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General Tabletop Discussion
*Pathfinder & Starfinder
Hold Person - Two Saving throws per round?!
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<blockquote data-quote="frankthedm" data-source="post: 3122586" data-attributes="member: 1164"><p>It is still a death sentence, there is just now an increased chance the foe gets a stay of execution. As long as the caster delays until the initiative tick of an ally next to the intended victim, the CDG is likely to happen. In fact I think by having a chance that the victim will break out of Hold person, you make CDG’ing the victim a much higher priority, since the cleric’s side knows the victim will be out soon. Otherwise the spell is not much better than the Daze cantrip.</p><p></p><p>Now if Wotc wanted the spell not to be a death sentence they could have changed Hold person to an incomplete paralysis, something like the victim is treated as Grappled and Pinned for the spells duration, no new saves.</p><p></p><p>If wotc felt a one rounder per level “sit out” was unfair / unfun, they dropped the ball because they missed another spell that does the same thing and circumvents paralysis immunity, Tasha’s Hideous laughter. One save, leaves victim prone and non acting one round a level.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3122586, member: 1164"] It is still a death sentence, there is just now an increased chance the foe gets a stay of execution. As long as the caster delays until the initiative tick of an ally next to the intended victim, the CDG is likely to happen. In fact I think by having a chance that the victim will break out of Hold person, you make CDG’ing the victim a much higher priority, since the cleric’s side knows the victim will be out soon. Otherwise the spell is not much better than the Daze cantrip. Now if Wotc wanted the spell not to be a death sentence they could have changed Hold person to an incomplete paralysis, something like the victim is treated as Grappled and Pinned for the spells duration, no new saves. If wotc felt a one rounder per level “sit out” was unfair / unfun, they dropped the ball because they missed another spell that does the same thing and circumvents paralysis immunity, Tasha’s Hideous laughter. One save, leaves victim prone and non acting one round a level. [/QUOTE]
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Hold Person - Two Saving throws per round?!
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