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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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<blockquote data-quote="Steel_Wind" data-source="post: 6364729" data-attributes="member: 20741"><p>The "holding-out" of ToD as an Adventure Path was intended to mean -- and I think taken to mean -- that it would provide a similar experience to Pathfinder's highly successful AP line. While the jury is still out on that (at least MY jury is, as I have not read the published hardbound version of HotDQ to form my own views) the expressions of dismay in this thread would indicate that there are a lot of 5E DMs who were expecting something with less <em>requirements</em> for customization in order to be playable.</p><p></p><p>Generally, I think that an AP -- <strong>any AP</strong> -- benefits from experienced GMs making changes as are required for their particular group. I recommend it often. </p><p></p><p>That said, a well designed AP should not <em>require</em> intervention to be playable and enjoyable. It should merely benefit from it.</p><p></p><p>There is much that can be said about the relative strengths of AP vs ad libbed sandbox settings, but I was referring to "commercial success" in the quote you mentioned. </p><p></p><p>While I appreciate that many players (including yours) have different preferences, I think the market has indicated that the Pathfinder AP approach is the more commercially successful of the two in recent years. </p><p></p><p>You can go too far with it of course. It's only a hop skip and a jump to the original DragonLance, which while very commercially successful in its day - was the prototype AP the design of which has not stood the test of time.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 6364729, member: 20741"] The "holding-out" of ToD as an Adventure Path was intended to mean -- and I think taken to mean -- that it would provide a similar experience to Pathfinder's highly successful AP line. While the jury is still out on that (at least MY jury is, as I have not read the published hardbound version of HotDQ to form my own views) the expressions of dismay in this thread would indicate that there are a lot of 5E DMs who were expecting something with less [I]requirements[/I] for customization in order to be playable. Generally, I think that an AP -- [B]any AP[/B] -- benefits from experienced GMs making changes as are required for their particular group. I recommend it often. That said, a well designed AP should not [I]require[/I] intervention to be playable and enjoyable. It should merely benefit from it. There is much that can be said about the relative strengths of AP vs ad libbed sandbox settings, but I was referring to "commercial success" in the quote you mentioned. While I appreciate that many players (including yours) have different preferences, I think the market has indicated that the Pathfinder AP approach is the more commercially successful of the two in recent years. You can go too far with it of course. It's only a hop skip and a jump to the original DragonLance, which while very commercially successful in its day - was the prototype AP the design of which has not stood the test of time. [/QUOTE]
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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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