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Hoard of the Dragon Queen: Encounter Difficulty
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<blockquote data-quote="MerricB" data-source="post: 6727417" data-attributes="member: 3586"><p><strong>Originally posted by Eugee:</strong></p><p></p><p> </p><p>Just in case there's any impression that I was stating the adventure is too hard or the encounters too big, that wasn't ever my intention. As stated, I've not run the adventure yet (or even started it). In the process of scanning my book to PDF and creating a Fantasy Grounds 2 module for it, I basically read the whole adventure pretty closely--and I agree completely that the adventure is awesome, and SOOO much more than a collection of encounters. In fact, I'm the guy down at my FLGS going on and on about how good the adventure is, and how much I hope WotC continues to outsource their adventure-writing out to 3rd parties like Kobold Press, who knocked this one out of the park.</p><p> </p><p>The discussion I'm after (outside of asking about the ridiculously deadly 4 assassin encounter above) was just trying to identify two things.</p><p>1. For those running the adventure already, are the encounters for the most part not <em>deadly </em>every fight?</p><p>2. For those who wrote the adventure, did the Encounter XP Multipliers table even exist at the time of writing?</p><p> </p><p>I'd just like to understand how well that <em>work in progress</em> table is working so far, as I don't have a group to use it with, yet. When we start playing, if I see an enounter that would be classes as "Hard" before the EXPM table, then I'll adjust the numbers so it's down to the same XP total <em>with</em> the multiplier. Having played 13A for the last year, I'm using Milestone XP anyway--I don't really care how many XP they should be getting; they'll level when they accomplish something major.</p><p></p><p><strong>Originally posted by zoroaster99:</strong></p><p></p><p>Thanks, Huscarl, for posting that, and thanks, OP, for this thread. I'm getting ready to run this for my players but I'm going to use it as continuation for Lost Mine of Phandelver, so they will be six characters of 3rd or 4th level at the start. I am expecting they will have an easy time in the first couple of chapters but that is fine and I can always toughen the encounters up by adding more kobolds or cultists, and if the encounters are too tough for first level, then it might actually work fine as is for my players.</p></blockquote><p></p>
[QUOTE="MerricB, post: 6727417, member: 3586"] [b]Originally posted by Eugee:[/b] Just in case there's any impression that I was stating the adventure is too hard or the encounters too big, that wasn't ever my intention. As stated, I've not run the adventure yet (or even started it). In the process of scanning my book to PDF and creating a Fantasy Grounds 2 module for it, I basically read the whole adventure pretty closely--and I agree completely that the adventure is awesome, and SOOO much more than a collection of encounters. In fact, I'm the guy down at my FLGS going on and on about how good the adventure is, and how much I hope WotC continues to outsource their adventure-writing out to 3rd parties like Kobold Press, who knocked this one out of the park. The discussion I'm after (outside of asking about the ridiculously deadly 4 assassin encounter above) was just trying to identify two things. 1. For those running the adventure already, are the encounters for the most part not [i]deadly [/i]every fight? 2. For those who wrote the adventure, did the Encounter XP Multipliers table even exist at the time of writing? I'd just like to understand how well that [i]work in progress[/i] table is working so far, as I don't have a group to use it with, yet. When we start playing, if I see an enounter that would be classes as "Hard" before the EXPM table, then I'll adjust the numbers so it's down to the same XP total [i]with[/i] the multiplier. Having played 13A for the last year, I'm using Milestone XP anyway--I don't really care how many XP they should be getting; they'll level when they accomplish something major. [b]Originally posted by zoroaster99:[/b] Thanks, Huscarl, for posting that, and thanks, OP, for this thread. I'm getting ready to run this for my players but I'm going to use it as continuation for Lost Mine of Phandelver, so they will be six characters of 3rd or 4th level at the start. I am expecting they will have an easy time in the first couple of chapters but that is fine and I can always toughen the encounters up by adding more kobolds or cultists, and if the encounters are too tough for first level, then it might actually work fine as is for my players. [/QUOTE]
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