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Hobby games and the lack of time.
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<blockquote data-quote="scourger" data-source="post: 5257650" data-attributes="member: 12328"><p>I like the hangover description. The last time I ran D&D 3e (a few years ago), I had to be sure to: go to bed early the night before (all the prep time had to be days ahead; preferably over the weekend), eat a good meal beforehand, and drink water every 15 minutes (on a timer). It was even better if I could get a nap before the game. </p><p></p><p>Now, as a 40-year old married professional with 2 young children, I need a game that is basically plug & play. The last I ran & played was Savage Worlds, which fills the bill nicely. Very easy to prep and even easier to play. </p><p></p><p>I just started a new D&D game last week with 2 of my group. I'm using D&D minis with the simple advancement & magic items in the Minis Handbook plus the broad secondary skills table from 2e. It took me about 3 hours one night to separate my minis for the PCs, henchmen & each encounter area. I also got out a map of the campaign area and battle maps for the encounter areas. Although I have pondered this campaign for several months, that is the main work of prepping the game for me. </p><p></p><p>I just don't have the time or inclination to do much more right now. I can't run a 3e game with 1200 pages of core rules, paint the minis, and then do the very taxing work of running the game. And, 60% of the rest of my group is in the same boat. So, I'm down to 2 players instead of 5. But, we're still gaming!</p></blockquote><p></p>
[QUOTE="scourger, post: 5257650, member: 12328"] I like the hangover description. The last time I ran D&D 3e (a few years ago), I had to be sure to: go to bed early the night before (all the prep time had to be days ahead; preferably over the weekend), eat a good meal beforehand, and drink water every 15 minutes (on a timer). It was even better if I could get a nap before the game. Now, as a 40-year old married professional with 2 young children, I need a game that is basically plug & play. The last I ran & played was Savage Worlds, which fills the bill nicely. Very easy to prep and even easier to play. I just started a new D&D game last week with 2 of my group. I'm using D&D minis with the simple advancement & magic items in the Minis Handbook plus the broad secondary skills table from 2e. It took me about 3 hours one night to separate my minis for the PCs, henchmen & each encounter area. I also got out a map of the campaign area and battle maps for the encounter areas. Although I have pondered this campaign for several months, that is the main work of prepping the game for me. I just don't have the time or inclination to do much more right now. I can't run a 3e game with 1200 pages of core rules, paint the minis, and then do the very taxing work of running the game. And, 60% of the rest of my group is in the same boat. So, I'm down to 2 players instead of 5. But, we're still gaming! [/QUOTE]
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