Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Holding the Charge"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leif" data-source="post: 4280186" data-attributes="member: 48762"><p>No, you didn't quite get it, JA. When a player casts <em>Shocking Grasp</em> for example (which is the spell being used in the game where this issue came up) he must make a successful melee touch attack to discharge the spell at an opponent. The rules are silent about whether the discharge needs to be an intentional physical contact or whether just brushing up against the character will discharge the spell upon the one so brushing up against him. My ruling for my games is that such an incidental contact does NOT discharge the spell, but <u>the character must intend for the spell to discharge when the contact occurs</u>. </p><p></p><p>Usually, this will be when the character makes a successful melee touch attack against an opponent. But my ruling is that if the character is unsuccessful in his first melee touch attack, and is then struck by a monster using a natural weapon such as a claw or a bite, then he can discharge the spell as an immediate action when the monster initiates the contact. And the spell description is silent about how long the spell remains active before it is discharged, but I have placed a "duration" upon the time that the held charge remains effective of 2 minutes per spell level. So, for <em>Shocking Grasp</em> that gives a character 2 minutes, or 12 melee rounds, in which to make a successful touch attack to discharge the spell, or the same 12 rounds to have the spell discharged by contact initiated by the monster. In my time playing 3.5 DnD, the vast majority of all the combats that I have seen are resolved, one way or the other, in FAR fewer than 12 rounds. This is when the <em>Shocking Grasp</em> spell is cast as a regular prepared or spontaneously cast spell. But the same thing applies if the spell is cast from a wand. The wand's effect is still immediate, in that the character has the spell energy for the <em>Shocking Grasp</em> active in/on his body as soon as the charge from the wand is expended. But the spell doesn't take effect until the character makes a successful melee touch attack against some opponent, at which time said opponent is shocked by the active spell energy. (Or, alternatively, if the character so chooses, he/she may discharge the spell when the opponent initiates the contact, say by making a successful claw attack against the character, as an immediate action.) All I have done is: </p><p></p><p>a) decided that the discharge of the energy cannot happen accidentally, but must be a puposeful discharge by the caster/wand-wielder, and </p><p></p><p>b) placed a limit of 2 minutes per spell level upon the length of time that the spell energy remains effective to be discharged.</p></blockquote><p></p>
[QUOTE="Leif, post: 4280186, member: 48762"] No, you didn't quite get it, JA. When a player casts [i]Shocking Grasp[/i] for example (which is the spell being used in the game where this issue came up) he must make a successful melee touch attack to discharge the spell at an opponent. The rules are silent about whether the discharge needs to be an intentional physical contact or whether just brushing up against the character will discharge the spell upon the one so brushing up against him. My ruling for my games is that such an incidental contact does NOT discharge the spell, but [u]the character must intend for the spell to discharge when the contact occurs[/u]. Usually, this will be when the character makes a successful melee touch attack against an opponent. But my ruling is that if the character is unsuccessful in his first melee touch attack, and is then struck by a monster using a natural weapon such as a claw or a bite, then he can discharge the spell as an immediate action when the monster initiates the contact. And the spell description is silent about how long the spell remains active before it is discharged, but I have placed a "duration" upon the time that the held charge remains effective of 2 minutes per spell level. So, for [i]Shocking Grasp[/i] that gives a character 2 minutes, or 12 melee rounds, in which to make a successful touch attack to discharge the spell, or the same 12 rounds to have the spell discharged by contact initiated by the monster. In my time playing 3.5 DnD, the vast majority of all the combats that I have seen are resolved, one way or the other, in FAR fewer than 12 rounds. This is when the [i]Shocking Grasp[/i] spell is cast as a regular prepared or spontaneously cast spell. But the same thing applies if the spell is cast from a wand. The wand's effect is still immediate, in that the character has the spell energy for the [i]Shocking Grasp[/i] active in/on his body as soon as the charge from the wand is expended. But the spell doesn't take effect until the character makes a successful melee touch attack against some opponent, at which time said opponent is shocked by the active spell energy. (Or, alternatively, if the character so chooses, he/she may discharge the spell when the opponent initiates the contact, say by making a successful claw attack against the character, as an immediate action.) All I have done is: a) decided that the discharge of the energy cannot happen accidentally, but must be a puposeful discharge by the caster/wand-wielder, and b) placed a limit of 2 minutes per spell level upon the length of time that the spell energy remains effective to be discharged. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Holding the Charge"
Top