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Hold Person vs Boots of Flying
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<blockquote data-quote="Hypersmurf" data-source="post: 939255" data-attributes="member: 1656"><p>A human walking has a speed of 30. If he's wearing Medium Armor, his speed is reduced to 20. He must take a Move action to move.</p><p></p><p>If he's riding a horse, he travels at the speed of the horse. If he's wearing Medium Armor, he still travels at the speed of the horse. He doesn't take a Move action to move, the horse does.</p><p></p><p>If someone is Telekinesing him, he travels at 20 feet per round, regardless of his armor. He doesn't take a Move action to move.</p><p></p><p>If he's under a Fly spell, he has a speed of 90. If he's wearing Medium Armor, his speed is reduced to 60. He must take a Move action to move.</p><p></p><p>In situations where the character is not "moving" - where something is causing him to move - the armor he is wearing is irrelevant. Despite the fact that he is encumbered, the speed at which he travels is unaffected.</p><p></p><p>In cases where he is, in fact, "moving" in the D&D-technical sense of the word, wearing Medium Armor reduces his speed, because he is encumbered.</p><p></p><p>Telekinetic movement is unaffected by his encumbrance. A Fly spell is. While held, you can take "purely mental actions", but you cannot "move". </p><p></p><p>Telekinesis does not require "moving" in the D&D-technical sense. </p><p></p><p>Flying, on the other hand, is notably similar to walking - it requires the same amount of concentration, it requires "moving" (prohibited by the <em>held</em> condition), and the speed is affected by the encumbrance of armor.</p><p></p><p>If Flying were "purely mental"... why does the encumbrance of armor affect the speed?</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 939255, member: 1656"] A human walking has a speed of 30. If he's wearing Medium Armor, his speed is reduced to 20. He must take a Move action to move. If he's riding a horse, he travels at the speed of the horse. If he's wearing Medium Armor, he still travels at the speed of the horse. He doesn't take a Move action to move, the horse does. If someone is Telekinesing him, he travels at 20 feet per round, regardless of his armor. He doesn't take a Move action to move. If he's under a Fly spell, he has a speed of 90. If he's wearing Medium Armor, his speed is reduced to 60. He must take a Move action to move. In situations where the character is not "moving" - where something is causing him to move - the armor he is wearing is irrelevant. Despite the fact that he is encumbered, the speed at which he travels is unaffected. In cases where he is, in fact, "moving" in the D&D-technical sense of the word, wearing Medium Armor reduces his speed, because he is encumbered. Telekinetic movement is unaffected by his encumbrance. A Fly spell is. While held, you can take "purely mental actions", but you cannot "move". Telekinesis does not require "moving" in the D&D-technical sense. Flying, on the other hand, is notably similar to walking - it requires the same amount of concentration, it requires "moving" (prohibited by the [i]held[/i] condition), and the speed is affected by the encumbrance of armor. If Flying were "purely mental"... why does the encumbrance of armor affect the speed? -Hyp. [/QUOTE]
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