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'Holding off the horde' encounters
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<blockquote data-quote="Anthony Jackson" data-source="post: 4376006" data-attributes="member: 73145"><p><strong>Infected Zombie * Level 2 Brute</strong></p><p><strong>Initiative</strong> -1. <strong>Senses</strong> Perception +0; darkvision</p><p><strong>HP</strong> 40; <strong>Bloodied</strong> 20; see also <em>Zombie Weakness</em></p><p><strong>AC</strong> 13; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 9, <strong>Will</strong> 10</p><p><strong>Immune</strong> disease, poison</p><p><strong>Speed</strong> 4</p><p>(melee basic) <strong>Slam</strong> (standard, at-will)</p><p> +6 vs AC; 1d10+3 damage</p><p>(melee) <strong>Zombie Bite </strong>(standard, at-will) * Disease</p><p> +6 vs AC; 1d10+3 damage, and the victim contracts <em>Zombie Plague</em>. Can only be used on grabbed targets.</p><p>(melee basic) <strong>Zombie Grab</strong> (standard, at-will)</p><p> +4 vs Reflex and AC; (Hit Reflex) target is Grabbed; escape checks are made at a -5 penalty (Hit both AC and Reflex) target is bitten, as per <em>Zombie Bite</em></p><p><strong>Zombie Weakness</strong>: any critical hit to the zombie reduces it to 0 HP immediately.</p><p><strong>Alignment</strong> chaotic evil. <strong>Languages</strong> as in life</p><p><strong>Str</strong> 14(+3) <strong>Dex</strong> 6(-1) <strong>Wis</strong> 8 (+0)</p><p><strong>Con</strong> 10(+1) <strong>Int</strong> 6(-1) <strong>Cha</strong> 3 (-3)</p><p><strong>Zombie Plague * Level 2 Disease * Endurance Stable DC 17, Improve DC 21</strong></p><p>(target is cured) < <strong>Initial Effect</strong> If killed while at this level or worse, victim rises as an <em>Infected Zombie</em> after six hours <> Victim feels an insatiable hunger, and cannot recover healing surges except by eating the brains of sentient creatures <> Victim goes mad with hunger, and is considered <em>dominated</em>; he will attempt to attack and kill any sentient creature who approaches, then rip off the skull and devour the brains. After devouring the brains of one sentient creature, he recovers his sanity until his next extended rest > Victim turns into an <em>Infected Zombie</em>.</p><p></p><p><strong>Infected Zombie Minion</strong> * <strong>Level 2 Minion</strong></p><p><strong>Initiative</strong> -1. <strong>Senses</strong> Perception +0; darkvision</p><p><strong>HP</strong> 1; a missed attack never damages a minion. Also, see <em>Zombie Durability</em></p><p><strong>AC</strong> 13; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 9, <strong>Will</strong> 10</p><p><strong>Immune</strong> disease, poison</p><p><strong>Speed</strong> 4</p><p>(melee basic) <strong>Slam</strong> (standard, at-will)</p><p> +6 vs AC; 4 damage</p><p>(melee) <strong>Zombie Bite </strong>(standard, at-will) * Disease</p><p> +6 vs AC; 4 damage, and the victim contracts <em>Zombie Plague</em>. Can only be used on grabbed targets.</p><p>(melee basic) <strong>Zombie Grab</strong> (standard, at-will)</p><p> +4 vs Reflex and AC; (Hit Reflex) target is Grabbed; escape checks are made at a -5 penalty (Hit both AC and Reflex) target is bitten, as per <em>Zombie Bite</em>.</p><p><strong>Zombie Durability</strong> (no action, encounter, triggered when hit by damage): zombie gains damage resistance 10/all for one attack. This power is expended even if the source of damage was a miss. The zombie is considered Bloodied after this power has been expended.</p><p><strong>Alignment</strong> chaotic evil. <strong>Languages</strong> as in life</p><p><strong>Str</strong> 14(+3) <strong>Dex</strong> 6(-1) <strong>Wis</strong> 8 (+0)</p><p><strong>Con</strong> 10(+1) <strong>Int</strong> 6(-1) <strong>Cha</strong> 3 (-3)</p></blockquote><p></p>
[QUOTE="Anthony Jackson, post: 4376006, member: 73145"] [B]Infected Zombie * Level 2 Brute[/B] [B]Initiative[/B] -1. [B]Senses[/B] Perception +0; darkvision [B]HP[/B] 40; [B]Bloodied[/B] 20; see also [I]Zombie Weakness[/I] [B]AC[/B] 13; [B]Fortitude[/B] 13, [B]Reflex[/B] 9, [B]Will[/B] 10 [B]Immune[/B] disease, poison [B]Speed[/B] 4 (melee basic) [B]Slam[/B] (standard, at-will) +6 vs AC; 1d10+3 damage (melee) [B]Zombie Bite [/B](standard, at-will) * Disease +6 vs AC; 1d10+3 damage, and the victim contracts [I]Zombie Plague[/I]. Can only be used on grabbed targets. (melee basic) [B]Zombie Grab[/B] (standard, at-will) +4 vs Reflex and AC; (Hit Reflex) target is Grabbed; escape checks are made at a -5 penalty (Hit both AC and Reflex) target is bitten, as per [I]Zombie Bite[/I] [B]Zombie Weakness[/B]: any critical hit to the zombie reduces it to 0 HP immediately. [B]Alignment[/B] chaotic evil. [B]Languages[/B] as in life [B]Str[/B] 14(+3) [B]Dex[/B] 6(-1) [B]Wis[/B] 8 (+0) [B]Con[/B] 10(+1) [B]Int[/B] 6(-1) [B]Cha[/B] 3 (-3) [B]Zombie Plague * Level 2 Disease * Endurance Stable DC 17, Improve DC 21[/B] (target is cured) < [B]Initial Effect[/B] If killed while at this level or worse, victim rises as an [I]Infected Zombie[/I] after six hours <> Victim feels an insatiable hunger, and cannot recover healing surges except by eating the brains of sentient creatures <> Victim goes mad with hunger, and is considered [I]dominated[/I]; he will attempt to attack and kill any sentient creature who approaches, then rip off the skull and devour the brains. After devouring the brains of one sentient creature, he recovers his sanity until his next extended rest > Victim turns into an [I]Infected Zombie[/I]. [B]Infected Zombie Minion[/B] * [B]Level 2 Minion[/B] [B]Initiative[/B] -1. [B]Senses[/B] Perception +0; darkvision [B]HP[/B] 1; a missed attack never damages a minion. Also, see [I]Zombie Durability[/I] [B]AC[/B] 13; [B]Fortitude[/B] 13, [B]Reflex[/B] 9, [B]Will[/B] 10 [B]Immune[/B] disease, poison [B]Speed[/B] 4 (melee basic) [B]Slam[/B] (standard, at-will) +6 vs AC; 4 damage (melee) [B]Zombie Bite [/B](standard, at-will) * Disease +6 vs AC; 4 damage, and the victim contracts [I]Zombie Plague[/I]. Can only be used on grabbed targets. (melee basic) [B]Zombie Grab[/B] (standard, at-will) +4 vs Reflex and AC; (Hit Reflex) target is Grabbed; escape checks are made at a -5 penalty (Hit both AC and Reflex) target is bitten, as per [I]Zombie Bite[/I]. [B]Zombie Durability[/B] (no action, encounter, triggered when hit by damage): zombie gains damage resistance 10/all for one attack. This power is expended even if the source of damage was a miss. The zombie is considered Bloodied after this power has been expended. [B]Alignment[/B] chaotic evil. [B]Languages[/B] as in life [B]Str[/B] 14(+3) [B]Dex[/B] 6(-1) [B]Wis[/B] 8 (+0) [B]Con[/B] 10(+1) [B]Int[/B] 6(-1) [B]Cha[/B] 3 (-3) [/QUOTE]
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