Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hoard of the Dragon Queen - a solid D effort.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 6377762" data-attributes="member: 20307"><p>In these adventures: yes. In my campaigns: usually no. I see the dungeon as an element of a story in the campaign, not as a centerpiece of the story.</p><p></p><p></p><p></p><p>And I think this is the central point in which we differ. I find it easy to take the raison d'être and the evil guy and modify it to suit my needs; in many cases I extend what I had so far with some new idea, often, e.g., using some fact of the adventure to extend my campaign's villain's modus operandi.</p><p></p><p>When I read a published adventure I commit basic plot, villain(s) and maybe other items to memory. When working on a campaign or its next adventures memory may ring a bell, reminding me on one of those scenarios. I scan it to jog my memory, decide whether it might fit. This decision is based on whether I have a good idea how to modify it for me. Jot down this basic idea, make perhaps some exentsions to my campaign material and I'm ready to go. The other way - selecting an abstract module and filling it with life for my current needs - won't work for me.</p><p></p><p>Of course, it's all a matter of taste and circumstance. I have yet to find a group which is keen to run a true sandbox style game. With such a group my way of preparing stuff would change.</p><p></p><p></p><p></p><p>Gah! I'm not worthy enough to have Lane-the man who always extends his name-fan do something to his name when he's quoting me? Shame on me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6377762, member: 20307"] In these adventures: yes. In my campaigns: usually no. I see the dungeon as an element of a story in the campaign, not as a centerpiece of the story. And I think this is the central point in which we differ. I find it easy to take the raison d'être and the evil guy and modify it to suit my needs; in many cases I extend what I had so far with some new idea, often, e.g., using some fact of the adventure to extend my campaign's villain's modus operandi. When I read a published adventure I commit basic plot, villain(s) and maybe other items to memory. When working on a campaign or its next adventures memory may ring a bell, reminding me on one of those scenarios. I scan it to jog my memory, decide whether it might fit. This decision is based on whether I have a good idea how to modify it for me. Jot down this basic idea, make perhaps some exentsions to my campaign material and I'm ready to go. The other way - selecting an abstract module and filling it with life for my current needs - won't work for me. Of course, it's all a matter of taste and circumstance. I have yet to find a group which is keen to run a true sandbox style game. With such a group my way of preparing stuff would change. Gah! I'm not worthy enough to have Lane-the man who always extends his name-fan do something to his name when he's quoting me? Shame on me! :confused: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hoard of the Dragon Queen - a solid D effort.
Top