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HM's swashbuckling adventure (game postponed)
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<blockquote data-quote="HolyMan" data-source="post: 5262975" data-attributes="member: 84167"><p>Just a heads up on what I'm thinking to changes to help in a semi-real world. </p><p> </p><p>Adding healing surges/second wind to combat rules since clerical healing will probably be out.</p><p> </p><p>Up grading first aid to give back hp as well as stablise and long term care to give back more hp (again because of little to no healing).</p><p> </p><p>Add the Defensive Bonus rule from Off to War to this game. It is simply a + 1/2 your BAB to AC dodge/parry bonus.</p><p> </p><p>So a high lvl fighter would get a pretty good bonus to his AC and not have to worry about wearing full plate. </p><p> </p><p>And since ther is not alot of shield carrying going on in swashbuckling any class that has shield prof will lose that in favor of the Dodge feat. </p><p> </p><p>Alot of other things let me go down my list, and these are not set in stone we should debate whatever you think you wish changed.</p><p> </p><p>a) everyone is human but changing what you get for that:</p><p> -add +2 to any one stat (thinking of rolling for abilities)</p><p> -add skill focus (your choice) probably do to apprenticeship or growing up around the family business</p><p>b) Uping the amount of skill points recieved per base class as I see everyone needing alot of different skills and don't want everyone to have one lvl in rogue</p><p>c) Ability to swap out one class skill to get another. A fighter on ship may need handle animal and ride less than he needs use rope and balance. But you could have a trained parrot or be a land lubber who just got on ship so don't think you have to switch it, is all in what you wish to play.</p><p>d) feats I saw a list of some from the swashbuckler campagin set like an improved weapon finese that allows you to deal DEX damage instead of STR to the target. Said "they know where to put the blade" LOL I liked that and it may have some more looking into it.</p><p> </p><p> </p><p>The point would be to have a crew and all your bases covered so we may want to start with a list of postions on board and what they would contribute to a group game wise.</p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5262975, member: 84167"] Just a heads up on what I'm thinking to changes to help in a semi-real world. Adding healing surges/second wind to combat rules since clerical healing will probably be out. Up grading first aid to give back hp as well as stablise and long term care to give back more hp (again because of little to no healing). Add the Defensive Bonus rule from Off to War to this game. It is simply a + 1/2 your BAB to AC dodge/parry bonus. So a high lvl fighter would get a pretty good bonus to his AC and not have to worry about wearing full plate. And since ther is not alot of shield carrying going on in swashbuckling any class that has shield prof will lose that in favor of the Dodge feat. Alot of other things let me go down my list, and these are not set in stone we should debate whatever you think you wish changed. a) everyone is human but changing what you get for that: -add +2 to any one stat (thinking of rolling for abilities) -add skill focus (your choice) probably do to apprenticeship or growing up around the family business b) Uping the amount of skill points recieved per base class as I see everyone needing alot of different skills and don't want everyone to have one lvl in rogue c) Ability to swap out one class skill to get another. A fighter on ship may need handle animal and ride less than he needs use rope and balance. But you could have a trained parrot or be a land lubber who just got on ship so don't think you have to switch it, is all in what you wish to play. d) feats I saw a list of some from the swashbuckler campagin set like an improved weapon finese that allows you to deal DEX damage instead of STR to the target. Said "they know where to put the blade" LOL I liked that and it may have some more looking into it. The point would be to have a crew and all your bases covered so we may want to start with a list of postions on board and what they would contribute to a group game wise. HM [/QUOTE]
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