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Hoard of the Dragon Queen - a solid D effort.
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<blockquote data-quote="jrowland" data-source="post: 6377344" data-attributes="member: 94389"><p> <ol> <li data-xf-list-type="ol"></li> </ol><p></p><p>I understand the criticisms. I wasn't making it a new/old school divide, "old school" was a short hand descriptor for a style of DMing. Brand new DMs could/can DM that way.</p><p></p><p>as to point 1: I take it, despite saying , "We <em>want </em>to customize adventures" you have a problem with "<em>forces </em>me to customize". I am sure you don't mean that literally (Mike mearls isn't at your house with a gun is he?), so I can only scratch my head and wonder why you want to customize, but don't actually want to customize. I'll just assume you didn't mean it as a separate point and it is there to only reinforce point 2. Personally, I feel railroaded if (as DM) a module is so "good" as to not require customization.</p><p></p><p>as to point 2: a "wall of text" makes customizing hard? Reading is hard? Of course not, you seem literate. It's poorly written? Yes...sort of...maybe. and that is where the difference lay. Ever read the original G1? Wall of text. Not much to the story. That is what I meant by old school. For some DMs, G1 is great simply because it is the skeleton of an adventure. If HotDQ was 10 pages, I'd like it more, but I do enjoy the wall of text. Gives me ideas. For some, G1 is horrible because its this wall of text keyed encounter booklet with a weak plot that expects the DM to fill out the details. who has time for that? AmIright? It comes down to what you are looking for in an adventure. Which brings us to:</p><p></p><p> </p><p></p><p>No. It's to have fun. But you meant that as a rhetorical question I think.</p><p></p><p></p><p></p><p> Yes, In your opinion, given your requirement that the "value" is to make your life more convenient. Others disagree, mostly because others have different values. Who knew?. I value the story itself. I have a number of Pathfinder APs I'll likely never run (I hope I do). Certainly was not a waste of money, IMO. They are good stories. I bought a pdf of G1 to run my group through during the 5E playtest. Wasn't a waste of money and I spent more time modifying it than If I had just ad-libbed a hill giant "fortress", but <em>I had fun</em> doing it, so it was money well spent. (besides, I didn't want to dig through the boxes in the basement for the paper copy I have).</p><p></p><p>I appreciate the OPs review. I certainly didn't notice some of these things because I tend to ad-lib modules and change on the fly anyway to fit my homebrew world and my players stories. But even so, those criticisms are worthwhile so I don't inadvertently create those sorts of wtf moments at my table.</p><p></p><p>Is it worth getting? maybe. re-read my previous post.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6377344, member: 94389"] [LIST=1] [/LIST] I understand the criticisms. I wasn't making it a new/old school divide, "old school" was a short hand descriptor for a style of DMing. Brand new DMs could/can DM that way. as to point 1: I take it, despite saying , "We [I]want [/I]to customize adventures" you have a problem with "[I]forces [/I]me to customize". I am sure you don't mean that literally (Mike mearls isn't at your house with a gun is he?), so I can only scratch my head and wonder why you want to customize, but don't actually want to customize. I'll just assume you didn't mean it as a separate point and it is there to only reinforce point 2. Personally, I feel railroaded if (as DM) a module is so "good" as to not require customization. as to point 2: a "wall of text" makes customizing hard? Reading is hard? Of course not, you seem literate. It's poorly written? Yes...sort of...maybe. and that is where the difference lay. Ever read the original G1? Wall of text. Not much to the story. That is what I meant by old school. For some DMs, G1 is great simply because it is the skeleton of an adventure. If HotDQ was 10 pages, I'd like it more, but I do enjoy the wall of text. Gives me ideas. For some, G1 is horrible because its this wall of text keyed encounter booklet with a weak plot that expects the DM to fill out the details. who has time for that? AmIright? It comes down to what you are looking for in an adventure. Which brings us to: No. It's to have fun. But you meant that as a rhetorical question I think. Yes, In your opinion, given your requirement that the "value" is to make your life more convenient. Others disagree, mostly because others have different values. Who knew?. I value the story itself. I have a number of Pathfinder APs I'll likely never run (I hope I do). Certainly was not a waste of money, IMO. They are good stories. I bought a pdf of G1 to run my group through during the 5E playtest. Wasn't a waste of money and I spent more time modifying it than If I had just ad-libbed a hill giant "fortress", but [I]I had fun[/I] doing it, so it was money well spent. (besides, I didn't want to dig through the boxes in the basement for the paper copy I have). I appreciate the OPs review. I certainly didn't notice some of these things because I tend to ad-lib modules and change on the fly anyway to fit my homebrew world and my players stories. But even so, those criticisms are worthwhile so I don't inadvertently create those sorts of wtf moments at my table. Is it worth getting? maybe. re-read my previous post. [/QUOTE]
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