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<blockquote data-quote="RigaMortus2" data-source="post: 4630837" data-attributes="member: 11586"><p>So here is my two cents to make this a little more balanced...</p><p></p><p>1) Make it a Close 1 or Melee 1 power. This way you have the slight drawback of putting yourself in harmsway. This could help balance it out.</p><p>2) If you prefer to keep it at range, maybe shorten the range to 5 or 3.</p><p>3) Change the condition to Stunned. Since that is essentially what is happening here. You are basically "freezing" the enemy in his tracks. I would even say to keep the Helpless condition if you want the "coup de grace" possibility in there.</p><p>4) Maybe add something like "If the target takes damage, the stunned/helpless conditions immediately wear off". So again, you'll get your CdG in there, but just once before it shakes them out of it.</p><p></p><p>I like the other suggestions of making it Daily or making it more like Sleep, where the initial hit stuns them and the subsequent failed save makes them helpless or something like that...</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 4630837, member: 11586"] So here is my two cents to make this a little more balanced... 1) Make it a Close 1 or Melee 1 power. This way you have the slight drawback of putting yourself in harmsway. This could help balance it out. 2) If you prefer to keep it at range, maybe shorten the range to 5 or 3. 3) Change the condition to Stunned. Since that is essentially what is happening here. You are basically "freezing" the enemy in his tracks. I would even say to keep the Helpless condition if you want the "coup de grace" possibility in there. 4) Maybe add something like "If the target takes damage, the stunned/helpless conditions immediately wear off". So again, you'll get your CdG in there, but just once before it shakes them out of it. I like the other suggestions of making it Daily or making it more like Sleep, where the initial hit stuns them and the subsequent failed save makes them helpless or something like that... [/QUOTE]
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