][/SIZE] [COLOR=Plum]"The rest of you gets to work. Or it's the whipping post for the lot of you!"[/COLOR] [sblock=OOC] Ok, we are going to play through a couple days here. To help speed things along but still allow you to take you Ship Actions I wish to break things down this way. Odd days you will have to make your work checks, and even days you will not. All days you will take your two Ship Actions (one day and one night) but they could be modified by your work roll. So for everyone next post you will be playing through the next three days. Note that you will work everyday I just don't want to slow things down with a lot of extra rolls (but post fluff accordingly). In an ooc block please list the following... Day 2: day action, night action Day 3: day action, night action Day 4: day action, night action I have added all the NPCs attitudes and DCs to change. That way you may move on if you know you are successful. For fluff purposes you all learn these attitudes during Day 2 as talk of the fight spreads.[/sblock] [sblock=Work Day 3] Kolto - [B]Lookout:[/B] A climb to the crow’s nest 60 feet up, requiring DC 10 Climb checks followed by a DC 10 Perception check. Reiko - [B]Bull Session:[/B] Drinking with Ambrose Kroop and listening to his stories. The cook’s mate must drink a rum ration, but is able to take an additional ship action during the day. Jaakali - [B]Hauling Rope and Knot Work:[/B] Tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift. Bella, Tara, and Kalir - [B]Swab the Decks[/B]: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift. Lightning - [B]Rat Catcher:[/B] Catching rats and other vermin below decks, requiring either a DC 10 Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day’s work. Nightstorm - [B]Runner[/B]: Passing messages to the crew and officers of the Wormwood in all parts of the ship except officers’ cabins (areas A4 and A5), requiring a DC 10 Acrobatics check and DC 10 Constitution check. Failing the Constitution check results in the PC being fatigued at the end of the shift. A PC with the Run feat automatically succeeds at this task.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
HM's Skull & Shackles AP
Top