Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hobby skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JimAde" data-source="post: 2754378" data-attributes="member: 16739"><p>That's an interesting idea, but it's not quite what I'm trying to achieve. It sounds like you are looking for a way to remove the skill ranks cap in a limited way to reflect super-specialization. I'm looking for a way to let someone spend a moderate amount of ranks to get good at all aspects of something that d20 would normally treat as different skills. </p><p></p><p>Even though I used it as an example, I don't think Chess would be a good use of the Hobby skill now that I think about it. If you wanted a super-specialized Chess skill you could just create it and make it based on INT, I suppose. I don't see how you would use other abilities with the chess skill. I don't play chess well enough to appreciate the "metagame" of intimidation and bluffing that might use other stats.</p><p></p><p>Maybe I don't need a new mechanic. I already let people use their ranks with different abilities if the situation calls for it. For example, in my game you could use your Climb ranks with your Int ability to find and describe a route up a cliff face (effectively Aid Another without you actually having to climb).</p></blockquote><p></p>
[QUOTE="JimAde, post: 2754378, member: 16739"] That's an interesting idea, but it's not quite what I'm trying to achieve. It sounds like you are looking for a way to remove the skill ranks cap in a limited way to reflect super-specialization. I'm looking for a way to let someone spend a moderate amount of ranks to get good at all aspects of something that d20 would normally treat as different skills. Even though I used it as an example, I don't think Chess would be a good use of the Hobby skill now that I think about it. If you wanted a super-specialized Chess skill you could just create it and make it based on INT, I suppose. I don't see how you would use other abilities with the chess skill. I don't play chess well enough to appreciate the "metagame" of intimidation and bluffing that might use other stats. Maybe I don't need a new mechanic. I already let people use their ranks with different abilities if the situation calls for it. For example, in my game you could use your Climb ranks with your Int ability to find and describe a route up a cliff face (effectively Aid Another without you actually having to climb). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hobby skills
Top