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Hold on....is WotC becoming Fantasy Flight Games????
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<blockquote data-quote="Asmor" data-source="post: 5613639" data-attributes="member: 1154"><p>I happen to think both games have some very clever mechanics in them. I love the combat system in the WoW boardgame (assuming you're talking about <a href="http://www.boardgamegeek.com/boardgame/17223/world-of-warcraft-the-boardgame" target="_blank">World of Warcraft: The Board Game</a>, and not <a href="http://www.boardgamegeek.com/boardgame/29294/world-of-warcraft-the-adventure-game" target="_blank">World of Warcraft: The Adventure Game</a>, the latter of which I don't own and have never played).</p><p></p><p>Descent's use of dice is also very clever, in that it allows things to have very different statistics without requiring any arcane calculations. You roll the dice matching the colors you're supposed to roll, and look at the symbols.</p><p></p><p>I also find it interesting that your two examples are of their older coffin box games. Might I suggest you try <a href="http://www.boardgamegeek.com/boardgame/59294/runewars" target="_blank">Runewars</a> if you're more interested in a wargame or <a href="http://www.boardgamegeek.com/boardgame/43111/chaos-in-the-old-world" target="_blank">Chaos in the Old World</a> for a well-balanced asymmetric area control game that plays very much like a euro although it drips with theme.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5613639, member: 1154"] I happen to think both games have some very clever mechanics in them. I love the combat system in the WoW boardgame (assuming you're talking about [url=http://www.boardgamegeek.com/boardgame/17223/world-of-warcraft-the-boardgame]World of Warcraft: The Board Game[/url], and not [url=http://www.boardgamegeek.com/boardgame/29294/world-of-warcraft-the-adventure-game]World of Warcraft: The Adventure Game[/url], the latter of which I don't own and have never played). Descent's use of dice is also very clever, in that it allows things to have very different statistics without requiring any arcane calculations. You roll the dice matching the colors you're supposed to roll, and look at the symbols. I also find it interesting that your two examples are of their older coffin box games. Might I suggest you try [url=http://www.boardgamegeek.com/boardgame/59294/runewars]Runewars[/url] if you're more interested in a wargame or [url=http://www.boardgamegeek.com/boardgame/43111/chaos-in-the-old-world]Chaos in the Old World[/url] for a well-balanced asymmetric area control game that plays very much like a euro although it drips with theme. [/QUOTE]
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