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Hobgoblin Bard 10 mess.
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<blockquote data-quote="doghead" data-source="post: 1934323" data-attributes="member: 8243"><p>This mess, unlike the monk, is all mine. The character was my first high level character, and my first spellcaster, and about my fourth or fifth 3.x build. I was really quite clueless - spells, skills and feats all over the place.</p><p></p><p>The character was created in response to a request for a healer for the party. I wasn't really interested in a cleric, and I really wanted to play a Hobgoblin. I came up with Tsu'koka, Hobgoblin Male Bard (Song Speaker) 10. The Song Speaker concept is mine (just to give the character some background), and is basically for troop support using Bardic Music and Cure spells.</p><p></p><p>You can see the original here. I've sblock'ed it to save space (and hide my ineptitude).</p><p></p><p>[sblock]<span style="font-family: 'Courier New'">Tsukoka, Song Speaker of the Sabaku Sept</span></p><p><span style="font-family: 'Courier New'">Male Hobgoblin Bard 10</span></p><p><span style="font-family: 'Courier New'">Medium Humanoid (Goblinoid)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Hit dice: 10d6+20 (hp: 62)</span></p><p><span style="font-family: 'Courier New'">Initiative: +3 _______________ [+3 Dex]</span></p><p><span style="font-family: 'Courier New'">Speed: 30 ft. ________________ [base 30 ft.]</span></p><p><span style="font-family: 'Courier New'">Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex]. </span></p><p><span style="font-family: 'Courier New'">* Touch 16. </span></p><p><span style="font-family: 'Courier New'">* Flat-footed 23.</span></p><p><span style="font-family: 'Courier New'">Base Attack +7/+2</span></p><p><span style="font-family: 'Courier New'">Attack melee: +9 _____________ [+7/+2 bab, +2 str]</span></p><p><span style="font-family: 'Courier New'">* +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.)</span></p><p><span style="font-family: 'Courier New'">* +2 Keen Gladius +11/+7 melee(1d6+4, 15-20x2) </span></p><p><span style="font-family: 'Courier New'">Attack range: +10/+5 [+7/+2 bab, +3 dex]</span></p><p><span style="font-family: 'Courier New'">* +1 Short Comp Bow (S+2) +11 ranged (1d6+3, x3, 70 ft.)</span></p><p><span style="font-family: 'Courier New'">Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music.</span></p><p><span style="font-family: 'Courier New'">Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9</span></p><p><span style="font-family: 'Courier New'">Abilities:</span></p><p><span style="font-family: 'Courier New'">Str 14 _______________________ [6 points]</span></p><p><span style="font-family: 'Courier New'">Dex 16 _______________________ [6 points, +2 racial]</span></p><p><span style="font-family: 'Courier New'">Con 14 _______________________ [4 points, +2 racial]</span></p><p><span style="font-family: 'Courier New'">Int 12 _______________________ [4 points]</span></p><p><span style="font-family: 'Courier New'">Wis 14 _______________________ [6 points]</span></p><p><span style="font-family: 'Courier New'">Cha 16 _______________________ [6 points, L4,L8 increase]</span></p><p><span style="font-family: 'Courier New'">Skills: (6+1)*13 = 91</span></p><p><span style="font-family: 'Courier New'">* Bluff +8 ___________________ [5 ranks, +3 cha]</span></p><p><span style="font-family: 'Courier New'">* Concentration +7 ___________ [5 ranks, +2 con]</span></p><p><span style="font-family: 'Courier New'">* Decipher Script +4 _________ [3 ranks, +1 int]</span></p><p><span style="font-family: 'Courier New'">* Diplomacy +6 _______________ [3 ranks, +3 cha]</span></p><p><span style="font-family: 'Courier New'">* Gather Information +8 ______ [5 ranks, +3 cha]</span></p><p><span style="font-family: 'Courier New'">* Hide +8 ____________________ [5 ranks, +3 dex]</span></p><p><span style="font-family: 'Courier New'">* Knowledge (History) +6 _____ [5 ranks, +1 int]</span></p><p><span style="font-family: 'Courier New'">* Listen +10 _________________ [8 ranks, +2 wis]</span></p><p><span style="font-family: 'Courier New'">* Move Silently +12 __________ [5 ranks, +3 dex, +4 racial]</span></p><p><span style="font-family: 'Courier New'">* Perform (Sing) +15 _________ [12 ranks, +3 cha]</span></p><p><span style="font-family: 'Courier New'">* Perform (Oration) +7 _______ [4 ranks, +3 cha]</span></p><p><span style="font-family: 'Courier New'">* Sense Motive +7 ____________ [5 ranks, +2 wis]</span></p><p><span style="font-family: 'Courier New'">* Sleight of Hand +6 _________ [3 ranks, +3 dex]</span></p><p><span style="font-family: 'Courier New'">* Speak Language _____________ [4 languages]</span></p><p><span style="font-family: 'Courier New'">* Spellcraft 5/+6 ____________ [5 ranks, +1 int]</span></p><p><span style="font-family: 'Courier New'">* Intimidate +7 ______________ [4 ccranks, +3 cha] </span></p><p><span style="font-family: 'Courier New'">* Ride 3/+6 __________________ [3 ccranks, +3 dex]</span></p><p><span style="font-family: 'Courier New'">Feats: </span></p><p><span style="font-family: 'Courier New'">* Combat Casting _____________ [L1]</span></p><p><span style="font-family: 'Courier New'">* Mounted Combat _____________ [L3]</span></p><p><span style="font-family: 'Courier New'">* Power Attack _______________ [L6]</span></p><p><span style="font-family: 'Courier New'">* Point Blank Shot ___________ [L9]</span></p><p><span style="font-family: 'Courier New'">* Spell Focus (Enchantment) __ [??]</span></p><p><span style="font-family: 'Courier New'">Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Spells Known</span></p><p><span style="font-family: 'Courier New'">6 x 0th: Detect Magic, Flare, Light, Lullaby, Message, Read Magic.</span></p><p><span style="font-family: 'Courier New'">4 x 1st: Alarm, Cause Fear, Cure Light Wounds, Remove Fear,</span></p><p><span style="font-family: 'Courier New'">4 x 2nd: Blur, Cure Moderate Wounds, GlitterDust, Scare. </span></p><p><span style="font-family: 'Courier New'">4 x 3rd: Cure Serious Wounds, Dispel Magic, Good Hope, Haste.</span></p><p><span style="font-family: 'Courier New'">2 x 4th: Neutralise Poison, Summon Monster IV.</span></p><p><span style="font-family: 'Courier New'">Spells per Day</span></p><p><span style="font-family: 'Courier New'">3 x 0th, 3 x 1st, 3 x 2nd, 2 x 3rd, 0 x 4th.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Equipment: </span></p><p><span style="font-family: 'Courier New'">* Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+2 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase.</span></p><p><span style="font-family: 'Courier New'">* In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword)</span></p><p><span style="font-family: 'Courier New'">* In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth)</span></p><p><span style="font-family: 'Courier New'">* In the Scroll Case: three S: Identify, two S: Unseen Servant.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Wealth</span></p><p><span style="font-family: 'Courier New'">341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Mount: Blood (Dire wolf) + Military Saddle and bags.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">-- CHARACTER NOTES --</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. </span>[/sblock]</p><p></p><p>Recently I read an article bards (<a href="http://www.buckbd.com/games/bards.html" target="_blank">The Bards Munchkin Fakebook</a>) which suggested using bards for spell countering. Its 3.0 based, but seems to be viable for 3.5 as far as I can tell. So I thought I would rework Tsu'koka and see what I could come up with. He really doesn't have the clout to go up against the big boys, but I would like to keep some combat ability. Spells are where I'm struggling, but the feats are also proving tricky.</p><p></p><p>I haven't been through the equipment yet, so there may be some wonky numbers.</p><p></p><p><span style="font-family: 'Courier New'">Tsukoka, Song Speaker of the Sabaku Sept</span></p><p><span style="font-family: 'Courier New'">Male Hobgoblin Bard 10</span></p><p><span style="font-family: 'Courier New'">Medium Humanoid (Goblinoid)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Height: 6'1'</span></p><p><span style="font-family: 'Courier New'">Weight: 210 lb.</span></p><p><span style="font-family: 'Courier New'">Eyes: Black.</span></p><p><span style="font-family: 'Courier New'">Hair: Grey.</span></p><p><span style="font-family: 'Courier New'">Skin: Burnt Orange</span></p><p><span style="font-family: 'Courier New'">Homeland: Lost.</span></p><p><span style="font-family: 'Courier New'">Patron Deity: Unknown.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Hit dice: 10d6+20 (hp: 62)</span></p><p><span style="font-family: 'Courier New'">Initiative: +3 _______________ [+3 Dex]</span></p><p><span style="font-family: 'Courier New'">Speed: 30 ft. ________________ [base 30 ft.]</span></p><p><span style="font-family: 'Courier New'">Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex]. </span></p><p><span style="font-family: 'Courier New'">* Touch 16. </span></p><p><span style="font-family: 'Courier New'">* Flat-footed 23.</span></p><p><span style="font-family: 'Courier New'">Base Attack +7/+2</span></p><p><span style="font-family: 'Courier New'">Attack melee: +9/+4 __________ [+7/+2 bab, +2 str]</span></p><p><span style="font-family: 'Courier New'">* +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.)</span></p><p><span style="font-family: 'Courier New'">* +2 Keen Gladius +11/+7 melee (1d6+4, 15-20x2) </span></p><p><span style="font-family: 'Courier New'">Attack range: +10/+5 [+7/+2 bab, +3 dex]</span></p><p><span style="font-family: 'Courier New'">* +1 Short Comp Bow (S+1) +11 ranged (1d6+2, x3, 70 ft.)</span></p><p><span style="font-family: 'Courier New'">Full Attack: xxx</span></p><p><span style="font-family: 'Courier New'">Space/Reach: 5 ft./5 ft.</span></p><p><span style="font-family: 'Courier New'">Special Attacks: xxx</span></p><p><span style="font-family: 'Courier New'">Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music.</span></p><p><span style="font-family: 'Courier New'">Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9</span></p><p><span style="font-family: 'Courier New'">Abilities:</span></p><p><span style="font-family: 'Courier New'">Str 12 (+1) __________________ [ 4 points]</span></p><p><span style="font-family: 'Courier New'">Dex 16 (+3) __________________ [ 6 points, +2 racial]</span></p><p><span style="font-family: 'Courier New'">Con 14 (+2) __________________ [ 4 points, +2 racial]</span></p><p><span style="font-family: 'Courier New'">Int 14 (+2) __________________ [ 6 points]</span></p><p><span style="font-family: 'Courier New'">Wis 10 (+0) __________________ [ 2 points]</span></p><p><span style="font-family: 'Courier New'">Cha 18 (+4) __________________ [10 points, L4,L8 increase]</span></p><p><span style="font-family: 'Courier New'">Skills: (6+2)*13 = 104 points</span></p><p><span style="font-family: 'Courier New'">* Concentration +14 __________ [12 ranks, +2 con]</span></p><p><span style="font-family: 'Courier New'">* Diplomacy +16 ______________ [12 ranks, +4 cha, +2 syn]</span></p><p><span style="font-family: 'Courier New'">* Perform (Sing) +16 _________ [12 ranks, +4 cha]</span></p><p><span style="font-family: 'Courier New'">* Sense Motive +12 ___________ [12 ranks, +0 wis]</span></p><p><span style="font-family: 'Courier New'">* Spellcraft +16 _____________ [12 ranks, +2 int, +2 syn]</span></p><p><span style="font-family: 'Courier New'">* Gather Information +10 _____ [ 6 ranks, +4 cha]</span></p><p><span style="font-family: 'Courier New'">* Hide +9 ____________________ [ 6 ranks, +3 dex]</span></p><p><span style="font-family: 'Courier New'">* Knowledge (Arcane) +8 ______ [ 6 ranks, +2 int]</span></p><p><span style="font-family: 'Courier New'">* Move Silently +13 __________ [ 6 ranks, +3 dex, +4 racial]</span></p><p><span style="font-family: 'Courier New'">* Perform (Percussion) +8 ____ [ 6 ranks, +4 cha]</span></p><p><span style="font-family: 'Courier New'">* Speak Language _____________ [ 4 languages]</span></p><p><span style="font-family: 'Courier New'">* Ride +5 ____________________ [ 2 ccranks, +3 dex]</span></p><p><span style="font-family: 'Courier New'">Feats: </span></p><p><span style="font-family: 'Courier New'">* Weapon Finess ______________ [L1]</span></p><p><span style="font-family: 'Courier New'">* Enshew Materials ___________ [L3]</span></p><p><span style="font-family: 'Courier New'">* Spell Focus (necromancy) ___ [L6]</span></p><p><span style="font-family: 'Courier New'">* Leadership _________________ [L9]</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Spells Known</span></p><p><span style="font-family: 'Courier New'">6 x 0th: </span></p><p><span style="font-family: 'Courier New'">* Detect Magic - divination, M </span></p><p><span style="font-family: 'Courier New'">* Flare - evocation </span></p><p><span style="font-family: 'Courier New'">* Light - evocation, M</span></p><p><span style="font-family: 'Courier New'">* Lullaby - enchantment</span></p><p><span style="font-family: 'Courier New'">* Message - transmutaion</span></p><p><span style="font-family: 'Courier New'">* Read Magic.</span></p><p><span style="font-family: 'Courier New'">4 x 1st: </span></p><p><span style="font-family: 'Courier New'">* Alarm - abjuration</span></p><p><span style="font-family: 'Courier New'">* Cause Fear - necromancy</span></p><p><span style="font-family: 'Courier New'">* Cure Light Wounds - conjuration</span></p><p><span style="font-family: 'Courier New'">* Remove Fear - abjuration</span></p><p><span style="font-family: 'Courier New'">4 x 2nd:</span></p><p><span style="font-family: 'Courier New'">* Blur - illusion</span></p><p><span style="font-family: 'Courier New'">* Cat's Grace - transmutation, M</span></p><p><span style="font-family: 'Courier New'">* GlitterDust - conjuration, M</span></p><p><span style="font-family: 'Courier New'">* Scare - necromancy, M</span></p><p><span style="font-family: 'Courier New'">4 x 3rd:</span></p><p><span style="font-family: 'Courier New'">* Cure Serious Wounds - conjuration</span></p><p><span style="font-family: 'Courier New'">* Dispel Magic - abduration</span></p><p><span style="font-family: 'Courier New'">* Summon Monster - conjuration</span></p><p><span style="font-family: 'Courier New'">* Haste - transmutation, M</span></p><p><span style="font-family: 'Courier New'">2 x 4th:</span></p><p><span style="font-family: 'Courier New'">* Break Enchantment - abjuration</span></p><p><span style="font-family: 'Courier New'">* Dimension Door - conjuration</span></p><p><span style="font-family: 'Courier New'">Spells per Day</span></p><p><span style="font-family: 'Courier New'">3 x 0th, 4 x 1st, 4 x 2nd, 3 x 3rd, 1 x 4th.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Equipment: </span></p><p><span style="font-family: 'Courier New'">* Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+1 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase.</span></p><p><span style="font-family: 'Courier New'">* In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword)</span></p><p><span style="font-family: 'Courier New'">* In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth)</span></p><p><span style="font-family: 'Courier New'">* In the Scroll Case: three S: Identify, two S: Unseen Servant.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Wealth</span></p><p><span style="font-family: 'Courier New'">341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Mount: Blood (Dire wolf) + Military Saddle and bags.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">-- CHARACTER NOTES --</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. </span></p></blockquote><p></p>
[QUOTE="doghead, post: 1934323, member: 8243"] This mess, unlike the monk, is all mine. The character was my first high level character, and my first spellcaster, and about my fourth or fifth 3.x build. I was really quite clueless - spells, skills and feats all over the place. The character was created in response to a request for a healer for the party. I wasn't really interested in a cleric, and I really wanted to play a Hobgoblin. I came up with Tsu'koka, Hobgoblin Male Bard (Song Speaker) 10. The Song Speaker concept is mine (just to give the character some background), and is basically for troop support using Bardic Music and Cure spells. You can see the original here. I've sblock'ed it to save space (and hide my ineptitude). [sblock][FONT=Courier New]Tsukoka, Song Speaker of the Sabaku Sept Male Hobgoblin Bard 10 Medium Humanoid (Goblinoid) Hit dice: 10d6+20 (hp: 62) Initiative: +3 _______________ [+3 Dex] Speed: 30 ft. ________________ [base 30 ft.] Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex]. * Touch 16. * Flat-footed 23. Base Attack +7/+2 Attack melee: +9 _____________ [+7/+2 bab, +2 str] * +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.) * +2 Keen Gladius +11/+7 melee(1d6+4, 15-20x2) Attack range: +10/+5 [+7/+2 bab, +3 dex] * +1 Short Comp Bow (S+2) +11 ranged (1d6+3, x3, 70 ft.) Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music. Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9 Abilities: Str 14 _______________________ [6 points] Dex 16 _______________________ [6 points, +2 racial] Con 14 _______________________ [4 points, +2 racial] Int 12 _______________________ [4 points] Wis 14 _______________________ [6 points] Cha 16 _______________________ [6 points, L4,L8 increase] Skills: (6+1)*13 = 91 * Bluff +8 ___________________ [5 ranks, +3 cha] * Concentration +7 ___________ [5 ranks, +2 con] * Decipher Script +4 _________ [3 ranks, +1 int] * Diplomacy +6 _______________ [3 ranks, +3 cha] * Gather Information +8 ______ [5 ranks, +3 cha] * Hide +8 ____________________ [5 ranks, +3 dex] * Knowledge (History) +6 _____ [5 ranks, +1 int] * Listen +10 _________________ [8 ranks, +2 wis] * Move Silently +12 __________ [5 ranks, +3 dex, +4 racial] * Perform (Sing) +15 _________ [12 ranks, +3 cha] * Perform (Oration) +7 _______ [4 ranks, +3 cha] * Sense Motive +7 ____________ [5 ranks, +2 wis] * Sleight of Hand +6 _________ [3 ranks, +3 dex] * Speak Language _____________ [4 languages] * Spellcraft 5/+6 ____________ [5 ranks, +1 int] * Intimidate +7 ______________ [4 ccranks, +3 cha] * Ride 3/+6 __________________ [3 ccranks, +3 dex] Feats: * Combat Casting _____________ [L1] * Mounted Combat _____________ [L3] * Power Attack _______________ [L6] * Point Blank Shot ___________ [L9] * Spell Focus (Enchantment) __ [??] Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc. Spells Known 6 x 0th: Detect Magic, Flare, Light, Lullaby, Message, Read Magic. 4 x 1st: Alarm, Cause Fear, Cure Light Wounds, Remove Fear, 4 x 2nd: Blur, Cure Moderate Wounds, GlitterDust, Scare. 4 x 3rd: Cure Serious Wounds, Dispel Magic, Good Hope, Haste. 2 x 4th: Neutralise Poison, Summon Monster IV. Spells per Day 3 x 0th, 3 x 1st, 3 x 2nd, 2 x 3rd, 0 x 4th. Equipment: * Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+2 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase. * In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword) * In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth) * In the Scroll Case: three S: Identify, two S: Unseen Servant. Wealth 341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv) Mount: Blood (Dire wolf) + Military Saddle and bags. -- CHARACTER NOTES -- Song Speakers Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells. Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important. Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. [/FONT][/sblock] Recently I read an article bards ([url=http://www.buckbd.com/games/bards.html]The Bards Munchkin Fakebook[/url]) which suggested using bards for spell countering. Its 3.0 based, but seems to be viable for 3.5 as far as I can tell. So I thought I would rework Tsu'koka and see what I could come up with. He really doesn't have the clout to go up against the big boys, but I would like to keep some combat ability. Spells are where I'm struggling, but the feats are also proving tricky. I haven't been through the equipment yet, so there may be some wonky numbers. [FONT=Courier New]Tsukoka, Song Speaker of the Sabaku Sept Male Hobgoblin Bard 10 Medium Humanoid (Goblinoid) Height: 6'1' Weight: 210 lb. Eyes: Black. Hair: Grey. Skin: Burnt Orange Homeland: Lost. Patron Deity: Unknown. Hit dice: 10d6+20 (hp: 62) Initiative: +3 _______________ [+3 Dex] Speed: 30 ft. ________________ [base 30 ft.] Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex]. * Touch 16. * Flat-footed 23. Base Attack +7/+2 Attack melee: +9/+4 __________ [+7/+2 bab, +2 str] * +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.) * +2 Keen Gladius +11/+7 melee (1d6+4, 15-20x2) Attack range: +10/+5 [+7/+2 bab, +3 dex] * +1 Short Comp Bow (S+1) +11 ranged (1d6+2, x3, 70 ft.) Full Attack: xxx Space/Reach: 5 ft./5 ft. Special Attacks: xxx Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music. Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9 Abilities: Str 12 (+1) __________________ [ 4 points] Dex 16 (+3) __________________ [ 6 points, +2 racial] Con 14 (+2) __________________ [ 4 points, +2 racial] Int 14 (+2) __________________ [ 6 points] Wis 10 (+0) __________________ [ 2 points] Cha 18 (+4) __________________ [10 points, L4,L8 increase] Skills: (6+2)*13 = 104 points * Concentration +14 __________ [12 ranks, +2 con] * Diplomacy +16 ______________ [12 ranks, +4 cha, +2 syn] * Perform (Sing) +16 _________ [12 ranks, +4 cha] * Sense Motive +12 ___________ [12 ranks, +0 wis] * Spellcraft +16 _____________ [12 ranks, +2 int, +2 syn] * Gather Information +10 _____ [ 6 ranks, +4 cha] * Hide +9 ____________________ [ 6 ranks, +3 dex] * Knowledge (Arcane) +8 ______ [ 6 ranks, +2 int] * Move Silently +13 __________ [ 6 ranks, +3 dex, +4 racial] * Perform (Percussion) +8 ____ [ 6 ranks, +4 cha] * Speak Language _____________ [ 4 languages] * Ride +5 ____________________ [ 2 ccranks, +3 dex] Feats: * Weapon Finess ______________ [L1] * Enshew Materials ___________ [L3] * Spell Focus (necromancy) ___ [L6] * Leadership _________________ [L9] Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc. Spells Known 6 x 0th: * Detect Magic - divination, M * Flare - evocation * Light - evocation, M * Lullaby - enchantment * Message - transmutaion * Read Magic. 4 x 1st: * Alarm - abjuration * Cause Fear - necromancy * Cure Light Wounds - conjuration * Remove Fear - abjuration 4 x 2nd: * Blur - illusion * Cat's Grace - transmutation, M * GlitterDust - conjuration, M * Scare - necromancy, M 4 x 3rd: * Cure Serious Wounds - conjuration * Dispel Magic - abduration * Summon Monster - conjuration * Haste - transmutation, M 2 x 4th: * Break Enchantment - abjuration * Dimension Door - conjuration Spells per Day 3 x 0th, 4 x 1st, 4 x 2nd, 3 x 3rd, 1 x 4th. Equipment: * Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+1 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase. * In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword) * In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth) * In the Scroll Case: three S: Identify, two S: Unseen Servant. Wealth 341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv) Mount: Blood (Dire wolf) + Military Saddle and bags. -- CHARACTER NOTES -- Song Speakers Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells. Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important. Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. [/FONT] [/QUOTE]
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