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Hobgoblin Slavemaster - Lvl. 3 Elite Controller
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4663953" data-attributes="member: 81104"><p>Thank you both for your suggestions - they both were exactly the kind of thing I was looking for!</p><p></p><p>Fede, I agree having the target grabbed is what I wanted and after rereading the grab mechanic, it works perfectly. Additionally, it allows the Slavemaster to move and haul its victim after it, which is very evocative - I may add a rule so that the grabbed target takes damage if it does so, or allow him to do so as a move rather than a standard. That said, I am wary of adding an additional rule to what is already a fairly lengthy profile.</p><p></p><p>Mesh Hong, I agree that it may well be underpowered - I plan to use him versus a level 3 party of 4 or 5 members who aren't particularly min-maxed, and throwing in a variety of other goblinoids as well. Mostly, I intend to use him as someone the party can really hate, if only for this particular encounter - he will be coup-de-grasing players if he gets the chance, pushing chains of slaves off cliffs to hopefully slow the party down (hoping they will try to save the slaves), and attempting to chop down a rope bridge as the party crosses it.</p><p></p><p>That said, he can do 1D10+1D6+1D4+8 damage with one standard action (Whip Choke/Trip + free Battle Axe attack), though admittedly this requires 2 successful hit rolls. Perhaps I should make the + to hit the same for his whip attacks (which go against reflex/fort) to allow more of the fun/annoying stuff and give him more chances to inflict the big damage with the axe?</p><p></p><p>The Whip Crack (should probably be Whip Fury) is pretty wimpy, but I wanted it more for defence, as with his relatively low AC I really need him to be able to prevent PCs from ganging up on him. BTW, I like the other changes you did to it, I'm just not sure about the added damage or changing it from being a close blast. I picture it as him lashing the whip about his head, catching his enemies with it as he does so - as its a whip, I want to keep it D4s, and the way I imagine it in my head its kind of a stretch for it to be even 2[W].</p><p></p><p>How about if I made it a minor action doing 2D4+4 and refreshing on a 456? Or is it now too powerful?</p><p></p><p>Thank you again for your imput, you two - I think it is really helping me tweak the Slavemaster to play as I want it. Additionally, I'm glad you guys find the concept as evocative as I do - hopefully my players will absolute loathe him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Dr. Ruminahui - shrink with a spear</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4663953, member: 81104"] Thank you both for your suggestions - they both were exactly the kind of thing I was looking for! Fede, I agree having the target grabbed is what I wanted and after rereading the grab mechanic, it works perfectly. Additionally, it allows the Slavemaster to move and haul its victim after it, which is very evocative - I may add a rule so that the grabbed target takes damage if it does so, or allow him to do so as a move rather than a standard. That said, I am wary of adding an additional rule to what is already a fairly lengthy profile. Mesh Hong, I agree that it may well be underpowered - I plan to use him versus a level 3 party of 4 or 5 members who aren't particularly min-maxed, and throwing in a variety of other goblinoids as well. Mostly, I intend to use him as someone the party can really hate, if only for this particular encounter - he will be coup-de-grasing players if he gets the chance, pushing chains of slaves off cliffs to hopefully slow the party down (hoping they will try to save the slaves), and attempting to chop down a rope bridge as the party crosses it. That said, he can do 1D10+1D6+1D4+8 damage with one standard action (Whip Choke/Trip + free Battle Axe attack), though admittedly this requires 2 successful hit rolls. Perhaps I should make the + to hit the same for his whip attacks (which go against reflex/fort) to allow more of the fun/annoying stuff and give him more chances to inflict the big damage with the axe? The Whip Crack (should probably be Whip Fury) is pretty wimpy, but I wanted it more for defence, as with his relatively low AC I really need him to be able to prevent PCs from ganging up on him. BTW, I like the other changes you did to it, I'm just not sure about the added damage or changing it from being a close blast. I picture it as him lashing the whip about his head, catching his enemies with it as he does so - as its a whip, I want to keep it D4s, and the way I imagine it in my head its kind of a stretch for it to be even 2[W]. How about if I made it a minor action doing 2D4+4 and refreshing on a 456? Or is it now too powerful? Thank you again for your imput, you two - I think it is really helping me tweak the Slavemaster to play as I want it. Additionally, I'm glad you guys find the concept as evocative as I do - hopefully my players will absolute loathe him. :) Dr. Ruminahui - shrink with a spear [/QUOTE]
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Hobgoblin Slavemaster - Lvl. 3 Elite Controller
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