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General Tabletop Discussion
*Dungeons & Dragons
Hold Person vs. Blindness/Deafness vs. Suggestion
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<blockquote data-quote="5ekyu" data-source="post: 7493235" data-attributes="member: 6919838"><p>It varies by the campaign.</p><p></p><p>In my current campaign we have barely been able to speak with a single enemy we fought - language hassles each time - </p><p> </p><p>suggestion is a big problem. How common is "common" in your game plays a major role in this spell utility. </p><p>its added non-combat effects tho add quite a bit. Combat not as helpful depending on various things due to the attacks thing.</p><p></p><p>hold person - humanoids - limiting but workable. doesn't give saves for damage. huge combat gaisn from crits and failed saves. Again the number and frequency of humanoids affects this a great deal</p><p></p><p>Blindness - pretty straight up obvious and saves each round. Much less subject to "your campaign is like..." influence than either of the others. </p><p></p><p>**IMO** if you do not know the answers to the questions about suggestion and hold person, blindness/deafness would be my go-to. it is less setting dependent. it is the best "picking in a vacuum" answer i can give.</p><p></p><p>if you do know the answers to the questions about suggestion and hold person, choose appropriately if those answers show you one of them is better than Blindness.</p><p></p><p>However, another case can be made for one other factor - the allies.</p><p></p><p>if your party already includes a cleric who has hold person and blindness on his cleric big spell list - maybe suggestion is a choice to make because it adds something unique to your toolbox. </p><p></p><p>if you already have a cleric and a charmer bard, maybe another option than these is worth considering.</p><p></p><p>i tend to not value spell choices as high if they are already easily on hand in the group of adventurers</p><p></p><p>So, again, nothing really useful for deciding in a vacuum</p><p>.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7493235, member: 6919838"] It varies by the campaign. In my current campaign we have barely been able to speak with a single enemy we fought - language hassles each time - suggestion is a big problem. How common is "common" in your game plays a major role in this spell utility. its added non-combat effects tho add quite a bit. Combat not as helpful depending on various things due to the attacks thing. hold person - humanoids - limiting but workable. doesn't give saves for damage. huge combat gaisn from crits and failed saves. Again the number and frequency of humanoids affects this a great deal Blindness - pretty straight up obvious and saves each round. Much less subject to "your campaign is like..." influence than either of the others. **IMO** if you do not know the answers to the questions about suggestion and hold person, blindness/deafness would be my go-to. it is less setting dependent. it is the best "picking in a vacuum" answer i can give. if you do know the answers to the questions about suggestion and hold person, choose appropriately if those answers show you one of them is better than Blindness. However, another case can be made for one other factor - the allies. if your party already includes a cleric who has hold person and blindness on his cleric big spell list - maybe suggestion is a choice to make because it adds something unique to your toolbox. if you already have a cleric and a charmer bard, maybe another option than these is worth considering. i tend to not value spell choices as high if they are already easily on hand in the group of adventurers So, again, nothing really useful for deciding in a vacuum . [/QUOTE]
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Hold Person vs. Blindness/Deafness vs. Suggestion
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