Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hobgoblin Slavemaster - Lvl. 3 Elite Controller
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 4665651" data-attributes="member: 81104"><p>About the Blast/Burst thing, Mesh Hong - yeah, I was confused. Good thing we were on the same page, regardless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And thanks for all the suggestions - I have bumped the Whip Crack damage to 3D4+4 (I will rationalise it as hitting the target multiple times), which is functionally the same as 2D6+4 (pretty much - it actually does .5 more average damage). The Thunder was an excellent idea, just not a good fit for this point of my campaign, which is low on arcane magic.</p><p></p><p>Wow... you design all your own monsters? Cool... but sounds like a lot of work. In any case, I really appreciate taking the time to look at my attempt.</p><p></p><p>Jester, thanks for the suggestin and I'm glad you like the concept - feel free to steal it for your own games. I had noticed the "immediate action problem" myself - I orrignally had 3 effects all worded as immediate actions (Whip + axe, resilience & Tyrant's Ire), all of which I wanted to potentially work in the same round, which lead me to read the rules and notice the problem you desribed - I then went through the MM and instead used language similar to that used by other monsters.</p><p></p><p>That said, I appreciate you loking at it and bringing it to my attention.</p><p></p><p>So, I think with the help from this thread, I have tweeked it to where I want it:</p><p></p><p></p><p><strong>Hobgoblin Slavemaster</strong></p><p>Even more than other Hobgoblin's, the Slavemasters are natural tyrants and seek to subjugate others. Any under them soon learns to fear the lash of their whips.</p><p></p><p><strong>Hobgoblin Slavemaster Level 3 Elite Controller</strong></p><p><strong>Medium Natural Humanoid XP 300</strong></p><p><strong>Initiative</strong> +3 <strong> Senses</strong> Perception +8; low light vision</p><p><strong>HP</strong> 92; <strong>Bloodied</strong> 46</p><p><strong>AC</strong> 19; <strong>Fortitude</strong> 19, <strong>Reflex </strong>15, <strong>Will</strong> 15</p><p><strong>Saving Throws</strong> +2</p><p><strong>Speed</strong> 6</p><p><strong>Action Points:</strong> 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Battleaxe</strong> (standard; at-will) <strong>(Weapon)</strong></p><p><strong></strong>+8 vs AC; 1D10 + 4 damage </p><p>Add 1D6 damage if the Slavemaster has combat advantage against the target. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Whip Choke</strong> (standard; at-will) <strong>(Weapon)</strong></p><p>Reach 2; +7 vs Fortitude; 1d4 + 4 damage </p><p>Target is grabbed and Slavemaster may pull target to the nearest space adjacent to the Slavemaster. If the Slavemaster hits with the attack and the target ends adjacent to the Slavemaster and grabbed by the Slavemaster, the Slavemaster may make a free Battleaxe attack against the same target. While target remains grabbed, the Slavemaster gains combat advantage against the target but may not make any Whip Choke, Whip Trip or Whip Fury attacks. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Whip Trip</strong> (standard; at-will) <strong>(Weapon)</strong></p><p>Reach 2; +7 vs Reflex; 1d4 + 4 damage </p><p>Target is knocked prone. If the Slavemaster hits with the attack and the target ends prone and adjacent to the Slavemaster, the Slavemaster may make a free Battleaxe attack against the same target.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Whip Fury</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) <strong>(Weapon, Fear)</strong></p><p>Close burst 2; targets enemies; +8 vs AC; 3D4 + 4 damage </p><p>Anyone hit by Whip Fury may not voluntarily move adjacent to the Slavemaster and suffers -2 to all rolls to hit it (save ends both)</p><p></p><p><strong>Hobgoblin Resilience</strong> (immediate reaction, when the Slavemaster suffers an effect that save can end, encounter): The Slavemaster rolls a saving throw against the effect. </p><p></p><p><strong>Tyrant's Ire</strong> (free, when first bloodied, encounter) The Slavemaster's Whip Fury recharges and the Slavemaster uses it immediately, even if Whip Choke would normally prevent it doing so. If the Slavemaster currently has a target grabbed due to Whip Choke, the target immediately and automatically escapes.</p><p></p><p><strong>Alignment:</strong> Evil <strong>Languages: </strong>Common, Goblin</p><p><strong>Skills: </strong>Athletics +10, Intimidate +8, Endurance +8</p><p><strong>Str </strong>19 (+5) <strong>Dex </strong>15 (+3) <strong>Wis</strong> 12 (+2)</p><p><strong>Con</strong> 14 (+3) <strong>Int </strong>10 (+1) <strong>Cha</strong> 15 (+3)</p><p></p><p><strong>Equipment:</strong> Battleaxe, whip, hide armour, keys</p><p></p><p><strong>Hobgoblin Slavemaster Tactics</strong></p><p>The Slavemaster is a bully, and will seek to isolate a single opponent. He will then use his whip against the opponent, using a shift action after his attack to help limit the targets actions. Should he be engaged by more than one opponent, he will use Whip Fury to reduce attacks against him, and call upon his allies for help. Should his enemies be getting the upper hand, he will use whatever trick he can to even the odds or, should he be bloodied, will not hesitate to flee.</p><p></p><p><strong>Hobgoblin Slavemaster Lore</strong></p><p>A character knows the following information with a successful Nature check.</p><p></p><p><strong>DC 20:</strong> Just as hobgoblin's live to make war, they also live to take the spoils of war, those spoils including slaves. Naturally, someone has to keep those slaves in line, which they do with the lash of their whip</p><p></p><p><strong>DC: 25 </strong>Only the nastiest and most tyrannical hobgoblins become Slavemasters. Underhanded even by goblinoid standards, they will do whatever it takes to protect themselves and come out on top.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4665651, member: 81104"] About the Blast/Burst thing, Mesh Hong - yeah, I was confused. Good thing we were on the same page, regardless. :) And thanks for all the suggestions - I have bumped the Whip Crack damage to 3D4+4 (I will rationalise it as hitting the target multiple times), which is functionally the same as 2D6+4 (pretty much - it actually does .5 more average damage). The Thunder was an excellent idea, just not a good fit for this point of my campaign, which is low on arcane magic. Wow... you design all your own monsters? Cool... but sounds like a lot of work. In any case, I really appreciate taking the time to look at my attempt. Jester, thanks for the suggestin and I'm glad you like the concept - feel free to steal it for your own games. I had noticed the "immediate action problem" myself - I orrignally had 3 effects all worded as immediate actions (Whip + axe, resilience & Tyrant's Ire), all of which I wanted to potentially work in the same round, which lead me to read the rules and notice the problem you desribed - I then went through the MM and instead used language similar to that used by other monsters. That said, I appreciate you loking at it and bringing it to my attention. So, I think with the help from this thread, I have tweeked it to where I want it: [B]Hobgoblin Slavemaster[/B] Even more than other Hobgoblin's, the Slavemasters are natural tyrants and seek to subjugate others. Any under them soon learns to fear the lash of their whips. [B]Hobgoblin Slavemaster Level 3 Elite Controller[/B] [B]Medium Natural Humanoid XP 300[/B] [B]Initiative[/B] +3 [B] Senses[/B] Perception +8; low light vision [B]HP[/B] 92; [B]Bloodied[/B] 46 [B]AC[/B] 19; [B]Fortitude[/B] 19, [B]Reflex [/B]15, [B]Will[/B] 15 [B]Saving Throws[/B] +2 [B]Speed[/B] 6 [B]Action Points:[/B] 1 :bmelee:[B]Battleaxe[/B] (standard; at-will) [B](Weapon) [/B]+8 vs AC; 1D10 + 4 damage Add 1D6 damage if the Slavemaster has combat advantage against the target. :melee:[B]Whip Choke[/B] (standard; at-will) [B](Weapon)[/B] Reach 2; +7 vs Fortitude; 1d4 + 4 damage Target is grabbed and Slavemaster may pull target to the nearest space adjacent to the Slavemaster. If the Slavemaster hits with the attack and the target ends adjacent to the Slavemaster and grabbed by the Slavemaster, the Slavemaster may make a free Battleaxe attack against the same target. While target remains grabbed, the Slavemaster gains combat advantage against the target but may not make any Whip Choke, Whip Trip or Whip Fury attacks. :melee:[B]Whip Trip[/B] (standard; at-will) [B](Weapon)[/B] Reach 2; +7 vs Reflex; 1d4 + 4 damage Target is knocked prone. If the Slavemaster hits with the attack and the target ends prone and adjacent to the Slavemaster, the Slavemaster may make a free Battleaxe attack against the same target. :close:[B]Whip Fury[/B] (standard; recharge :5::6:) [B](Weapon, Fear)[/B] Close burst 2; targets enemies; +8 vs AC; 3D4 + 4 damage Anyone hit by Whip Fury may not voluntarily move adjacent to the Slavemaster and suffers -2 to all rolls to hit it (save ends both) [B]Hobgoblin Resilience[/B] (immediate reaction, when the Slavemaster suffers an effect that save can end, encounter): The Slavemaster rolls a saving throw against the effect. [B]Tyrant's Ire[/B] (free, when first bloodied, encounter) The Slavemaster's Whip Fury recharges and the Slavemaster uses it immediately, even if Whip Choke would normally prevent it doing so. If the Slavemaster currently has a target grabbed due to Whip Choke, the target immediately and automatically escapes. [B]Alignment:[/B] Evil [B]Languages: [/B]Common, Goblin [B]Skills: [/B]Athletics +10, Intimidate +8, Endurance +8 [B]Str [/B]19 (+5) [B]Dex [/B]15 (+3) [B]Wis[/B] 12 (+2) [B]Con[/B] 14 (+3) [B]Int [/B]10 (+1) [B]Cha[/B] 15 (+3) [B]Equipment:[/B] Battleaxe, whip, hide armour, keys [B]Hobgoblin Slavemaster Tactics[/B] The Slavemaster is a bully, and will seek to isolate a single opponent. He will then use his whip against the opponent, using a shift action after his attack to help limit the targets actions. Should he be engaged by more than one opponent, he will use Whip Fury to reduce attacks against him, and call upon his allies for help. Should his enemies be getting the upper hand, he will use whatever trick he can to even the odds or, should he be bloodied, will not hesitate to flee. [B]Hobgoblin Slavemaster Lore[/B] A character knows the following information with a successful Nature check. [B]DC 20:[/B] Just as hobgoblin's live to make war, they also live to take the spoils of war, those spoils including slaves. Naturally, someone has to keep those slaves in line, which they do with the lash of their whip [B]DC: 25 [/B]Only the nastiest and most tyrannical hobgoblins become Slavemasters. Underhanded even by goblinoid standards, they will do whatever it takes to protect themselves and come out on top. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hobgoblin Slavemaster - Lvl. 3 Elite Controller
Top