Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Hobby games and the lack of time.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5254934" data-attributes="member: 177"><p>Back in junior high, high school, college, and grad school, the folks I played with were all physically close together. While we were busy, it was mostly with one major focus (school), and we all operated on pretty much the same schedule.</p><p></p><p>As time as gone on, a few have spawned, and they have much less free time on their hands. The rest of us have spread out over a larger geographic area, and our schedules are no longer all bent around school, so they've diversified, too.</p><p></p><p>The larger issue hasn't been the amount of time available for folks to spend on leisure, so much as getting schedules to match up so that we can all spend that time together at once. </p><p></p><p>For my current game, for example, what I really wanted was to run one big 8-hour session every other week. And, each person had such time, but the blocks were all over the place - some folks wanted Sunday mornings, others Saturday evenings, and so on. And everyone noted that weekends often and unpredictably get interrupted by other major events or tasks that can't be done on weekdays.</p><p></p><p>So, I had to settle for a shorter session every other week on a predictable weeknight.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5254934, member: 177"] Back in junior high, high school, college, and grad school, the folks I played with were all physically close together. While we were busy, it was mostly with one major focus (school), and we all operated on pretty much the same schedule. As time as gone on, a few have spawned, and they have much less free time on their hands. The rest of us have spread out over a larger geographic area, and our schedules are no longer all bent around school, so they've diversified, too. The larger issue hasn't been the amount of time available for folks to spend on leisure, so much as getting schedules to match up so that we can all spend that time together at once. For my current game, for example, what I really wanted was to run one big 8-hour session every other week. And, each person had such time, but the blocks were all over the place - some folks wanted Sunday mornings, others Saturday evenings, and so on. And everyone noted that weekends often and unpredictably get interrupted by other major events or tasks that can't be done on weekdays. So, I had to settle for a shorter session every other week on a predictable weeknight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hobby games and the lack of time.
Top