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Hoard of the Dragon Queen - a solid D effort.
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<blockquote data-quote="Psikerlord#" data-source="post: 6375869" data-attributes="member: 93321"><p>I havent read the OP because I may end up playing this module. </p><p></p><p>But I DM more than I play, so I flipped through the first section in the shop, to get a feel for it. </p><p></p><p>I really liked what I saw. A cool attack on the town, random goings on as the PCs run about trying to help, or stay alive, or whatever the hell they want to do. A few bits of boxed text here and there, very good. To me, there was a lot left to the DM to decide, and I liked that very much. My feeling was it was a very flexible bunch of encounters all mashed into one location, and could do in all sorts of directions. Which appeals to me. I noticed some comments above about teh dragon and not killing the PCs outright. That's the sort of thing which is up to the DM in my opinion, depending on what the PCs do, so I dont find that a problem (in my case, I'd just ignore it, and do what seems realistic, and if some PCs die, tough luck! Reroooooll!). </p><p></p><p>Having said all that, I really loved the Isle of Dread module they redid for the playtest. I hope they redo all the best old modules. Just that would keep us going to we'd had enough of 5e.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6375869, member: 93321"] I havent read the OP because I may end up playing this module. But I DM more than I play, so I flipped through the first section in the shop, to get a feel for it. I really liked what I saw. A cool attack on the town, random goings on as the PCs run about trying to help, or stay alive, or whatever the hell they want to do. A few bits of boxed text here and there, very good. To me, there was a lot left to the DM to decide, and I liked that very much. My feeling was it was a very flexible bunch of encounters all mashed into one location, and could do in all sorts of directions. Which appeals to me. I noticed some comments above about teh dragon and not killing the PCs outright. That's the sort of thing which is up to the DM in my opinion, depending on what the PCs do, so I dont find that a problem (in my case, I'd just ignore it, and do what seems realistic, and if some PCs die, tough luck! Reroooooll!). Having said all that, I really loved the Isle of Dread module they redid for the playtest. I hope they redo all the best old modules. Just that would keep us going to we'd had enough of 5e. [/QUOTE]
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Hoard of the Dragon Queen - a solid D effort.
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