Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hobgoblin & Lizardfolk PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IanEHewitt" data-source="post: 1829482" data-attributes="member: 17977"><p>I thank everyone for the continued feedback I have recieved it has been very valuable. I have a few revisions based on this feedback - and that recieved on other lists - and this is my updated version. The flavour text remains the same, but I will not reproduce it here for length. </p><p></p><p>I continue to welcome feedback and criticism.</p><p></p><p>Hobgoblin Racial Traits:</p><p>+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma. Shivir are a physically tough people long accustomed to running across the tundra, yet they are a simple and uncomplicated people who often seem rude or abrupt to others.</p><p></p><p>Shivir base speed is 30 feet.</p><p></p><p>Medium: As Medium creatures, Shivir have no special bonuses or penalties due to their size.</p><p></p><p>Darkvision 60’: Shivir can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Shivir can function just fine with no light at all. </p><p></p><p>Automatic Languages: Shivir (sub), Shivir (verbal).</p><p></p><p>+4 racial bonus on Wilderness Survival checks.</p><p></p><p>Racial Levels: A Shivir can take up to three levels in ‘hobgoblin’ as a class to develop their racial qualities more fully.</p><p></p><p>Hobgoblin Levels</p><p>Shivir can take up to three levels in ‘hobgoblin’ at any time. Not all Shivir, however, take racial levels (or all three of them).</p><p>Hit Die: 1d8</p><p>Skill Points at 1st Character Level: (2+ Intelligence) x 4</p><p>Skill Points at Higher Level: 2+ Intellignce bonus</p><p>“Class” Skills : Climb (Str), Heal (Wis), Intimidate ((Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Sneak (Dex), Spot (Wis), and Wilderness Survival (Wis).</p><p>Weapon and Armour Proficiency: Shivir with levels only in hobgoblin (no actual class levels) are proficient in the use of all simple weapons and light armours and shields.</p><p></p><p>Level 1: +1 BAB, +0 Fort, +0 Ref, +0 Will, +1 Str, +1 Dex </p><p>Level 2: +2 BAB, +1 Fort, +1 Ref, +0 Will, +1 Con </p><p>Level 3: +3 BAB, +2 Fort, +2 Ref, +1 Will, +1 Con</p><p></p><p>Lizardfolk Racial Traits:</p><p>+2 Constitution, -2 Charisma. Rajiinians are a physically resilient people although somewhat aloof to strangers. </p><p></p><p>Rajiinian base speed is 20 feet. As a cold-blooded race they can often be sluggish and reluctant to exert energy in rapid movement. As an amphibious people they also enjoy a base Swim speed of 30 feet.</p><p></p><p>Medium: As Medium creatures, Rajiinians have no special bonuses or penalties due to their size.</p><p></p><p>Dash: Once per day, per 3 levels (beginning at third level), a Rajiinian can increase its base movement to 50 feet for number of rounds equal to half its Constitution modifier (minimum 1 round).</p><p></p><p>Hold Breath: A Rajiinian can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.</p><p></p><p>Natural Weapons: 2 claws (1d4) and bite (1d4).</p><p></p><p>Automatic Languages: National Language.</p><p></p><p>Because of their tails, Rajiinians have a +4 racial bonus on Jump, Swim, and Balance checks. </p><p></p><p>Racial Levels: A Rajiinian can take up to three levels in ‘Lizardfolk’ as a class to develop their racial qualities more fully.</p><p></p><p>Lizardfolk Levels</p><p>Rajiinians can take up to three levels in ‘lizardfolk’ at any time. Not all Rajiinians, however, take racial levels (or all three of them).</p><p>Hit Die: 1d8</p><p>Skill Points at 1st Character Level: (2+ Intelligence) x 4</p><p>Skill Points at Higher Level: 2+ Intelligence bonus</p><p>“Class” Skills : Balance (Dex), Craft (Int), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Spot (Wis), Swim (Str) and Wilderness Survival (Wis).</p><p>Weapon and Armour Proficiency: Rajiinians with levels only in lizardfolk (no actual class levels) are proficient in the use of all simple weapons and light armours and shields.</p><p></p><p>Level 1 : +0 BAB, +0 Fort, +2 Reflex, +0 Will, +1 Natural AC, +1 Str </p><p>Level 2: +1 BAB, +0 Fort, +3 Reflex, +0 Will, +2 Natural AC, +1 Con </p><p>Level 3: +2 BAB, +1 Fort, +3 Reflex, +1 Will, +2 Natural AC, Multiattack Feat</p></blockquote><p></p>
[QUOTE="IanEHewitt, post: 1829482, member: 17977"] I thank everyone for the continued feedback I have recieved it has been very valuable. I have a few revisions based on this feedback - and that recieved on other lists - and this is my updated version. The flavour text remains the same, but I will not reproduce it here for length. I continue to welcome feedback and criticism. Hobgoblin Racial Traits: +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma. Shivir are a physically tough people long accustomed to running across the tundra, yet they are a simple and uncomplicated people who often seem rude or abrupt to others. Shivir base speed is 30 feet. Medium: As Medium creatures, Shivir have no special bonuses or penalties due to their size. Darkvision 60’: Shivir can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Shivir can function just fine with no light at all. Automatic Languages: Shivir (sub), Shivir (verbal). +4 racial bonus on Wilderness Survival checks. Racial Levels: A Shivir can take up to three levels in ‘hobgoblin’ as a class to develop their racial qualities more fully. Hobgoblin Levels Shivir can take up to three levels in ‘hobgoblin’ at any time. Not all Shivir, however, take racial levels (or all three of them). Hit Die: 1d8 Skill Points at 1st Character Level: (2+ Intelligence) x 4 Skill Points at Higher Level: 2+ Intellignce bonus “Class” Skills : Climb (Str), Heal (Wis), Intimidate ((Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Sneak (Dex), Spot (Wis), and Wilderness Survival (Wis). Weapon and Armour Proficiency: Shivir with levels only in hobgoblin (no actual class levels) are proficient in the use of all simple weapons and light armours and shields. Level 1: +1 BAB, +0 Fort, +0 Ref, +0 Will, +1 Str, +1 Dex Level 2: +2 BAB, +1 Fort, +1 Ref, +0 Will, +1 Con Level 3: +3 BAB, +2 Fort, +2 Ref, +1 Will, +1 Con Lizardfolk Racial Traits: +2 Constitution, -2 Charisma. Rajiinians are a physically resilient people although somewhat aloof to strangers. Rajiinian base speed is 20 feet. As a cold-blooded race they can often be sluggish and reluctant to exert energy in rapid movement. As an amphibious people they also enjoy a base Swim speed of 30 feet. Medium: As Medium creatures, Rajiinians have no special bonuses or penalties due to their size. Dash: Once per day, per 3 levels (beginning at third level), a Rajiinian can increase its base movement to 50 feet for number of rounds equal to half its Constitution modifier (minimum 1 round). Hold Breath: A Rajiinian can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. Natural Weapons: 2 claws (1d4) and bite (1d4). Automatic Languages: National Language. Because of their tails, Rajiinians have a +4 racial bonus on Jump, Swim, and Balance checks. Racial Levels: A Rajiinian can take up to three levels in ‘Lizardfolk’ as a class to develop their racial qualities more fully. Lizardfolk Levels Rajiinians can take up to three levels in ‘lizardfolk’ at any time. Not all Rajiinians, however, take racial levels (or all three of them). Hit Die: 1d8 Skill Points at 1st Character Level: (2+ Intelligence) x 4 Skill Points at Higher Level: 2+ Intelligence bonus “Class” Skills : Balance (Dex), Craft (Int), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Spot (Wis), Swim (Str) and Wilderness Survival (Wis). Weapon and Armour Proficiency: Rajiinians with levels only in lizardfolk (no actual class levels) are proficient in the use of all simple weapons and light armours and shields. Level 1 : +0 BAB, +0 Fort, +2 Reflex, +0 Will, +1 Natural AC, +1 Str Level 2: +1 BAB, +0 Fort, +3 Reflex, +0 Will, +2 Natural AC, +1 Con Level 3: +2 BAB, +1 Fort, +3 Reflex, +1 Will, +2 Natural AC, Multiattack Feat [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hobgoblin & Lizardfolk PCs
Top