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<blockquote data-quote="MerricB" data-source="post: 6721967" data-attributes="member: 3586"><p><strong>Originally posted by trystero11:</strong></p><p></p><p>A few other minor issues I've noted (some of which are just minor typos and grammar):</p><ul> <li data-xf-list-type="ul"><strong>p. 9, <em>Dragon Attack</em> section:</strong> For consistency, change "Its chief contribution has been its Frightful Presence" to "His chief contribution has been his Frightful Presence". Change "its fight, and it isn't keen" to "his fight, and he isn't keen".</li> <li data-xf-list-type="ul"><strong>p. 17, <em>General Features</em> section continued from p. 16:</strong> In the final paragraph, change "large ten" to "large tent".</li> <li data-xf-list-type="ul"><strong>p. 26, </strong><strong><em>Black Dragon Eggs</em> (</strong><strong>area 10A):</strong> In the third paragraph, the roper is listed as "not averse to talking", but ropers cannot speak or understand any language according to their statblock.</li> <li data-xf-list-type="ul"><strong>p. 39, <em>Waterdeep</em> section:</strong> In the second paragraph, the text says "Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to remain with them until they uncover the treasure's destination." This is ambiguous: the second "them" refers to the PCs, not the cultists.<br /> </li> <li data-xf-list-type="ul"><strong>p. 41, <em>Carnath Roadhouse</em> map: </strong>The map appears to be missing a red "door" indicator in the gap in the northern wall of the warehouse (area 3), just west of the stairs to the upper level. The text for area 3 mentions a warehouse door ("latched but unlocked").<br /> </li> <li data-xf-list-type="ul"><strong>p. 70, <em>Hunting Lodge Upper Floor</em> map:</strong> There are three rooms marked as area 18, which is supposed to be Talis' bedchamber. I'm assuming that the northernmost two rooms marked as area 18 should be unmarked (and should be treated as empty bedrooms, since there is no description for them) and that the southernmost room, with the burgundy bedspread mentioned in the area 18 description, is the correct location. Also, area 22 is not indicated on the map, though its location is clear from its description.<br /> </li> </ul><p></p><p><strong>Originally posted by EbbTide808:</strong></p><p></p><p> </p><p>Their lack of language is also backed up by the Monster Manual entry. I'm assuming here that this encounter was designed before it was decided ropers neither speak nor understand language. As it stands, without the roper initiating a conversation with the players their only choices are really just to fight or flee. Fighting would likely result in a TPK. The whole point of this encounter is to get the players talking their way out of a combat they will likely lose. </p><p></p><p><strong>Originally posted by DahUnder:</strong></p><p></p><p>Very interesting to read everyone's concerns. I'm an old gamer having the interesting experience of a party that includes just one vet and three new, young players. Completely agree with the notion that the DM has to get a feel for the party and adjust a bit on the fly. I had to ease the hatchery a little bit and I strengthened the party for future combat by making the relations with Frume and Erlanthar stronger. Thus, the two of them just bequested the party with some needed, character targeted, simple magic items.</p><p> </p><p>Here is my bemusement with the adventure and I'm hoping I just missed a line or two of explanation- The Well of Dragons is at the northern edge of the Sunset Mountains. That being the case, why are these cultists taking their treasure all the way north of Waterdeep? Is there a necessity of delivering via Skyreach Castle? Is it impossible to travel ENE from where the adventure begins?</p><p></p><p><strong>Originally posted by mrsrockguru:</strong></p><p></p><p> </p><p>Yeah I have 3 rooms marked as 18 on the upper floor of the Lodge, also missing <strong>room 12</strong> on the lower level for the Kobold servants.....</p><p> </p><p><strong>The Village of Parnast</strong>:- <strong>building 6 </strong>is marked on the map but there is nothing stated in the notes as to what it is. The castle starts at 6 which is the gate house.....help?</p><p> </p></blockquote><p></p>
[QUOTE="MerricB, post: 6721967, member: 3586"] [b]Originally posted by trystero11:[/b] A few other minor issues I've noted (some of which are just minor typos and grammar): [LIST][*][b]p. 9, [i]Dragon Attack[/i] section:[/b] For consistency, change "Its chief contribution has been its Frightful Presence" to "His chief contribution has been his Frightful Presence". Change "its fight, and it isn't keen" to "his fight, and he isn't keen". [*][b]p. 17, [i]General Features[/i] section continued from p. 16:[/b] In the final paragraph, change "large ten" to "large tent". [*][b]p. 26, [/b][b][i]Black Dragon Eggs[/i] ([/b][b]area 10A):[/b] In the third paragraph, the roper is listed as "not averse to talking", but ropers cannot speak or understand any language according to their statblock. [*][b]p. 39, [i]Waterdeep[/i] section:[/b] In the second paragraph, the text says "Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to remain with them until they uncover the treasure's destination." This is ambiguous: the second "them" refers to the PCs, not the cultists. [*][b]p. 41, [i]Carnath Roadhouse[/i] map: [/b]The map appears to be missing a red "door" indicator in the gap in the northern wall of the warehouse (area 3), just west of the stairs to the upper level. The text for area 3 mentions a warehouse door ("latched but unlocked"). [*][b]p. 70, [i]Hunting Lodge Upper Floor[/i] map:[/b] There are three rooms marked as area 18, which is supposed to be Talis' bedchamber. I'm assuming that the northernmost two rooms marked as area 18 should be unmarked (and should be treated as empty bedrooms, since there is no description for them) and that the southernmost room, with the burgundy bedspread mentioned in the area 18 description, is the correct location. Also, area 22 is not indicated on the map, though its location is clear from its description. [/LIST] [b]Originally posted by EbbTide808:[/b] Their lack of language is also backed up by the Monster Manual entry. I'm assuming here that this encounter was designed before it was decided ropers neither speak nor understand language. As it stands, without the roper initiating a conversation with the players their only choices are really just to fight or flee. Fighting would likely result in a TPK. The whole point of this encounter is to get the players talking their way out of a combat they will likely lose. [b]Originally posted by DahUnder:[/b] Very interesting to read everyone's concerns. I'm an old gamer having the interesting experience of a party that includes just one vet and three new, young players. Completely agree with the notion that the DM has to get a feel for the party and adjust a bit on the fly. I had to ease the hatchery a little bit and I strengthened the party for future combat by making the relations with Frume and Erlanthar stronger. Thus, the two of them just bequested the party with some needed, character targeted, simple magic items. Here is my bemusement with the adventure and I'm hoping I just missed a line or two of explanation- The Well of Dragons is at the northern edge of the Sunset Mountains. That being the case, why are these cultists taking their treasure all the way north of Waterdeep? Is there a necessity of delivering via Skyreach Castle? Is it impossible to travel ENE from where the adventure begins? [b]Originally posted by mrsrockguru:[/b] Yeah I have 3 rooms marked as 18 on the upper floor of the Lodge, also missing [b]room 12[/b] on the lower level for the Kobold servants..... [b]The Village of Parnast[/b]:- [b]building 6 [/b]is marked on the map but there is nothing stated in the notes as to what it is. The castle starts at 6 which is the gate house.....help? [/QUOTE]
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