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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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<blockquote data-quote="Steel_Wind" data-source="post: 6366038" data-attributes="member: 20741"><p>I now have a conflict in the dates and times Azmyth will be running his HotDQ campaign so I cannot play in it. While a little disappointing, this conflict in our schedules frees me from any moral quandaries I might have in reading the actual adventure text.</p><p></p><p>I have picked up the hardcover version of HotDQ this morning and I have the .PDF made available to those in the Adventurers League as well. I have briefly (though not thoroughly) compared the text of the two products. </p><p></p><p>The introductory portion of the .PDF that is Encounters specific in pages 2-6 of the document are not present in the hardcover. Those pages reveal that character levels 1-4 are legal for Encounters play, so that can effect the overall challenge presented by the encounters. Table size varies from 3-7 players, so that can effect challenge level as well. Advice is provided for scaling or changing the encounter strength -- though it suggests doing so in accordance with the DMG - which is of course a book none of us presently have,</p><p></p><p>In terms of the adventure text itself, while Merric is correct in that the documents appear to be the same in terms of the adventure text, there is a sidebar in the .PDF that is not present in the hardcover at page 10 that provides specific advice to those running the missions as part of the D&D Adv League Encounters DMs. I'd have to do a scan OCR and blackline comparison of the two texts to provide a more exacting evaluation than that. The sidebar appears to be the only notable change on first blush. </p><p></p><p>The short strokes would appear to be that <span style="color: #ffa500"><em><strong>there is no necessity for completing any of the seven missions and the DM is not directed to make the players do so. </strong></em></span>While Mad Zagyg's comments on the lethality of approaching the first section of HotDQ are valid -- in the sense that you should NOT have your players do this, there is no contrary requirement that they should do so that is presented in the adventure text. The PCs can and should refuse -- and the DM may ease off as well if they are not able to do so. In that regard, I think Tony's comments are correct, (though perhaps a little more forceful that was needed in terms of their advocacy!) </p><p></p><p>Given the treatment of the missions and the details which are present in the balance of that part of the adventure, my favorable impression of the product remains; indeed, I would say it has increased after skimming (and I do mean skimming) over part 1.</p><p></p><p><strong>End Result:</strong> <em>It's all good folks. </em></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 6366038, member: 20741"] I now have a conflict in the dates and times Azmyth will be running his HotDQ campaign so I cannot play in it. While a little disappointing, this conflict in our schedules frees me from any moral quandaries I might have in reading the actual adventure text. I have picked up the hardcover version of HotDQ this morning and I have the .PDF made available to those in the Adventurers League as well. I have briefly (though not thoroughly) compared the text of the two products. The introductory portion of the .PDF that is Encounters specific in pages 2-6 of the document are not present in the hardcover. Those pages reveal that character levels 1-4 are legal for Encounters play, so that can effect the overall challenge presented by the encounters. Table size varies from 3-7 players, so that can effect challenge level as well. Advice is provided for scaling or changing the encounter strength -- though it suggests doing so in accordance with the DMG - which is of course a book none of us presently have, In terms of the adventure text itself, while Merric is correct in that the documents appear to be the same in terms of the adventure text, there is a sidebar in the .PDF that is not present in the hardcover at page 10 that provides specific advice to those running the missions as part of the D&D Adv League Encounters DMs. I'd have to do a scan OCR and blackline comparison of the two texts to provide a more exacting evaluation than that. The sidebar appears to be the only notable change on first blush. The short strokes would appear to be that [COLOR=#ffa500][I][B]there is no necessity for completing any of the seven missions and the DM is not directed to make the players do so. [/B][/I][/COLOR]While Mad Zagyg's comments on the lethality of approaching the first section of HotDQ are valid -- in the sense that you should NOT have your players do this, there is no contrary requirement that they should do so that is presented in the adventure text. The PCs can and should refuse -- and the DM may ease off as well if they are not able to do so. In that regard, I think Tony's comments are correct, (though perhaps a little more forceful that was needed in terms of their advocacy!) Given the treatment of the missions and the details which are present in the balance of that part of the adventure, my favorable impression of the product remains; indeed, I would say it has increased after skimming (and I do mean skimming) over part 1. [B]End Result:[/B] [I]It's all good folks. [/I] [/QUOTE]
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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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