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Hobgoblins Ate My Daily!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5087412" data-attributes="member: 82106"><p>I guess my point was that at least they have SOMETHING that helps them survive all that AoE incoming. Without HR Phalanx is worthless. Its definitely a mixed blessing as it is, but then again they aren't meant to stand up against higher level PCs (even higher heroic ones) that can really rain death on them in a serious way. </p><p></p><p>I guess maybe hobs aren't SUPER cool, but then again low level humanoids are rarely the most distinctive monsters around. Its a heck of a lot better than any other edition where they were nothing but bags of 1+1 HD worth of hit points that did 1d8+1 damage and had AC4 (IIRC, gone are the days of having 1e MM 100% memorized). At least now they have leaders with some interesting abilities and even the basic hobs are pretty robust if you let a block of them get to melee with you.</p><p></p><p>And man to my players HATE hob archers! I had one setup where there were 3 hob archers on a tower. No monster in the whole campaign ever caused such havoc. They just never missed. Rogue pops out the door, down. Fighter pops out the door, down. Cleric pops out the door, OK the cleric manages to NOT take a couple crits and pops the rogue back up. Fighter rolls a 20 and manages to get back up on his own. Ever after all I had to do is drop a couple hob archers into a battle, party was wetting their pants. They may be a pretty vanilla monster, but its OK.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5087412, member: 82106"] I guess my point was that at least they have SOMETHING that helps them survive all that AoE incoming. Without HR Phalanx is worthless. Its definitely a mixed blessing as it is, but then again they aren't meant to stand up against higher level PCs (even higher heroic ones) that can really rain death on them in a serious way. I guess maybe hobs aren't SUPER cool, but then again low level humanoids are rarely the most distinctive monsters around. Its a heck of a lot better than any other edition where they were nothing but bags of 1+1 HD worth of hit points that did 1d8+1 damage and had AC4 (IIRC, gone are the days of having 1e MM 100% memorized). At least now they have leaders with some interesting abilities and even the basic hobs are pretty robust if you let a block of them get to melee with you. And man to my players HATE hob archers! I had one setup where there were 3 hob archers on a tower. No monster in the whole campaign ever caused such havoc. They just never missed. Rogue pops out the door, down. Fighter pops out the door, down. Cleric pops out the door, OK the cleric manages to NOT take a couple crits and pops the rogue back up. Fighter rolls a 20 and manages to get back up on his own. Ever after all I had to do is drop a couple hob archers into a battle, party was wetting their pants. They may be a pretty vanilla monster, but its OK. [/QUOTE]
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Hobgoblins Ate My Daily!
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