Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hoard of the Dragon Queen, Linear Adventures and Sandbox Wishes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6356807" data-attributes="member: 66434"><p>Not at all. Open sandbox may seem too wide and broad to be packaged into an adventure, but once you learn to limit the scope of the sandbox to suit your adventure's needs it can be quite manageable. </p><p></p><p>Another common misconception is that an adventure designed as a sandbox cannot handle any kind of plot or feature villains with motives. A sandbox adventure can certainly have these things without leading players around by the nose or providing only a single trail of breadcrumbs to follow. </p><p></p><p>A sandbox adventure needs to start with a defined scope. Of course the adventurers can go anywhere they wish but an adventure doesn't have to an entire world or even an entire large region just because of that. The scope could be a small village and surroundings (T1 <em>The Village of Hommlet), </em>or any other specific place. What you decide on for your setting, the scope of the adventure is focused only that part of the setting. </p><p></p><p>So while there is nothing actually stopping the PCs from heading to Verbobonc while adventuring in Hommlet it is beyond the scope of the adventure to include details for that place in T1. That doesn't mean T1 isn't a sandbox. There are also agents of evil at work in the area that have plans of their own. Within the scope of of the published module, the players can explore and investigate where they wish.</p><p></p><p>Going a bit further and adding more plot elements to your sandbox, we can look at L2 <em>The Assassins Knot </em>for inspiration. This adventure is an actual murder mystery the PCs need to solve yet it is still a sandbox adventure. The sandbox in this case is a small town and surrounding area. The players begin the adventure with several clues and then enter the sandbox to investigate. Meanwhile the villains behind the foul murder continue with their plans and keep murdering other people! The players may go where they please and when, but the bad guys are operating on a fixed timeline, so the PC's can't just futz about wasting time during the investigation. </p><p></p><p>So a good published sandbox adventure is not only possible, it's been done before. With a few key points to remember, any decent DM can construct one. </p><p></p><p>Remember to define the scope of your sandbox for purposes of the adventure. </p><p>Determine the resources, strengths & weaknesses of the bad guys. </p><p>Outline the ultimate motives, and detail the most immediate plans of these bad guys. </p><p>Sketch out a rough timeline of what the outcome of these plans are, should they actually succeed. </p><p>Add players and mix well.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6356807, member: 66434"] Not at all. Open sandbox may seem too wide and broad to be packaged into an adventure, but once you learn to limit the scope of the sandbox to suit your adventure's needs it can be quite manageable. Another common misconception is that an adventure designed as a sandbox cannot handle any kind of plot or feature villains with motives. A sandbox adventure can certainly have these things without leading players around by the nose or providing only a single trail of breadcrumbs to follow. A sandbox adventure needs to start with a defined scope. Of course the adventurers can go anywhere they wish but an adventure doesn't have to an entire world or even an entire large region just because of that. The scope could be a small village and surroundings (T1 [I]The Village of Hommlet), [/I]or any other specific place. What you decide on for your setting, the scope of the adventure is focused only that part of the setting. So while there is nothing actually stopping the PCs from heading to Verbobonc while adventuring in Hommlet it is beyond the scope of the adventure to include details for that place in T1. That doesn't mean T1 isn't a sandbox. There are also agents of evil at work in the area that have plans of their own. Within the scope of of the published module, the players can explore and investigate where they wish. Going a bit further and adding more plot elements to your sandbox, we can look at L2 [I]The Assassins Knot [/I]for inspiration. This adventure is an actual murder mystery the PCs need to solve yet it is still a sandbox adventure. The sandbox in this case is a small town and surrounding area. The players begin the adventure with several clues and then enter the sandbox to investigate. Meanwhile the villains behind the foul murder continue with their plans and keep murdering other people! The players may go where they please and when, but the bad guys are operating on a fixed timeline, so the PC's can't just futz about wasting time during the investigation. So a good published sandbox adventure is not only possible, it's been done before. With a few key points to remember, any decent DM can construct one. Remember to define the scope of your sandbox for purposes of the adventure. Determine the resources, strengths & weaknesses of the bad guys. Outline the ultimate motives, and detail the most immediate plans of these bad guys. Sketch out a rough timeline of what the outcome of these plans are, should they actually succeed. Add players and mix well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hoard of the Dragon Queen, Linear Adventures and Sandbox Wishes
Top