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Hoard of the Dragon Queen
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<blockquote data-quote="Mercule" data-source="post: 6747299" data-attributes="member: 5100"><p><strong>2 out of 5 rating for Hoard of the Dragon Queen</strong></p><p></p><p>There are some fantastic ideas in this book. I mean really, really great ones. I wanted to like the adventure. I tried really, really hard. Ultimately, though, I couldn't even run it. Others have said it's a bit railroady. That's a huge understatement -- like saying a Micheal Bay movie "might require some suspension of disbelief". <u>Hoard of the Dragon Queen</u> is about as friendly with free will as <u>Game of Thrones</u> is with prudery and pacifism. Because of that, the adventure, as written is of little use to any group that doesn't love following the dots painted on the floor. A good DM could take the various encounters and other ideas out and reconstruct them into a great adventure, but they're connected by too fine of a thread, in the printed work. As a "Book of Lairs", it has reasonable quality of content, though very sparse quantity for that. As an adventure, it fails utterly, requiring enough work to spoil the whole point of buying a printed adventure (save on prep time). It gets no stars from me, for an adventure, but the encounters and story outline give it an unintended two stars. Even then, it's not worth more than a few bucks at the used book store. Save your money.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6747299, member: 5100"] [b]2 out of 5 rating for Hoard of the Dragon Queen[/b] There are some fantastic ideas in this book. I mean really, really great ones. I wanted to like the adventure. I tried really, really hard. Ultimately, though, I couldn't even run it. Others have said it's a bit railroady. That's a huge understatement -- like saying a Micheal Bay movie "might require some suspension of disbelief". [U]Hoard of the Dragon Queen[/U] is about as friendly with free will as [U]Game of Thrones[/U] is with prudery and pacifism. Because of that, the adventure, as written is of little use to any group that doesn't love following the dots painted on the floor. A good DM could take the various encounters and other ideas out and reconstruct them into a great adventure, but they're connected by too fine of a thread, in the printed work. As a "Book of Lairs", it has reasonable quality of content, though very sparse quantity for that. As an adventure, it fails utterly, requiring enough work to spoil the whole point of buying a printed adventure (save on prep time). It gets no stars from me, for an adventure, but the encounters and story outline give it an unintended two stars. Even then, it's not worth more than a few bucks at the used book store. Save your money. [/QUOTE]
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