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Hold Person vs Boots of Flying
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<blockquote data-quote="Artoomis" data-source="post: 939834" data-attributes="member: 111"><p><strong><em>Argument why you can Fly while Held:</em></strong></p><p></p><p>"Using the fly spell requires as much concentration as walking, so the subject can attack or cast spells normally."</p><p></p><p>Since the spell description says nothing about needing physical effort to fly (only as much concentration as walking), flying under a Fly spell is, by inference, a purely mental activity.</p><p></p><p>"The subject of a fly spell can charge but not run."</p><p></p><p>If flying was like walking, then you should be able to run, but you can't. Again, this implies a Fly spell's mobility is mental.</p><p></p><p>"But fly is a transmutation... " (see below) - Ah, but so is Telekinesis, and Telekinesis is purely mental (requires concentraion) and lets you even manipulate "as if with one hand."</p><p></p><p>"But fly reduces movement based upon wearing armor..." (see below). On the other hand, though, it does not reduce movement for encumbrance. This conflicts with itself as reasoning for why Fly is like walking. Fly logically should either slow down for encumbrance, or should not slow down for armor. I really can't come up with a plausible explanation for why armor slows you down but overall encumbrance does not... well, other than game balance, perhaps.</p><p></p><p>Also, the Fly does not require free hands and/or legs for flying - at least the spell description certainly dfoes not say so. I think teh spell, as written, allows you to Fly even if you hands and feet are bound.</p><p></p><p>Finally, it's likely(?) that the reason that Fly is phrased differently that Telekinesis is because fly does not require concentration to use - only about as much mental effort as walking. </p><p></p><p><strong><em>Argument why you cannot Fly when Held:</em></strong></p><p></p><p>"Transmutation</p><p>Transmutation spells change the properties of some creature, thing, or condition. A transmutation usually changes only one property at a time, but it can be any property."</p><p></p><p>This implies that your properties are changed so you can fly .</p><p></p><p>"The spell’s subject can fly with a speed of 90 feet (60 feet if the creature wears medium or heavy armor). "</p><p></p><p>The reduction is movement rate for armor implies that restriction of your movement caused by armor affects flying - similar to it would if you were walking. This implies flying requires some physical effort, not puerly mental.</p><p></p><p>"Using the fly spell requires as much concentration as walking, so the subject can attack or cast spells normally."</p><p></p><p>This implies that you are using as much effort as you would when walking.</p><p></p><p>As I started to type the above I was about to change my mind and state that Hold trumped Fly. However, after examining both sides of the argument, I have to say I think Hold does not trump Fly.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 939834, member: 111"] [b][i]Argument why you can Fly while Held:[/i][/b][i][/i] "Using the fly spell requires as much concentration as walking, so the subject can attack or cast spells normally." Since the spell description says nothing about needing physical effort to fly (only as much concentration as walking), flying under a Fly spell is, by inference, a purely mental activity. "The subject of a fly spell can charge but not run." If flying was like walking, then you should be able to run, but you can't. Again, this implies a Fly spell's mobility is mental. "But fly is a transmutation... " (see below) - Ah, but so is Telekinesis, and Telekinesis is purely mental (requires concentraion) and lets you even manipulate "as if with one hand." "But fly reduces movement based upon wearing armor..." (see below). On the other hand, though, it does not reduce movement for encumbrance. This conflicts with itself as reasoning for why Fly is like walking. Fly logically should either slow down for encumbrance, or should not slow down for armor. I really can't come up with a plausible explanation for why armor slows you down but overall encumbrance does not... well, other than game balance, perhaps. Also, the Fly does not require free hands and/or legs for flying - at least the spell description certainly dfoes not say so. I think teh spell, as written, allows you to Fly even if you hands and feet are bound. Finally, it's likely(?) that the reason that Fly is phrased differently that Telekinesis is because fly does not require concentration to use - only about as much mental effort as walking. [b][i]Argument why you cannot Fly when Held:[/i][/b][i][/i] "Transmutation Transmutation spells change the properties of some creature, thing, or condition. A transmutation usually changes only one property at a time, but it can be any property." This implies that your properties are changed so you can fly . "The spell’s subject can fly with a speed of 90 feet (60 feet if the creature wears medium or heavy armor). " The reduction is movement rate for armor implies that restriction of your movement caused by armor affects flying - similar to it would if you were walking. This implies flying requires some physical effort, not puerly mental. "Using the fly spell requires as much concentration as walking, so the subject can attack or cast spells normally." This implies that you are using as much effort as you would when walking. As I started to type the above I was about to change my mind and state that Hold trumped Fly. However, after examining both sides of the argument, I have to say I think Hold does not trump Fly. [/QUOTE]
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Hold Person vs Boots of Flying
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