Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Hoard of the Dragon Queen Errors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 6721963" data-attributes="member: 3586"><p><strong>Originally posted by Huscarl:</strong></p><p></p><p> </p><p>As noted somewhere on these boards, the encounter "No Room at the Inn" in episode 4 is way deadlier than it ought to be. I don't recommend playing it as it stands. Find my earlier response on that for advice on how to fix it. </p><p> </p><p>Otherwise, I don't think there are any encounters that characters can't get through somehow. That doesn't mean they can overcome every encounter through violence -- but see my sig line for my feeling about that. Wizards has made it clear throughout the development of 5E that D&D stands on three legs -- combat, exploration, and interaction. If characters run into a situation they can't win through with combat, then they need to try something else. It really is that simple. Is a situation unfair because characters can't defeat it with their swords, when they haven't explored other options? In HotDQ, "hit it" is the wrong response to many situations, just as it is in real life. </p><p> </p><p>Beyond that, there's the issue that an encounter that's tough but balanced for one party can be a suicide trap for another and a skate through the park for a third. Typing away at our desks in the great Pacific Northwest, we don't know how many players are sitting around your table, how experienced they are, what situations their characters are optimized for (if they're optimized at all), or how much and what type of magic they're packing. Unless you have a game where every group of characters adheres tightly to a narrow power curve -- and I expect we all remember clearly how popular that was during the 4E years -- then the idea that remote designers can build one encounter that's perfect for every table of D&D players around the globe is a bit far-fetched. </p><p> </p><p>In other words, the only person who's really qualified to judge whether an encounter is balanced for a group of characters is that group's DM. I suppose that sounds a bit like me saying, "It's not my job, man," but that's the reality of the situation as I see it. And it always has been, even when publishers try to claim it's not. </p><p> </p><p>Steve</p><p> </p><p> </p></blockquote><p></p>
[QUOTE="MerricB, post: 6721963, member: 3586"] [b]Originally posted by Huscarl:[/b] As noted somewhere on these boards, the encounter "No Room at the Inn" in episode 4 is way deadlier than it ought to be. I don't recommend playing it as it stands. Find my earlier response on that for advice on how to fix it. Otherwise, I don't think there are any encounters that characters can't get through somehow. That doesn't mean they can overcome every encounter through violence -- but see my sig line for my feeling about that. Wizards has made it clear throughout the development of 5E that D&D stands on three legs -- combat, exploration, and interaction. If characters run into a situation they can't win through with combat, then they need to try something else. It really is that simple. Is a situation unfair because characters can't defeat it with their swords, when they haven't explored other options? In HotDQ, "hit it" is the wrong response to many situations, just as it is in real life. Beyond that, there's the issue that an encounter that's tough but balanced for one party can be a suicide trap for another and a skate through the park for a third. Typing away at our desks in the great Pacific Northwest, we don't know how many players are sitting around your table, how experienced they are, what situations their characters are optimized for (if they're optimized at all), or how much and what type of magic they're packing. Unless you have a game where every group of characters adheres tightly to a narrow power curve -- and I expect we all remember clearly how popular that was during the 4E years -- then the idea that remote designers can build one encounter that's perfect for every table of D&D players around the globe is a bit far-fetched. In other words, the only person who's really qualified to judge whether an encounter is balanced for a group of characters is that group's DM. I suppose that sounds a bit like me saying, "It's not my job, man," but that's the reality of the situation as I see it. And it always has been, even when publishers try to claim it's not. Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hoard of the Dragon Queen Errors
Top