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Hobgoblins
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<blockquote data-quote="doghead" data-source="post: 4097038" data-attributes="member: 8243"><p>adventure - Hobgoblins.</p><p></p><p>It sounds like you have a good little set up here.</p><p></p><p>My feeling, given the numbers you have suggested (800-1000) it should be fairly tough, if not impossible for the PC's to take on the hobgoblins in a straight up fight. Even an infiltration attempt would be fairly hard without good planning and preparation. As mentioned, according to the MM, a tribe of 300 has a leader around 6th to 8th level. Your hobgoblins, perhaps two or three tribes would have several at this level, plus one or two higher still, perhaps 8th to 10th. The hobgoblins know the area, having been their for a couple of years, and have had time to build fortifications and outposts, should they be inclined.</p><p></p><p>I would indicate to the players that taking on the hobgoblins will be dangerous. But if the players decide to go forward with it, let them. Don't set out to prove your point, but don't bend over backwards to save the PC's from themselves.</p><p></p><p>I like the idea of having the PC's tasked with something if they are captured. A geas is one way to make them do something they wouldn't normally do. But it may take the fun out of the game somewhat for the players. </p><p></p><p>Consider it from the hobgoblin point of view. What are their goals? How could the PC's be useful. Stripping the PC's of everything they own and sending them back to town could be used to send a message to the humans, especially if the PC's are well regarded as 'powerful heros'. If the Hobgoblins have an objective beyond just 'seizing the pass and making life difficult', then they might have other uses for the PC's. Say the hobgoblins want to establish their own territory, but the King won't receive the hobgoblin emissaries. Then they may consider using the PC's as intermediaries between themselves and the King. </p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4097038, member: 8243"] adventure - Hobgoblins. It sounds like you have a good little set up here. My feeling, given the numbers you have suggested (800-1000) it should be fairly tough, if not impossible for the PC's to take on the hobgoblins in a straight up fight. Even an infiltration attempt would be fairly hard without good planning and preparation. As mentioned, according to the MM, a tribe of 300 has a leader around 6th to 8th level. Your hobgoblins, perhaps two or three tribes would have several at this level, plus one or two higher still, perhaps 8th to 10th. The hobgoblins know the area, having been their for a couple of years, and have had time to build fortifications and outposts, should they be inclined. I would indicate to the players that taking on the hobgoblins will be dangerous. But if the players decide to go forward with it, let them. Don't set out to prove your point, but don't bend over backwards to save the PC's from themselves. I like the idea of having the PC's tasked with something if they are captured. A geas is one way to make them do something they wouldn't normally do. But it may take the fun out of the game somewhat for the players. Consider it from the hobgoblin point of view. What are their goals? How could the PC's be useful. Stripping the PC's of everything they own and sending them back to town could be used to send a message to the humans, especially if the PC's are well regarded as 'powerful heros'. If the Hobgoblins have an objective beyond just 'seizing the pass and making life difficult', then they might have other uses for the PC's. Say the hobgoblins want to establish their own territory, but the King won't receive the hobgoblin emissaries. Then they may consider using the PC's as intermediaries between themselves and the King. doghead aka thotd [/QUOTE]
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