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Hobby games and the lack of time.
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<blockquote data-quote="TheClone" data-source="post: 5254785" data-attributes="member: 90399"><p>At the university I had a regular session once a week that lasted for maybe 6h. Now I'm down to one session a month for also 6h and a skype session once a week for 2h. I would like to play some more, which may be possible, but scheduling conflicts are my main problem when trying to do some roleplaying. Therefore I'm currently planning on a D&D Encounters-like campaign, maybe with Dark Sun. It will feature short chunks, aimed at 2 to 3h playtime. And each session will be mostly sealed off. That means you start with a certain clue or at a certain location and after the session you end up with a handout, another easily describable clue or maybe the direct link to a new location or something like that. So I can easily wrap up the result of the session and new players may join easily, missed sessions don't matter that much and I can line up several session if more playtime is available. I also spent more time on "solo tasks" like writing for the blog and preparing campaigns and stuff. Everything that I can handle mostly alone, so there are no scheduling conflicts.</p><p></p><p>So summed up I try to much more flexible and play a little less. But I have no kids yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="TheClone, post: 5254785, member: 90399"] At the university I had a regular session once a week that lasted for maybe 6h. Now I'm down to one session a month for also 6h and a skype session once a week for 2h. I would like to play some more, which may be possible, but scheduling conflicts are my main problem when trying to do some roleplaying. Therefore I'm currently planning on a D&D Encounters-like campaign, maybe with Dark Sun. It will feature short chunks, aimed at 2 to 3h playtime. And each session will be mostly sealed off. That means you start with a certain clue or at a certain location and after the session you end up with a handout, another easily describable clue or maybe the direct link to a new location or something like that. So I can easily wrap up the result of the session and new players may join easily, missed sessions don't matter that much and I can line up several session if more playtime is available. I also spent more time on "solo tasks" like writing for the blog and preparing campaigns and stuff. Everything that I can handle mostly alone, so there are no scheduling conflicts. So summed up I try to much more flexible and play a little less. But I have no kids yet ;) [/QUOTE]
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