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<blockquote data-quote="steeldragons" data-source="post: 5652922" data-attributes="member: 92511"><p>I hodge-podge quite a bit between 1e and 2e...even a few 3e elements thrown in if they're something that I or the players think is cool/very much want to incorporate. </p><p></p><p>All in all, I still consider my game a 1e game. But I definitely use things that are not. Some things are:</p><p></p><ul> <li data-xf-list-type="ul">Abilities are 7 rolls of 4d6. Drop the lowest of the 7 and drop the lowest die per roll. Arrange as/for the class desired or take 'em in order, player's choice. Ability scores (other than Strength) max out at 18 unless there are some kind of magical/supernatural adjustment. There are no racial or gender restrictions on ability scores.</li> <li data-xf-list-type="ul">Every class still has its own "To hit" and saving throw charts.</li> <li data-xf-list-type="ul">Classes do not advance in level by the same XP.</li> <li data-xf-list-type="ul">9-point Alignment is used and applies to one's class and abilities (thieves can't be "lawful", paladins must be LG, druids must be "True Neutral", chaotic barbarians, etc.)</li> <li data-xf-list-type="ul">Not every race can be every class. But if a race can be a certain class, there is no restriction on how high they can advance in it.</li> <li data-xf-list-type="ul">Basically due to player insistence, more than a few years back, AC became ascending. So, essentially, we still use a "THAC0"-like chart (personally I really don't understand all of the hate that THAC0 gets. A little subtraction never killed anyone). But I guess it would more accurately be called "THAC10."</li> <li data-xf-list-type="ul">I use/allow the 2e Non-weapon proficiencies (number/class/level and class divided lists) but also allow certain 3.x/srd "Skills" and "Feats" that can be chosen as well to fill NWP slots.</li> <li data-xf-list-type="ul">Cleric spell choices are dependent on the "spheres of influence" accessible/allowed by their deities...but not nearly so specialized/specific as 3e.</li> </ul><p>I'm sure there are others, but those are the basic/big ones that come to mind.</p><p></p><p>So, to answer the original question...YES, I do take certain rules from various editions and make them all part of the same game. Other than getting used to the "reversed" AC none have proven to be a problem/game-breaking.</p><p></p><p>Have fun and happy homebrewing.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5652922, member: 92511"] I hodge-podge quite a bit between 1e and 2e...even a few 3e elements thrown in if they're something that I or the players think is cool/very much want to incorporate. All in all, I still consider my game a 1e game. But I definitely use things that are not. Some things are: [LIST] [*]Abilities are 7 rolls of 4d6. Drop the lowest of the 7 and drop the lowest die per roll. Arrange as/for the class desired or take 'em in order, player's choice. Ability scores (other than Strength) max out at 18 unless there are some kind of magical/supernatural adjustment. There are no racial or gender restrictions on ability scores. [*]Every class still has its own "To hit" and saving throw charts. [*]Classes do not advance in level by the same XP. [*]9-point Alignment is used and applies to one's class and abilities (thieves can't be "lawful", paladins must be LG, druids must be "True Neutral", chaotic barbarians, etc.) [*]Not every race can be every class. But if a race can be a certain class, there is no restriction on how high they can advance in it. [*]Basically due to player insistence, more than a few years back, AC became ascending. So, essentially, we still use a "THAC0"-like chart (personally I really don't understand all of the hate that THAC0 gets. A little subtraction never killed anyone). But I guess it would more accurately be called "THAC10." [*]I use/allow the 2e Non-weapon proficiencies (number/class/level and class divided lists) but also allow certain 3.x/srd "Skills" and "Feats" that can be chosen as well to fill NWP slots. [*]Cleric spell choices are dependent on the "spheres of influence" accessible/allowed by their deities...but not nearly so specialized/specific as 3e. [/LIST] I'm sure there are others, but those are the basic/big ones that come to mind. So, to answer the original question...YES, I do take certain rules from various editions and make them all part of the same game. Other than getting used to the "reversed" AC none have proven to be a problem/game-breaking. Have fun and happy homebrewing. --Steel Dragons [/QUOTE]
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