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Hoard of the Dragon Queen
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<blockquote data-quote="Weird Dave" data-source="post: 6436600" data-attributes="member: 6749823"><p><strong>4 out of 5 rating for Hoard of the Dragon Queen</strong></p><p></p><p>Hoard of the Dragon Queen is a fun adventure that suffers a bit too much from travel issues in my mind. Some of the early chapters are a little heavy handed in what you can and can't do and are light on actual objectives, but those can be corrected with ease. The scope of the scenario runs the length of the Sword Coast in the Forgotten Realms setting, and a large portion of that scenario is contained in a caravan ride from point A to Baldur's Gate, and then from Baldur's Gate to Waterdeep. This is a long trek, which introduces some NPCs that can become important, but I feel that this part is what drags the scenario down. After the caravan trek, the adventurers begin to hop from place to place via portals - wait a minute! Portals? Where in the Nine Hells did all of these portals appear? Portals are a cheap way to circumvent actual travel and I feel should be used sparingly, otherwise you lose the sense of scale for the setting. Long trek and portal hopping aside, the adventure presents a lot of really cool set piece moments, some interesting villains, and the promise of a greater showdown in the second book.</p></blockquote><p></p>
[QUOTE="Weird Dave, post: 6436600, member: 6749823"] [b]4 out of 5 rating for Hoard of the Dragon Queen[/b] Hoard of the Dragon Queen is a fun adventure that suffers a bit too much from travel issues in my mind. Some of the early chapters are a little heavy handed in what you can and can't do and are light on actual objectives, but those can be corrected with ease. The scope of the scenario runs the length of the Sword Coast in the Forgotten Realms setting, and a large portion of that scenario is contained in a caravan ride from point A to Baldur's Gate, and then from Baldur's Gate to Waterdeep. This is a long trek, which introduces some NPCs that can become important, but I feel that this part is what drags the scenario down. After the caravan trek, the adventurers begin to hop from place to place via portals - wait a minute! Portals? Where in the Nine Hells did all of these portals appear? Portals are a cheap way to circumvent actual travel and I feel should be used sparingly, otherwise you lose the sense of scale for the setting. Long trek and portal hopping aside, the adventure presents a lot of really cool set piece moments, some interesting villains, and the promise of a greater showdown in the second book. [/QUOTE]
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