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Holding a spell (Ready Spell -> Free action)
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<blockquote data-quote="Dakkareth" data-source="post: 1817650" data-attributes="member: 9928"><p><strong>Houserule: Holding spells</strong></p><p></p><p><em>Tormak the holy warrior of Pelor is furious: King Moridan's evil advisor has once more foiled the party's attempts to reveal his machinations and has the gall to deride them, when they are alone. His hand on the hilt of his sword he advances on the man: "That was the last time we've been civil about this! Next time you'll *wish*, you had submitted to the justice of the court!", he states menacingly.</em></p><p><em>With a few words and gestures the advisor calls a ball of flame into his right hand and points at Tormak with the other. "Not one step closer or they'll have to drag your spirit back from the dead for your trial."</em></p><p><em>"I have seen that trick before. Prestidigitations don't intimidate me!". The holy knight is about to continue his own threats, when a tug at his sleeve hold him back. The eyes of Lokem, the party wizard, are wide with fear as he whispers: "Don't do that, or we all die, right here, right now. That's a friggin' METEOR SWARM he has there, I can feel the flames all over my body!"</em></p><p></p><p>Any spellcaster can as a standard action manifest one of his spells into a physical form (for example a glow surrounding his hand, an orb of magical energy or tiny lightnings springing from finger to finger), a state where only the slightest mental nudge is needed to unleash the ernergies of the spell - after being made manifest it can be released as a free action. He cannot use any other spell during that time however.</p><p>If the caster hasn't withdrawn the spell (free action) after one round per caster level, he *must* cast the spell. After two rounds per caster level the spell dissipates harmlessly. While the spell is hold in this matter, other characters can use their spellcraft skill to determine its nature as if it was cast normally.</p><p>-----------</p><p></p><p>This is supposed to give spellcasters the possibility to intimidate others properly and be more dangerous when cornered.</p><p></p><p>How does giving this ability to all spellcasters affect inter-class balance? Opinions?</p></blockquote><p></p>
[QUOTE="Dakkareth, post: 1817650, member: 9928"] [b]Houserule: Holding spells[/b] [i]Tormak the holy warrior of Pelor is furious: King Moridan's evil advisor has once more foiled the party's attempts to reveal his machinations and has the gall to deride them, when they are alone. His hand on the hilt of his sword he advances on the man: "That was the last time we've been civil about this! Next time you'll *wish*, you had submitted to the justice of the court!", he states menacingly. With a few words and gestures the advisor calls a ball of flame into his right hand and points at Tormak with the other. "Not one step closer or they'll have to drag your spirit back from the dead for your trial." "I have seen that trick before. Prestidigitations don't intimidate me!". The holy knight is about to continue his own threats, when a tug at his sleeve hold him back. The eyes of Lokem, the party wizard, are wide with fear as he whispers: "Don't do that, or we all die, right here, right now. That's a friggin' METEOR SWARM he has there, I can feel the flames all over my body!"[/i] Any spellcaster can as a standard action manifest one of his spells into a physical form (for example a glow surrounding his hand, an orb of magical energy or tiny lightnings springing from finger to finger), a state where only the slightest mental nudge is needed to unleash the ernergies of the spell - after being made manifest it can be released as a free action. He cannot use any other spell during that time however. If the caster hasn't withdrawn the spell (free action) after one round per caster level, he *must* cast the spell. After two rounds per caster level the spell dissipates harmlessly. While the spell is hold in this matter, other characters can use their spellcraft skill to determine its nature as if it was cast normally. ----------- This is supposed to give spellcasters the possibility to intimidate others properly and be more dangerous when cornered. How does giving this ability to all spellcasters affect inter-class balance? Opinions? [/QUOTE]
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Holding a spell (Ready Spell -> Free action)
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