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Hobgoblins
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<blockquote data-quote="Jekolmy" data-source="post: 4097362" data-attributes="member: 53184"><p>So I talked to one of the players last night and I realized that he wasn't talking about taking on the main camp without support... As it is he wants to harrass the scouts and the supply lines pretty much with support. Then as a part of that they are going to try to gain control of the choke point, I presume on the northern side of the castle on the southern side of the bridge across the river, cause they are coming from the north. Thats a bit more tactical detail than will be needed without being able to post much of a map really, or one of enough scale to see anything on here. </p><p></p><p>In any case the patrols go out on the north to about the swamp where for about the last 5 years mysterious things have been happening if the players at all bother to check into the history and/or the situation in any detail. So basically I am delaying the encounters with any sizable amount of Hobgoblins for a while so I can more exactly gauge the characters and their resources... they want to raid the camp in game two. </p><p></p><p>Thank you all for the advice and if you have anything more to contribute please do, this is turning into a much more plot central event than I originally planned and its working much better than I would have anticipated.</p></blockquote><p></p>
[QUOTE="Jekolmy, post: 4097362, member: 53184"] So I talked to one of the players last night and I realized that he wasn't talking about taking on the main camp without support... As it is he wants to harrass the scouts and the supply lines pretty much with support. Then as a part of that they are going to try to gain control of the choke point, I presume on the northern side of the castle on the southern side of the bridge across the river, cause they are coming from the north. Thats a bit more tactical detail than will be needed without being able to post much of a map really, or one of enough scale to see anything on here. In any case the patrols go out on the north to about the swamp where for about the last 5 years mysterious things have been happening if the players at all bother to check into the history and/or the situation in any detail. So basically I am delaying the encounters with any sizable amount of Hobgoblins for a while so I can more exactly gauge the characters and their resources... they want to raid the camp in game two. Thank you all for the advice and if you have anything more to contribute please do, this is turning into a much more plot central event than I originally planned and its working much better than I would have anticipated. [/QUOTE]
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