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<blockquote data-quote="MerricB" data-source="post: 6721957" data-attributes="member: 3586"><p><strong>Originally posted by Bumamgar:</strong></p><p></p><p>There are currently no rules resolving how to handle intelligent magic items with an alignment in opposition to the weilder. I assume these will eventually be in the DMG (in November!) however, given that there is an intelligent, evil magic item in HotDQ that it is reasonable to assume will actually fall into the character's possession, it would be nice to have some rules to adjucate this event.</p><p> </p><p>In the playtest, these rules were put forth as optional:</p><p> </p><p><strong>Test of Wills. </strong>An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. Any such conflict is resolved as a Charisma contest between the magic item and its user. If the user fails to win the contest, he or she is forbidden from taking the specified action; however, another attempt can be made after 24 hours have elapsed. If the intelligent or cursed item does not have a specified Charisma score, assume it has Charisma 10 and a +0 modifier to its Charisma checks.</p><p> </p><p>Is the assumption in HotDQ that these rules are in effect?</p><p></p><p><strong>Originally posted by Bumamgar:</strong></p><p></p><p>Page 94: Hazirwan is listed as 'requires attunement', but it doesn't actually require attunement, rather, it becomes more powerful if it is attuned.</p><p>Page 94: Wand of Winter is not listed as 'requires attunement', but it actually does (the item's descriptive text specifies it, even though the summary line does not).</p></blockquote><p></p>
[QUOTE="MerricB, post: 6721957, member: 3586"] [b]Originally posted by Bumamgar:[/b] There are currently no rules resolving how to handle intelligent magic items with an alignment in opposition to the weilder. I assume these will eventually be in the DMG (in November!) however, given that there is an intelligent, evil magic item in HotDQ that it is reasonable to assume will actually fall into the character's possession, it would be nice to have some rules to adjucate this event. In the playtest, these rules were put forth as optional: [b]Test of Wills. [/b]An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. Any such conflict is resolved as a Charisma contest between the magic item and its user. If the user fails to win the contest, he or she is forbidden from taking the specified action; however, another attempt can be made after 24 hours have elapsed. If the intelligent or cursed item does not have a specified Charisma score, assume it has Charisma 10 and a +0 modifier to its Charisma checks. Is the assumption in HotDQ that these rules are in effect? [b]Originally posted by Bumamgar:[/b] Page 94: Hazirwan is listed as 'requires attunement', but it doesn't actually require attunement, rather, it becomes more powerful if it is attuned. Page 94: Wand of Winter is not listed as 'requires attunement', but it actually does (the item's descriptive text specifies it, even though the summary line does not). [/QUOTE]
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