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Hobgoblin & Lizardfolk PCs
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<blockquote data-quote="IanEHewitt" data-source="post: 1818940" data-attributes="member: 17977"><p>Many thanks for the continued feedback - this remains a work in progress but I have taken all comments on board and updated the lizardfolk entry. The flavour detail is obviously written with my own campaign world in mind, and my lizards are culturally not similiar to the standard.</p><p></p><p>Again, I appreciate all critiques.</p><p></p><p>Rajiinian (Lizard Folk) </p><p>Rajiinians are the amphibious, coastal dwellers of the jungles of Rajiin. These peoples are primarily hunters, fishers and food gatherers but in two distinctly separate areas – Northern and Southern Rajiin divided by the all-but impassable wall of the Spine of Rajiin. </p><p></p><p>Personality: Rajiiinians are an innovative people, it is testament to their skill as creative thinkers and builders that some of the most advanced early civilizations were built deep in the jungles of Rajiin without the benefit of the wheel or of metal tools or beasts of burden. Intrepid builders and inventors Rajiinians are a people curious about worlds beyond their own. They extensively study the stars, plotting constellations and planetary movements and were among the first races to discover the existence of the outer planes. Rajiinians are devout, very independent, loyal to their own traditions and laws, yet respectfully apathetic towards others. </p><p></p><p>Physical Description: Rajiinians are a reptilian people. They are blessed with powerfully tall and muscular humanoid frames covered with scales that may vary in colouration from gray to brown with a yellowish-green being the most common. Their chests and stomachs, as well as their inner arms tend to be a much lighter shade than the remainder of their body. Eyes are typically a pale yellow in colouration - pupil-less and double-lidded similar to a lizards. A powerful prehensile tail some three to four feet in length is used for balance and swimming. A Rajiinian's hands are humanoid in appearance but feature long and sharp talons, as do their feet. Prominent dorsal spines may run the length of a Rajiinian’s body from the forehead, down the spine to the tip of his tail. </p><p></p><p>Relations: Rajiinians respect their own kind and typically have good relations among themselves even on the rare occasions different Rajiinian societies may interact. The mountain dwelling kobolds are viewed at best as a nuisance and a pest and at worse (given their tendency to raid or lair within ancient holy ruins) foul heathens that deserve no less than to be hunted. Werejaguars are respected and loved by the Rajiinians and afforded a special place in Rajiinian society – often as priests or seers. Rajiinians are not aware of the difference between the two Courts of the Fey – although they are all too aware of their presence - they treat both equally with a measure of superstitious fear and dread. </p><p></p><p>Homeland: All major Rajiinian civilization favour the coastal regions primarily and the swamplands and river plains secondly. The higher and cooler elevations of the mountains hold many unknown superstitious dangers (and allures) for the average Rajiinian and are typically avoided by all but the most adventurous. </p><p></p><p>Religion: Rajiinians are a devout people who worship their own ancestors primarily, believing that they remain to guide their own descendants with a wisdom gained only through death. This ancestral worship fits into a pantheon of sorts with a half-lizard, half-jaguar aspect of Anwen at its head. Sacrifice and ritualistic cannibalism remains a significant part of Rajiinian religion. </p><p></p><p>Language: Two major spoken languages exist among the Rajiinians, each with their own regional dialects and variations and a common hieroglyphic written language. </p><p></p><p>Male Names: Acatapec, Tel’ Chiquel, Tel’Rajil, Xuca </p><p>Female Names: Chol, Itza, Ix’atza, Pocom </p><p></p><p>Racial Traits: </p><p>+2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Rajiinians are a physically strong and resilient people although somewhat aloof to strangers. They rely more heavily on common sense and intuition than on intellect. </p><p></p><p>Rajiinian base speed is 30 feet. As an amphibious people they also enjoy a base Swim speed of 30 feet. </p><p></p><p>Medium: As Medium creatures, Rajiinians have no special bonuses or penalties due to their size. </p><p></p><p>Hold Breath: A Rajiinian can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. </p><p></p><p>Natural Weapons: 2 claws (1d4) and bite (1d4). </p><p></p><p>Automatic Languages: National Language. </p><p></p><p>Because of their tails, Rajiinians have a +4 racial bonus on Jump, Swim, and Balance checks. </p><p></p><p>Racial Levels: A Rajiinian can take up to three levels in ‘Lizardfolk’ as a class to develop their racial qualities more fully. </p><p></p><p>Lizardfolk Levels </p><p>Rajiinians can take up to three levels in ‘lizardfolk’ at any time. Not all Rajiinians, however, take racial levels (or all three of them). </p><p>Hit Die: 1d8 </p><p>Skill Points at 1st Character Level: (2+ Intelligence) x 4 </p><p>Skill Points at Higher Level: 2+ Intelligence bonus </p><p>“Class” Skills : Balance (Dex), Craft (Int), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Spot (Wis), Swim (Str) and Wilderness Survival (Wis). </p><p></p><p>Weapon and Armour Proficiency: Rajiinians with levels only in lizardfolk (no actual class levels) are proficient in the use of all simple weapons and light armours and shields. </p><p></p><p>Level 1 : +0 BAB, +0 Fort, +2 Reflex, +0 Will, +1 Natural AC, +1 Str </p><p>Level 2: +1 BAB, +0 Fort, +3 Reflex, +0 Will, +2 Natural AC, +1 Con </p><p>Level 3: +2 BAB, +1 Fort, +3 Reflex, +1 Will, +2 Natural AC, Multiattack Feat</p></blockquote><p></p>
[QUOTE="IanEHewitt, post: 1818940, member: 17977"] Many thanks for the continued feedback - this remains a work in progress but I have taken all comments on board and updated the lizardfolk entry. The flavour detail is obviously written with my own campaign world in mind, and my lizards are culturally not similiar to the standard. Again, I appreciate all critiques. Rajiinian (Lizard Folk) Rajiinians are the amphibious, coastal dwellers of the jungles of Rajiin. These peoples are primarily hunters, fishers and food gatherers but in two distinctly separate areas – Northern and Southern Rajiin divided by the all-but impassable wall of the Spine of Rajiin. Personality: Rajiiinians are an innovative people, it is testament to their skill as creative thinkers and builders that some of the most advanced early civilizations were built deep in the jungles of Rajiin without the benefit of the wheel or of metal tools or beasts of burden. Intrepid builders and inventors Rajiinians are a people curious about worlds beyond their own. They extensively study the stars, plotting constellations and planetary movements and were among the first races to discover the existence of the outer planes. Rajiinians are devout, very independent, loyal to their own traditions and laws, yet respectfully apathetic towards others. Physical Description: Rajiinians are a reptilian people. They are blessed with powerfully tall and muscular humanoid frames covered with scales that may vary in colouration from gray to brown with a yellowish-green being the most common. Their chests and stomachs, as well as their inner arms tend to be a much lighter shade than the remainder of their body. Eyes are typically a pale yellow in colouration - pupil-less and double-lidded similar to a lizards. A powerful prehensile tail some three to four feet in length is used for balance and swimming. A Rajiinian's hands are humanoid in appearance but feature long and sharp talons, as do their feet. Prominent dorsal spines may run the length of a Rajiinian’s body from the forehead, down the spine to the tip of his tail. Relations: Rajiinians respect their own kind and typically have good relations among themselves even on the rare occasions different Rajiinian societies may interact. The mountain dwelling kobolds are viewed at best as a nuisance and a pest and at worse (given their tendency to raid or lair within ancient holy ruins) foul heathens that deserve no less than to be hunted. Werejaguars are respected and loved by the Rajiinians and afforded a special place in Rajiinian society – often as priests or seers. Rajiinians are not aware of the difference between the two Courts of the Fey – although they are all too aware of their presence - they treat both equally with a measure of superstitious fear and dread. Homeland: All major Rajiinian civilization favour the coastal regions primarily and the swamplands and river plains secondly. The higher and cooler elevations of the mountains hold many unknown superstitious dangers (and allures) for the average Rajiinian and are typically avoided by all but the most adventurous. Religion: Rajiinians are a devout people who worship their own ancestors primarily, believing that they remain to guide their own descendants with a wisdom gained only through death. This ancestral worship fits into a pantheon of sorts with a half-lizard, half-jaguar aspect of Anwen at its head. Sacrifice and ritualistic cannibalism remains a significant part of Rajiinian religion. Language: Two major spoken languages exist among the Rajiinians, each with their own regional dialects and variations and a common hieroglyphic written language. Male Names: Acatapec, Tel’ Chiquel, Tel’Rajil, Xuca Female Names: Chol, Itza, Ix’atza, Pocom Racial Traits: +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Rajiinians are a physically strong and resilient people although somewhat aloof to strangers. They rely more heavily on common sense and intuition than on intellect. Rajiinian base speed is 30 feet. As an amphibious people they also enjoy a base Swim speed of 30 feet. Medium: As Medium creatures, Rajiinians have no special bonuses or penalties due to their size. Hold Breath: A Rajiinian can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. Natural Weapons: 2 claws (1d4) and bite (1d4). Automatic Languages: National Language. Because of their tails, Rajiinians have a +4 racial bonus on Jump, Swim, and Balance checks. Racial Levels: A Rajiinian can take up to three levels in ‘Lizardfolk’ as a class to develop their racial qualities more fully. Lizardfolk Levels Rajiinians can take up to three levels in ‘lizardfolk’ at any time. Not all Rajiinians, however, take racial levels (or all three of them). Hit Die: 1d8 Skill Points at 1st Character Level: (2+ Intelligence) x 4 Skill Points at Higher Level: 2+ Intelligence bonus “Class” Skills : Balance (Dex), Craft (Int), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Spot (Wis), Swim (Str) and Wilderness Survival (Wis). Weapon and Armour Proficiency: Rajiinians with levels only in lizardfolk (no actual class levels) are proficient in the use of all simple weapons and light armours and shields. Level 1 : +0 BAB, +0 Fort, +2 Reflex, +0 Will, +1 Natural AC, +1 Str Level 2: +1 BAB, +0 Fort, +3 Reflex, +0 Will, +2 Natural AC, +1 Con Level 3: +2 BAB, +1 Fort, +3 Reflex, +1 Will, +2 Natural AC, Multiattack Feat [/QUOTE]
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