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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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<blockquote data-quote="sgtscott658" data-source="post: 6364202" data-attributes="member: 6777632"><p>Hi ya-</p><p></p><p>I am also running HotDQ with 4 players. The party consists of 2 Clerics, one of Kord (Greyhawk) and the other Celestian (Greyhawk) one Wizard and one Rogue, there is a fith player but his schedule could be hectic at times and he play a LG Human Paladin of St Cuthbert. </p><p></p><p>As the DM in the OP did I to expanded the encounters in HotDQ.</p><p></p><p>******Spoilers Alert*******</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>In my game, we are going on the 3rd session and the players will now be starting HotDQ this week. The previous adventures were to build up towards the Dragon Cults raid, get the players to know the NPC in Hommlet (yes the campaign is in Greyhawk) and instead of having just a raid, lets make it a seven samurai type of adventure at start, a low level epic set piece battle where the Dragon cult attacks a hasty defense.</p><p></p><p>As I said I ran two sessions prior to this coming adventure, I wanted to get the PC's up to 3rd level, I felt personally if ran as is, might be too tough on 1st level PC's. The First session had the players leaving Greyhawk City and travailing to Hommlet to help the Priests of St Cuthbert deal with a demon fish that has been plaguing the nearby Donitz River Basin. (it turned out to be a larger then usual Tuna, a big tuna lol) On the road to Hommlet the players come a cart and several dead Goblins around the cart and two Owl bears feasting on them. A fight ensues with the Owe Bears getting beat down. Flank attacks with rogues is brutal coupled with sneak sneak attacks.</p><p></p><p>The players find raiding plans in the cart as well as loot from various farmsteads, the plans are fake and are to make the Hommlet militia think that the raiders will attack in a couple of days time, this is not the case, the Dragon cult raiders plan to attack on the Feast of St Crispens day, one of the holiest days for St Cuthberts followers. </p><p></p><p>Ill say one thing about players, they are a greedy bunch, the Rogue player says he is going to try and track where the Owebear lair is, no skill in tracking so I had him use his survival skill with a high DC of 18 or better. Of course he roll a nat 20 and finds the owebear lair, well I'm the DM so lets throw a wrench into the players plans, they find a baby Owebear in the owebear lair. Plus a magical short sword and Amulate. So what would you do with a baby Owebear?</p><p></p><p>The players reach Hommlet with baby and cart of loot. The Players try to pawn off the baby owebear on the Druids but they refuse to take the creature in. So the Paladin turns to his church and asks Father Flanagan (all preists of St Cuthbert have Irish names lol) if the Church would take of the Owebear, Father Flanagan says sure, it would be a great to teach the ideal's of St cuthbert to this creature. Or just have it as a mascot for the Church's local soccer matchs.</p><p></p><p>In our second session the players find out that there is an advance party of Dragon Cultists raiding the local farming areas. The players find that the these raiders are hiding out in an old cave but the Boss in charge is a Lizard man Monk (5th lv Monk). A few encounters ensue with the players overcoming the Caves guards but the fight with the monk was epic, Flurry of Blows and stunning as bonus attacks are nice spoilers to a rogues sneak attack. Anyway the players defeat the monk finally and recover some of the lost loot and return to Hommlet to rest and enjoy the feast of St Crispens day on the morrow.</p><p></p><p>So far running these adventures has been nice and nostalgic, especially running Hommlet and the Welcome Wench Inn. My personal thoughts here is that the HotDQ is a brilliant adventure with an excellent combo of both wilderness, town and dungeon encounters. Cant wait to see and read the next installment of the campaign from WoTC.</p><p></p><p></p><p>Scott</p></blockquote><p></p>
[QUOTE="sgtscott658, post: 6364202, member: 6777632"] Hi ya- I am also running HotDQ with 4 players. The party consists of 2 Clerics, one of Kord (Greyhawk) and the other Celestian (Greyhawk) one Wizard and one Rogue, there is a fith player but his schedule could be hectic at times and he play a LG Human Paladin of St Cuthbert. As the DM in the OP did I to expanded the encounters in HotDQ. ******Spoilers Alert******* In my game, we are going on the 3rd session and the players will now be starting HotDQ this week. The previous adventures were to build up towards the Dragon Cults raid, get the players to know the NPC in Hommlet (yes the campaign is in Greyhawk) and instead of having just a raid, lets make it a seven samurai type of adventure at start, a low level epic set piece battle where the Dragon cult attacks a hasty defense. As I said I ran two sessions prior to this coming adventure, I wanted to get the PC's up to 3rd level, I felt personally if ran as is, might be too tough on 1st level PC's. The First session had the players leaving Greyhawk City and travailing to Hommlet to help the Priests of St Cuthbert deal with a demon fish that has been plaguing the nearby Donitz River Basin. (it turned out to be a larger then usual Tuna, a big tuna lol) On the road to Hommlet the players come a cart and several dead Goblins around the cart and two Owl bears feasting on them. A fight ensues with the Owe Bears getting beat down. Flank attacks with rogues is brutal coupled with sneak sneak attacks. The players find raiding plans in the cart as well as loot from various farmsteads, the plans are fake and are to make the Hommlet militia think that the raiders will attack in a couple of days time, this is not the case, the Dragon cult raiders plan to attack on the Feast of St Crispens day, one of the holiest days for St Cuthberts followers. Ill say one thing about players, they are a greedy bunch, the Rogue player says he is going to try and track where the Owebear lair is, no skill in tracking so I had him use his survival skill with a high DC of 18 or better. Of course he roll a nat 20 and finds the owebear lair, well I'm the DM so lets throw a wrench into the players plans, they find a baby Owebear in the owebear lair. Plus a magical short sword and Amulate. So what would you do with a baby Owebear? The players reach Hommlet with baby and cart of loot. The Players try to pawn off the baby owebear on the Druids but they refuse to take the creature in. So the Paladin turns to his church and asks Father Flanagan (all preists of St Cuthbert have Irish names lol) if the Church would take of the Owebear, Father Flanagan says sure, it would be a great to teach the ideal's of St cuthbert to this creature. Or just have it as a mascot for the Church's local soccer matchs. In our second session the players find out that there is an advance party of Dragon Cultists raiding the local farming areas. The players find that the these raiders are hiding out in an old cave but the Boss in charge is a Lizard man Monk (5th lv Monk). A few encounters ensue with the players overcoming the Caves guards but the fight with the monk was epic, Flurry of Blows and stunning as bonus attacks are nice spoilers to a rogues sneak attack. Anyway the players defeat the monk finally and recover some of the lost loot and return to Hommlet to rest and enjoy the feast of St Crispens day on the morrow. So far running these adventures has been nice and nostalgic, especially running Hommlet and the Welcome Wench Inn. My personal thoughts here is that the HotDQ is a brilliant adventure with an excellent combo of both wilderness, town and dungeon encounters. Cant wait to see and read the next installment of the campaign from WoTC. Scott [/QUOTE]
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