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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hobgoblin Slavemaster - Lvl. 3 Elite Controller
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4668613" data-attributes="member: 81104"><p>Yeah, since you posted I've been doing some more thinking - I probably would allow them to cut it, if it is currently grabbing another character. If the Slavemaster and the victim are not adjascent, it would be pretty easy - the whip would be taunt, and I would just give it a AC and HP using the chart in the DMG - I was thinking AC 10 and 10 HP.</p><p></p><p>In the more likely situation that the Slavemaster and the victim are adjascent, I would require two rolls, the first vs. the Slavemaster's reflex, the second versus the AC of the whip. If you make the first, you then get to try to damage the whip - it you don't, you instead hit the victim being grabbed (as the Slavemaster pulls the victim into the way).</p><p></p><p>That said, with my gaming group, the situation is unlikely to occur - if our many years of D&Ding together, I can only remember us trying to disarm an opponent once (a 3.5 Death Knight who needed his greatsword to dish out the big damage and who we were loosing to, badly).</p><p></p><p>I would also have him have one back-up whip - seems like a reasonable thing to have for a slaver, so if need be he can catch one slave and still take out the other to whip the rest with.</p><p></p><p>Glad you like the concept.</p><p></p><p>One thing I was thinking of was replacing the battle axe with a longsword - longsword actually seems more useful to a slaver, as you have hit the slaves with the flat, as well as threaten/make small cuts with the tip - all useful for intimidation purposes. Plus, its handy from a metagaming aspect, as the axe and whip have the same to hit, though having different proficiency bonuses. Finally, I was concerned that I had a controller that was basically handing out skirmisher damage - he seemed a bit too good for a 3rd level elite - and reducing the D10 to a D8 would help a little in toning him down.</p><p></p><p>Any thoughts? </p><p></p><p></p><p>Dr. Ruminahui - shrink with a spear</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4668613, member: 81104"] Yeah, since you posted I've been doing some more thinking - I probably would allow them to cut it, if it is currently grabbing another character. If the Slavemaster and the victim are not adjascent, it would be pretty easy - the whip would be taunt, and I would just give it a AC and HP using the chart in the DMG - I was thinking AC 10 and 10 HP. In the more likely situation that the Slavemaster and the victim are adjascent, I would require two rolls, the first vs. the Slavemaster's reflex, the second versus the AC of the whip. If you make the first, you then get to try to damage the whip - it you don't, you instead hit the victim being grabbed (as the Slavemaster pulls the victim into the way). That said, with my gaming group, the situation is unlikely to occur - if our many years of D&Ding together, I can only remember us trying to disarm an opponent once (a 3.5 Death Knight who needed his greatsword to dish out the big damage and who we were loosing to, badly). I would also have him have one back-up whip - seems like a reasonable thing to have for a slaver, so if need be he can catch one slave and still take out the other to whip the rest with. Glad you like the concept. One thing I was thinking of was replacing the battle axe with a longsword - longsword actually seems more useful to a slaver, as you have hit the slaves with the flat, as well as threaten/make small cuts with the tip - all useful for intimidation purposes. Plus, its handy from a metagaming aspect, as the axe and whip have the same to hit, though having different proficiency bonuses. Finally, I was concerned that I had a controller that was basically handing out skirmisher damage - he seemed a bit too good for a 3rd level elite - and reducing the D10 to a D8 would help a little in toning him down. Any thoughts? Dr. Ruminahui - shrink with a spear [/QUOTE]
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Hobgoblin Slavemaster - Lvl. 3 Elite Controller
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