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Hobgoblin Slavemaster - Lvl. 3 Elite Controller
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4663825" data-attributes="member: 81104"><p>This is my first attempt at creating my own monster, so I would appreciate any comments anyone might have. No need for kid gloves, though - if you don't like it, feel free to tell me so, so long as you also tell me why.</p><p></p><p>Thank you in advance, Dr. Ruminahui - shrink with a spear.</p><p></p><p>PS: Darren from Edmonton - don't read!</p><p></p><p></p><p>Hobgoblin Slavemaster</p><p></p><p>Even more than other Hobgoblin's, the Slavemaster is a natural tyrant and seeks to subjugate others. Any under them soon learns to fear the lash of their whip.</p><p></p><p>Hobgoblin Slavemaster Level 3 Elite Controller</p><p>Medium Natural Humanoid XP 300</p><p>Initiative +3 Senses Perception +8; low light vision</p><p>HP 92; Bloodied 46</p><p>AC 19; Fortitude 19, Reflex 15, Will 15</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points: 1</p><p></p><p>Battleaxe (standard; at-will) (Weapon)</p><p>Basic Melee +8 vs AC; 1D10 + 4 damage </p><p>Add 1D6 damage if the Slavemaster has combat advantage against the target. If after the Slavemaster makes a Whip Choke or Whip Trip attack, the target ends adjacent to the Slavemaster and is immobilized or prone, the Slavemaster may make a Battleaxe attack as a immediate free action.</p><p></p><p>Whip Choke (standard; at-will) (Weapon)</p><p>Melee Reach 2; +7 vs Fortitude; 1d4 + 4 damage </p><p>Target is immobilized (save ends) and Slavemaster may pull target to the nearest space adjacent to the Slavemaster. While target remains immobilized, the Slavemaster gains combat advantage against the target but may not use Whip Choke, Whip Trip or Whip Crack. Also see Battleaxe.</p><p></p><p>Whip Trip (standard; at-will) (Weapon)</p><p>Melee Reach 2; +7 vs Reflex; 1d4 + 4 damage </p><p>Target is knocked prone. Also see Battleaxe.</p><p></p><p>Whip Crack (standard; recharge 56) (Weapon, Fear)</p><p>Close blast 2; +8 vs AC; 1D4 + 4 damage </p><p>Anyone hit by the whip crack may not voluntarily move adjacent to the Slavemaster and suffers a -2 to all rolls to hit the Slavemaster (save ends).</p><p></p><p>Hobgoblin Resilience (immediate reaction, encounter, when the Slavemaster suffers an effect that save can end): The Slavemaster rolls a saving throw against the effect.</p><p></p><p>Tyrant's Ire (immediate reaction; encounter, when first bloodied) The Slavemaster's Whip Crack recharges and the Slavemaster uses it immediately, even if Whip Choke would normally prevent it doing so. If the Slavemaster currently has a target immobilized as a result of its Whip Choke attack, the effect immediately ends.</p><p></p><p>Alignment: Evil Languages: Common, Goblin</p><p>Skills: Athletics +10, Intimidate +8, Endurance +8</p><p>Str 19 (+5) Dex 15 (+3) Wis 12 (+2)</p><p>Con 14 (+3) Int 10 (+1) Cha 15 (+3)</p><p></p><p>Equipment: Battleaxe, whip, hide armour, keys</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4663825, member: 81104"] This is my first attempt at creating my own monster, so I would appreciate any comments anyone might have. No need for kid gloves, though - if you don't like it, feel free to tell me so, so long as you also tell me why. Thank you in advance, Dr. Ruminahui - shrink with a spear. PS: Darren from Edmonton - don't read! Hobgoblin Slavemaster Even more than other Hobgoblin's, the Slavemaster is a natural tyrant and seeks to subjugate others. Any under them soon learns to fear the lash of their whip. Hobgoblin Slavemaster Level 3 Elite Controller Medium Natural Humanoid XP 300 Initiative +3 Senses Perception +8; low light vision HP 92; Bloodied 46 AC 19; Fortitude 19, Reflex 15, Will 15 Saving Throws +2 Speed 6 Action Points: 1 Battleaxe (standard; at-will) (Weapon) Basic Melee +8 vs AC; 1D10 + 4 damage Add 1D6 damage if the Slavemaster has combat advantage against the target. If after the Slavemaster makes a Whip Choke or Whip Trip attack, the target ends adjacent to the Slavemaster and is immobilized or prone, the Slavemaster may make a Battleaxe attack as a immediate free action. Whip Choke (standard; at-will) (Weapon) Melee Reach 2; +7 vs Fortitude; 1d4 + 4 damage Target is immobilized (save ends) and Slavemaster may pull target to the nearest space adjacent to the Slavemaster. While target remains immobilized, the Slavemaster gains combat advantage against the target but may not use Whip Choke, Whip Trip or Whip Crack. Also see Battleaxe. Whip Trip (standard; at-will) (Weapon) Melee Reach 2; +7 vs Reflex; 1d4 + 4 damage Target is knocked prone. Also see Battleaxe. Whip Crack (standard; recharge 56) (Weapon, Fear) Close blast 2; +8 vs AC; 1D4 + 4 damage Anyone hit by the whip crack may not voluntarily move adjacent to the Slavemaster and suffers a -2 to all rolls to hit the Slavemaster (save ends). Hobgoblin Resilience (immediate reaction, encounter, when the Slavemaster suffers an effect that save can end): The Slavemaster rolls a saving throw against the effect. Tyrant's Ire (immediate reaction; encounter, when first bloodied) The Slavemaster's Whip Crack recharges and the Slavemaster uses it immediately, even if Whip Choke would normally prevent it doing so. If the Slavemaster currently has a target immobilized as a result of its Whip Choke attack, the effect immediately ends. Alignment: Evil Languages: Common, Goblin Skills: Athletics +10, Intimidate +8, Endurance +8 Str 19 (+5) Dex 15 (+3) Wis 12 (+2) Con 14 (+3) Int 10 (+1) Cha 15 (+3) Equipment: Battleaxe, whip, hide armour, keys [/QUOTE]
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Hobgoblin Slavemaster - Lvl. 3 Elite Controller
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