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Hobgoblin & Lizardfolk PCs
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<blockquote data-quote="IanEHewitt" data-source="post: 1817587" data-attributes="member: 17977"><p>I put the advice found in the DMG (and on MonteCook.com)to creating Hobgoblins and Lizardfolk as PC Races. My intention was to create a race that could be played from 1st level - without the ECL causing imbalance. I used the optional Racial Levels (Arcana Unearthed & Unearthed Arcana) for each race, to enable them the chance to realize their full MM potential. </p><p></p><p>This is my first attempt at such a task and I would appreciate input, feedback, criticism and suggestions on what I have so far. The races need to be internally balanced with the PC races from PH and Arcana Unearthed.</p><p></p><p>HOBGOBLIN RACIAL TRAITS</p><p>Str +1</p><p>Dex +1</p><p>Wis -2</p><p>Cha -2</p><p>Medium Size</p><p>Base Speed 30'</p><p>Darkvision 60'</p><p>+4 Racial Bonus to Wilderness Survival skill checks.</p><p></p><p>HOBGOBLIN RACIAL LEVELS</p><p>Level 1: +1 BAB, +0 Fort, +0 Ref, +0 Will, Spec: +1 Str, +1 Dex.</p><p>Level 2: +2 BAB, +1 Fort, +1 Ref, +0 Will, Spec: +2 Con.</p><p>Level 3: +3 BAB, +2 Fort, +2 Ref, +1 Will, Spec: +2 Con.</p><p></p><p>LIZARDFOLK RACIAL TRAITS</p><p>+1 Str</p><p>+1 Con</p><p>-2 Int</p><p>Medium Size</p><p>Base Speed 30'</p><p>Hold Breath</p><p>Natural Weapons</p><p>+4 Racial Bonus to Balance, Jump, Swim Skill Checks.</p><p></p><p>LIZARDFOLK RACIAL LEVELS</p><p>Level 1: +0 BAB, +0 Fort, +1 Ref, +0 Will, Spec: +1 Natural AC, +1 Str</p><p>Level 2: +0 BAB, +0 Fort, +2 Ref, +0 Will, Spec: +2 Natural AC, +1 Con</p><p>Level 3: +1 BAB, +1 Fort, +3 Ref, +0 Will, Spec: +2 Natural AC, MultiAttack Feat (MM)</p><p></p><p>Cheers</p><p>Llowellen</p></blockquote><p></p>
[QUOTE="IanEHewitt, post: 1817587, member: 17977"] I put the advice found in the DMG (and on MonteCook.com)to creating Hobgoblins and Lizardfolk as PC Races. My intention was to create a race that could be played from 1st level - without the ECL causing imbalance. I used the optional Racial Levels (Arcana Unearthed & Unearthed Arcana) for each race, to enable them the chance to realize their full MM potential. This is my first attempt at such a task and I would appreciate input, feedback, criticism and suggestions on what I have so far. The races need to be internally balanced with the PC races from PH and Arcana Unearthed. HOBGOBLIN RACIAL TRAITS Str +1 Dex +1 Wis -2 Cha -2 Medium Size Base Speed 30' Darkvision 60' +4 Racial Bonus to Wilderness Survival skill checks. HOBGOBLIN RACIAL LEVELS Level 1: +1 BAB, +0 Fort, +0 Ref, +0 Will, Spec: +1 Str, +1 Dex. Level 2: +2 BAB, +1 Fort, +1 Ref, +0 Will, Spec: +2 Con. Level 3: +3 BAB, +2 Fort, +2 Ref, +1 Will, Spec: +2 Con. LIZARDFOLK RACIAL TRAITS +1 Str +1 Con -2 Int Medium Size Base Speed 30' Hold Breath Natural Weapons +4 Racial Bonus to Balance, Jump, Swim Skill Checks. LIZARDFOLK RACIAL LEVELS Level 1: +0 BAB, +0 Fort, +1 Ref, +0 Will, Spec: +1 Natural AC, +1 Str Level 2: +0 BAB, +0 Fort, +2 Ref, +0 Will, Spec: +2 Natural AC, +1 Con Level 3: +1 BAB, +1 Fort, +3 Ref, +0 Will, Spec: +2 Natural AC, MultiAttack Feat (MM) Cheers Llowellen [/QUOTE]
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