Grayhawk
First Post
The way that the 3.5e Hold Person spell lets you try to break it's effect each round is quite a reduction of the spell's power.
But since I kind of like that mechanic as it lets a player with a held character have something to do each round as well as adding some unpredictability to magic, I have a suggestion of how to restore some of that power.
(As I obviously don't think a reduction in the spell's power was called for.)
In 1st and 2nd edition the Hold Person spell could affect several creatures, but had a penalty to the save of -1 or -2 when targeted at just 2 or 1 opponent.
Since the 3e version(s) only lets you affect 1 creature, how about bringing back the -2 penalty to the save?
But since I kind of like that mechanic as it lets a player with a held character have something to do each round as well as adding some unpredictability to magic, I have a suggestion of how to restore some of that power.
(As I obviously don't think a reduction in the spell's power was called for.)
In 1st and 2nd edition the Hold Person spell could affect several creatures, but had a penalty to the save of -1 or -2 when targeted at just 2 or 1 opponent.
Since the 3e version(s) only lets you affect 1 creature, how about bringing back the -2 penalty to the save?