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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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<blockquote data-quote="Mad Zagyg" data-source="post: 6365470" data-attributes="member: 47680"><p>Short rests are not enough. The group I ran for took two. Clearly, the group can choose not to partake in the fifth, sixth, or seventh mission if they feel like they can't accomplish it. ("Sorry Governor, we understand that the townsfolk in the Church of Chauntea are about to be murdered by kobolds and cultists but we just can't help you anymore.")</p><p></p><p></p><p></p><p></p><p>I totally disagree. It is <em>strictly</em> a problem with the adventure itself if you only have 7 hours to complete critical missions and CANNOT take a long rest in order to face those challenges.</p><p></p><p>As you say, a DM can realize that the players just don't have the stamina and resources to continue the fight and can change the written adventure to ensure that they don't get TPK'd. That is exactly my point.</p><p></p><p>When I play tested this adventure for my veteran group of players at Gencon it was clear to me that they would not be able to survive another session and complete the remaining missions if I did not change the adventure, omit certain missions, or supply them with help that the adventure does not offer. Since we were play testing, I offered this information to my players who decided that they would like to see just how tough it would be "as written." They TPK'd in the second encounter of the second session (it was part one of the Sally Gate Mission).</p></blockquote><p></p>
[QUOTE="Mad Zagyg, post: 6365470, member: 47680"] Short rests are not enough. The group I ran for took two. Clearly, the group can choose not to partake in the fifth, sixth, or seventh mission if they feel like they can't accomplish it. ("Sorry Governor, we understand that the townsfolk in the Church of Chauntea are about to be murdered by kobolds and cultists but we just can't help you anymore.") I totally disagree. It is [I]strictly[/I] a problem with the adventure itself if you only have 7 hours to complete critical missions and CANNOT take a long rest in order to face those challenges. As you say, a DM can realize that the players just don't have the stamina and resources to continue the fight and can change the written adventure to ensure that they don't get TPK'd. That is exactly my point. When I play tested this adventure for my veteran group of players at Gencon it was clear to me that they would not be able to survive another session and complete the remaining missions if I did not change the adventure, omit certain missions, or supply them with help that the adventure does not offer. Since we were play testing, I offered this information to my players who decided that they would like to see just how tough it would be "as written." They TPK'd in the second encounter of the second session (it was part one of the Sally Gate Mission). [/QUOTE]
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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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