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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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<blockquote data-quote="Steel_Wind" data-source="post: 6363394" data-attributes="member: 20741"><p>I didn't take Elemental Adept: Fire for the moderate extra damage bump; I took it to be able to ignore Fire Resistance possessed by any foes I might encounter. </p><p></p><p>It seemed reasonable that Fire Resistance would crop up from time to time - and I wasn't going to have my Wizard be stripped of his theme and spell focus by such a defence. At the same time, I would ensure that I was concentrating learning spells to be within that "fire" theme to take advantage of it.</p><p></p><p>I like thematic builds for my characters. I'm not such a fan of squeezing out every last bit of DPS from my characters I choose to play. Theme (albeit a playable one) is more important than DPS optimization to me. YMMV - and clearly does.</p><p></p><p>As for <em>Firebolt</em> just being a light crossbow. I agree that mechanically they are equivalent enough to be very close to one another, but they are not completely the same. There is no disadvantage for range - and a range of 120 feet is functionally long range in just about any RPG in which I have ever played for all practical purposes. I am not subject to <em>Blade Ward</em> or other resistances with my <em>Firebolt</em> and a 1d10 for a cantrip I can pew-pew with all day is decent enough to make me feel useful. Plus, I can set things on fire with it, oil and so forth, which is handy. It fits my character theme and makes me feel like I am playing a Wizard in a dozen ways a crossbow never could. It's just a cantrip after all - but for being a cantrip, I am rather impressed by it all the same. </p><p></p><p>If Pathfinder Wizards had a 1d10 cantrip with a range touch of 120 feet, let me tell you, that one would be pew-pew all session long in most games, too.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 6363394, member: 20741"] I didn't take Elemental Adept: Fire for the moderate extra damage bump; I took it to be able to ignore Fire Resistance possessed by any foes I might encounter. It seemed reasonable that Fire Resistance would crop up from time to time - and I wasn't going to have my Wizard be stripped of his theme and spell focus by such a defence. At the same time, I would ensure that I was concentrating learning spells to be within that "fire" theme to take advantage of it. I like thematic builds for my characters. I'm not such a fan of squeezing out every last bit of DPS from my characters I choose to play. Theme (albeit a playable one) is more important than DPS optimization to me. YMMV - and clearly does. As for [I]Firebolt[/I] just being a light crossbow. I agree that mechanically they are equivalent enough to be very close to one another, but they are not completely the same. There is no disadvantage for range - and a range of 120 feet is functionally long range in just about any RPG in which I have ever played for all practical purposes. I am not subject to [I]Blade Ward[/I] or other resistances with my [I]Firebolt[/I] and a 1d10 for a cantrip I can pew-pew with all day is decent enough to make me feel useful. Plus, I can set things on fire with it, oil and so forth, which is handy. It fits my character theme and makes me feel like I am playing a Wizard in a dozen ways a crossbow never could. It's just a cantrip after all - but for being a cantrip, I am rather impressed by it all the same. If Pathfinder Wizards had a 1d10 cantrip with a range touch of 120 feet, let me tell you, that one would be pew-pew all session long in most games, too. [/QUOTE]
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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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