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General Tabletop Discussion
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Hold Person/Monster vs. Undead?
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<blockquote data-quote="jrowland" data-source="post: 6670401" data-attributes="member: 94389"><p><em>Keywords</em> as a thing (ie mechanic) are not the same as creature <em>type</em>.</p><p></p><p>In general, a creature type is a "keyword" (no caps, common english) but it is NOT a "Keyword" (caps, game rule). There are also damage types and the associated resistance/vulnerabilities to those damage types, but that is a far cry from a Keyword-Based mechanic we've seen in prior editions that were a mechanic in and of themselves.</p><p></p><p>Missing are things like "Rattling" or "Brutal", and mechanics that say "Fire" keyword ignites things (although that is in there as a "up to DM" example) or that "Light" or "positive" keywords cancels "darkness" or "nragtive" keywords and visa versa.</p><p></p><p>In short, there is no mechanic for <em>Keywords</em>. They are, thankfully, gone, and while there are "types", its up to the DM to adjudicate any effects beyond the limited role there. </p><p></p><p>Under Damage Type (PHB) and Creature Type (MM) it specifically calls out there are no rules for "type" but there are specific instances where they might come into play (such as Hold Monster/Person). </p><p></p><p>It's more than just semantics of "keyword" being gone and "type" replacing it.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6670401, member: 94389"] [I]Keywords[/I] as a thing (ie mechanic) are not the same as creature [I]type[/I]. In general, a creature type is a "keyword" (no caps, common english) but it is NOT a "Keyword" (caps, game rule). There are also damage types and the associated resistance/vulnerabilities to those damage types, but that is a far cry from a Keyword-Based mechanic we've seen in prior editions that were a mechanic in and of themselves. Missing are things like "Rattling" or "Brutal", and mechanics that say "Fire" keyword ignites things (although that is in there as a "up to DM" example) or that "Light" or "positive" keywords cancels "darkness" or "nragtive" keywords and visa versa. In short, there is no mechanic for [I]Keywords[/I]. They are, thankfully, gone, and while there are "types", its up to the DM to adjudicate any effects beyond the limited role there. Under Damage Type (PHB) and Creature Type (MM) it specifically calls out there are no rules for "type" but there are specific instances where they might come into play (such as Hold Monster/Person). It's more than just semantics of "keyword" being gone and "type" replacing it. [/QUOTE]
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