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Hold Person vs Boots of Flying
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<blockquote data-quote="Krail Stromquism" data-source="post: 940633" data-attributes="member: 2400"><p><strong>Oh geez you guys</strong></p><p></p><p>As Ender_3 DM I will again step in here and give my moneys worth.</p><p></p><p>I stated before that I thought that the ambigous nature of the spells description allowed him to continue to move thru the FLY spell.</p><p></p><p>I did this for the following reasons:</p><p></p><p>#1- Hold Person, when you examine this spell, take a few things into account, firstly its the bread and butter spell for clerics, giving them a spell to use against those fighters and barbarians with huge Fort saves and weak and pathetic Will save,and has been thru all editions so I think they let it slide in better than it shouldve been, and it getting changed in 3.5. </p><p></p><p>Secondly, its a mind affectly spell, since the person is free to relocate himself thru mental ation only, we can safely say that the spell doesnt compel the person to stay in place in the vein of the Attration/Aversion spells. Plus since your autotomic body functions continue(breathing, blinking, heart beats, digestion of food and so on) that it simply puts your motor controls on "Pause" and your body more or less freezes in place.</p><p></p><p>Thirdly it states you cannot "take physical actions". The terms Move, Concentration, Compulsion are all getting scrutinized in this examination of this unique situation. Theres a huge difference between Moving, Movement and Move Actions, keep these terms in mind and we'll move on to #2.</p><p></p><p>#2- Fly, another poorly written spell. There are a lot of quirky game balance factors in the spell. First the Armor thing, whats that all about? Simple this makes it possible for Frost Giants to use the same Fly spell as a Halfling. If they assigned a specific weight amount per level that you could keep aloft then that puts a bunch of crappy unfun math into the game as well as scewing things against bigger creatures, thus it was simplified into the existing rule.</p><p></p><p>Also, the weird thing about Dispel Magic, ending the spells duration thus causing the flyer to float down to the ground and not plummet to his death. What can we garner from that? Well its saying that you cant use Dispel Magic to automatically kill Flyers. Ok, its says nothing about being held or stunned or just stopping "concentration" on the spell. what then? If you cant think straight do you plummet? what if soemone casts SLEEP! on the flyer? does he plummet? He stopped concetrating? It doesnt say anything about that. Whether you believed Fly is purely Mental or makes you sprout wings thus making it a Physical action the Sleeping character should rightfully plummet to his death. But he doesnt because they already set the precident of the Dispel Magic spell not being able to cause them to plummet thus any spell of equal or lesser level should not be able to do it either, especially from quirky descriptions or lack there of. </p><p></p><p>All that needs to happen is a few lines added to Clarify this "at mental direction of flyer". As it stands its, obviously, way to open for interpretation.</p><p></p><p>Ideally the Fly description will get clarified in 3.5 as to exactly when and where and how it can be used, Until then I'll continue to allow PCs and NPCs do move thru Fly even when Held.</p><p></p><p>I hope this clarifies a few things.</p><p></p><p>PS-I just used clarify far too many times.</p><p></p><p>Word</p></blockquote><p></p>
[QUOTE="Krail Stromquism, post: 940633, member: 2400"] [b]Oh geez you guys[/b] As Ender_3 DM I will again step in here and give my moneys worth. I stated before that I thought that the ambigous nature of the spells description allowed him to continue to move thru the FLY spell. I did this for the following reasons: #1- Hold Person, when you examine this spell, take a few things into account, firstly its the bread and butter spell for clerics, giving them a spell to use against those fighters and barbarians with huge Fort saves and weak and pathetic Will save,and has been thru all editions so I think they let it slide in better than it shouldve been, and it getting changed in 3.5. Secondly, its a mind affectly spell, since the person is free to relocate himself thru mental ation only, we can safely say that the spell doesnt compel the person to stay in place in the vein of the Attration/Aversion spells. Plus since your autotomic body functions continue(breathing, blinking, heart beats, digestion of food and so on) that it simply puts your motor controls on "Pause" and your body more or less freezes in place. Thirdly it states you cannot "take physical actions". The terms Move, Concentration, Compulsion are all getting scrutinized in this examination of this unique situation. Theres a huge difference between Moving, Movement and Move Actions, keep these terms in mind and we'll move on to #2. #2- Fly, another poorly written spell. There are a lot of quirky game balance factors in the spell. First the Armor thing, whats that all about? Simple this makes it possible for Frost Giants to use the same Fly spell as a Halfling. If they assigned a specific weight amount per level that you could keep aloft then that puts a bunch of crappy unfun math into the game as well as scewing things against bigger creatures, thus it was simplified into the existing rule. Also, the weird thing about Dispel Magic, ending the spells duration thus causing the flyer to float down to the ground and not plummet to his death. What can we garner from that? Well its saying that you cant use Dispel Magic to automatically kill Flyers. Ok, its says nothing about being held or stunned or just stopping "concentration" on the spell. what then? If you cant think straight do you plummet? what if soemone casts SLEEP! on the flyer? does he plummet? He stopped concetrating? It doesnt say anything about that. Whether you believed Fly is purely Mental or makes you sprout wings thus making it a Physical action the Sleeping character should rightfully plummet to his death. But he doesnt because they already set the precident of the Dispel Magic spell not being able to cause them to plummet thus any spell of equal or lesser level should not be able to do it either, especially from quirky descriptions or lack there of. All that needs to happen is a few lines added to Clarify this "at mental direction of flyer". As it stands its, obviously, way to open for interpretation. Ideally the Fly description will get clarified in 3.5 as to exactly when and where and how it can be used, Until then I'll continue to allow PCs and NPCs do move thru Fly even when Held. I hope this clarifies a few things. PS-I just used clarify far too many times. Word [/QUOTE]
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