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HM's swashbuckling adventure (game postponed)
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<blockquote data-quote="HolyMan" data-source="post: 5264388" data-attributes="member: 84167"><p>Glad we are agreeing on some things (remeber this is <strong><em>our</em></strong> game and the rules for it are up to all of you as much as me). If no one has anything else to say on the subject of DB and armor as DR we will roll with it.</p><p> </p><p>Also on a few other things:</p><p> </p><p>a) You all will be part of the same crew but will not go on "assignments" together but in groups of 4-5 maybe 3 with a couple of NPC's. The ship (which I am calling <em>The Sea Pixie</em> at this time) is a 15th centuray caravel which should have a crew of about 20 (8 of you and *sigh* 12 NPCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />) Fast and shallow (to go upriver as needed) will be plying her trade in a semi-real world.</p><p> </p><p>b) Since I will set magic on the real low side there is no need for standard starting gold. So how about a third of the norm and everyone has 3,000gp to start will give you a reason to sign on as a crew. Any misc magic items you wish to have please run by me. I won't begrudge anyone who wants to own his lucky cloak (<em>cloak of resistance</em> +1) or you could make it your lucky hat LOL. But will not be as needed as it would be in a standard game (i.e. no need for a really high Will save in a world with low magic use).</p><p> </p><p>c) Sources: Looks like 3.5 will be the base (but you can ask for PF feats or others that fit if you like) So let's use Core, Completes, Unearthed Arcana, and Stormwracked to start.</p><p> </p><p>d) But before all the crunch and stuff let's get some concepts down I saw Vertexx69 with a concept and a few others. Postions needing filled on <em>The Sea Pixie </em>are:</p><p> </p><p>Ship Master(navigator)- GandalfMithrandir has first dips</p><p>Master Gunner- looks like what Vertexx69 wants to play</p><p>Gunner's mate (powder monkey)- open</p><p>Surgeon- open</p><p>Carpenter's mate- open</p><p> </p><p>rest of you can be able seamen which is the guys who do whatever is needed when it is needed.</p><p> </p><p>What else oh psionics well magic is almost totally out but Vertexx69 does have the right of it if you could bring a real-world feel to most of your spells (like an auto-hit blunderbuss aka magic missile) then we can work with it. But really I don't see the need for alot of magic if your eneimes will not be having much.</p><p> </p><p>Ok I think we should get these character gene rules ironed out. And then we can see about an RG to put the crew in.</p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5264388, member: 84167"] Glad we are agreeing on some things (remeber this is [B][I]our[/I][/B] game and the rules for it are up to all of you as much as me). If no one has anything else to say on the subject of DB and armor as DR we will roll with it. Also on a few other things: a) You all will be part of the same crew but will not go on "assignments" together but in groups of 4-5 maybe 3 with a couple of NPC's. The ship (which I am calling [I]The Sea Pixie[/I] at this time) is a 15th centuray caravel which should have a crew of about 20 (8 of you and *sigh* 12 NPCs :confused:) Fast and shallow (to go upriver as needed) will be plying her trade in a semi-real world. b) Since I will set magic on the real low side there is no need for standard starting gold. So how about a third of the norm and everyone has 3,000gp to start will give you a reason to sign on as a crew. Any misc magic items you wish to have please run by me. I won't begrudge anyone who wants to own his lucky cloak ([I]cloak of resistance[/I] +1) or you could make it your lucky hat LOL. But will not be as needed as it would be in a standard game (i.e. no need for a really high Will save in a world with low magic use). c) Sources: Looks like 3.5 will be the base (but you can ask for PF feats or others that fit if you like) So let's use Core, Completes, Unearthed Arcana, and Stormwracked to start. d) But before all the crunch and stuff let's get some concepts down I saw Vertexx69 with a concept and a few others. Postions needing filled on [I]The Sea Pixie [/I]are: Ship Master(navigator)- GandalfMithrandir has first dips Master Gunner- looks like what Vertexx69 wants to play Gunner's mate (powder monkey)- open Surgeon- open Carpenter's mate- open rest of you can be able seamen which is the guys who do whatever is needed when it is needed. What else oh psionics well magic is almost totally out but Vertexx69 does have the right of it if you could bring a real-world feel to most of your spells (like an auto-hit blunderbuss aka magic missile) then we can work with it. But really I don't see the need for alot of magic if your eneimes will not be having much. Ok I think we should get these character gene rules ironed out. And then we can see about an RG to put the crew in. HM [/QUOTE]
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