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Hoard of the Dragon Queen: Encounter Difficulty
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<blockquote data-quote="MerricB" data-source="post: 6727422" data-attributes="member: 3586"><p><strong>Originally posted by Hurin88:</strong></p><p></p><p>I'm sorry, bit I find this situation disheartening. I'm playing in a campaign right now and we lost a couple of characters and had a near TPK in what I believe was episode three (fight with the half-dragon guy in the camp). I am pretty sure this encounter too would be way beyond the encounter budget. I know you didn't have the encounter budget or CRs when you made the adventure, but seriously, that encounter is just far more than anyone could reasonably expect the characters to fight.</p><p> </p><p>I'm ok with there occasionally being monsters that are beyond the characters' capacities in a module. The characters shouldn't expect to swoop in, destroy an entire army, and win the war in a single day. Even the dragon was fine, because you have some warning and any character with sense can judge that you don't want to run in and attack it.</p><p> </p><p>But the characters in this module seem to keep getting overmatched regularly, with little to no warning. The half-dragon guy in the camp was just there when we opened a door. We didn't do anything particularly insane. The module essentially railroaded us into going back into the camp, so we did. We open a door, and there is an encounter way, way beyond what can reasonably be expected of level 3 characters, and one of our party members is now dead and two others in trouble. We didn't do anything particularly wrong, we didn't roll badly... we had deaths due to being overmatched repeatedly. That is just poor game design.</p><p></p><p><strong>Originally posted by Hurin88:</strong></p><p></p><p>Just to be clear: I am a player, not a GM. I have not read the module. We've only played through our first few sessions, and I don't know what's coming next (won't read spoilers), nor do I know what advice the GM was given.</p><p> </p><p>But so far, we've run into: a dragon that could wipe the whole party; a dragonborn or half-dragon that was a virtually impossible fight for anyone in the party who chose to duel him; a giant camp with dozens of enemies that we were pretty much forced to enter; and a return battle with the half-dragon and his henchmen that was ridiculously difficult. This is by the end of session 4.</p><p> </p><p>Has anyone run the numbers on the battle in the camp with the half-dragon and his henchmen? I am willing to bet it is far, far beyond the encounter budget in the DMs guide... but I can't run the numbers myself because as a player I can't read the module. It was not a fair challenge.</p></blockquote><p></p>
[QUOTE="MerricB, post: 6727422, member: 3586"] [b]Originally posted by Hurin88:[/b] I'm sorry, bit I find this situation disheartening. I'm playing in a campaign right now and we lost a couple of characters and had a near TPK in what I believe was episode three (fight with the half-dragon guy in the camp). I am pretty sure this encounter too would be way beyond the encounter budget. I know you didn't have the encounter budget or CRs when you made the adventure, but seriously, that encounter is just far more than anyone could reasonably expect the characters to fight. I'm ok with there occasionally being monsters that are beyond the characters' capacities in a module. The characters shouldn't expect to swoop in, destroy an entire army, and win the war in a single day. Even the dragon was fine, because you have some warning and any character with sense can judge that you don't want to run in and attack it. But the characters in this module seem to keep getting overmatched regularly, with little to no warning. The half-dragon guy in the camp was just there when we opened a door. We didn't do anything particularly insane. The module essentially railroaded us into going back into the camp, so we did. We open a door, and there is an encounter way, way beyond what can reasonably be expected of level 3 characters, and one of our party members is now dead and two others in trouble. We didn't do anything particularly wrong, we didn't roll badly... we had deaths due to being overmatched repeatedly. That is just poor game design. [b]Originally posted by Hurin88:[/b] Just to be clear: I am a player, not a GM. I have not read the module. We've only played through our first few sessions, and I don't know what's coming next (won't read spoilers), nor do I know what advice the GM was given. But so far, we've run into: a dragon that could wipe the whole party; a dragonborn or half-dragon that was a virtually impossible fight for anyone in the party who chose to duel him; a giant camp with dozens of enemies that we were pretty much forced to enter; and a return battle with the half-dragon and his henchmen that was ridiculously difficult. This is by the end of session 4. Has anyone run the numbers on the battle in the camp with the half-dragon and his henchmen? I am willing to bet it is far, far beyond the encounter budget in the DMs guide... but I can't run the numbers myself because as a player I can't read the module. It was not a fair challenge. [/QUOTE]
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