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<blockquote data-quote="Drawmack" data-source="post: 528756" data-attributes="member: 4981"><p>Drawmack cs. Wicht</p><p></p><p>Ingredients: Awakened Rabbit, Rod of Wonder, Half-Fiend Children, Barrel of Mead, Briar Patch, </p><p></p><p>--------------------------------------------</p><p><strong>Dark Hart’s Reprise</strong></p><p><em>a d20 System adventure for 4 adventurers of level 12 – 15</em></p><p>By: J. Thomas Enders</p><p></p><p><strong>Adventure Background</strong></p><p>Many years ago an elven druid, Anriel, was communing with nature and Drizzle, his rabbit companion, when he came upon nearly dead adventurers. Anriel healed them; after which they asked him to join them. Anriel agreed.</p><p></p><p>The adventurers, Scarlet Fury, were retrieving a <strong>Rod of Wonder</strong> from Dark Hart, an evil cleric, in Darkoneous Heights, an abandoned dwarven city nearby. The local wizard’s college hired Scarlet Fury for this quest. The adventurers found the city inhabited by kobolds worshiping Dark Hart for the wonders he worked. After almost dying and nearly being enslaved Scarlet Fury reached Dark Hart. Unable to kill him, they banished Dark Hart to another plane. They found the rod of wonder, a ring of three wishes and lesser items in the hold. Scarlet Fury gave Anriel the ring for saving their lives in the forest. </p><p></p><p>Anriel wished he not die of natural causes; stop aging and remain human. He then wished he could talk to Drizzle, awakening him. Last he wished Drizzle not die of natural causes, cease aging and stay a rabbit. </p><p></p><p>200 years later…</p><p> </p><p><strong>Adventure Synopsis</strong></p><p>Dark Hart’s back or his ghost is anyway. He retrieved the rod of wonder. For a couple months the kobolds have been raiding Evandale. Anriel [Drd, 17] and Drizzle [<strong>Awakened Rabbit</strong> Mnk 12] heard that Dark Hart [Ghost Clr 13, AL NE] is back; on their way to confront him; Dark Hart killed Anriel with Blasphemy. Drizzle escaped vowing to avenge Anriel. </p><p></p><p>The wizard’s college seeks adventurers stupid, err courageous, enough to take the job. The PCs meet Drizzle hiding in a <strong>briar patch</strong>. Drizzle joins the PCs. Inside Darkoneous Heights the PCs outwit crafty kobold traps, Dark Hart’s even craftier magic and battle kobold hordes. Orcs live in mines below hunting kobolds and anything else that comes close enough. The orcs let people pass for a <strong>Barrel of Mead</strong>. A nearby <strong>Ankheg</strong> settlement hunts enjoyable kobold meat here. Slimes, molds, cubes and other underground nasties inhabit abandoned and seldom used areas. Much hunting and tribulation leads the PCs to Dark Hart’s sanctum in the center of the city. The PCs discover Dark Hart’s army of <strong>Half-Field Children</strong> protecting him. His 100’ diameter sanctum, inhabited by his children, was a dwarven city council chamber. The 20’ square Inner Sanctum where Dark Hart resides, is an old office off the back.</p><p></p><p><strong>Adventure Hooks</strong></p><p>The wizard’s college hires the PCs to retrieve the Rod of Wonder for gold.</p><p>The PCs hear rumors of Dark Hart and go searching for treasure or to vanquish evil.</p><p>The PCs encounter Drizzle passing a briar patch; he tells them his plight and mission.</p><p></p><p><strong>Adventure Goals</strong></p><p>Find Darkoneuos Heights: After meeting Drizzle, he tells them where the city is and provides Anriel’s map. </p><p></p><p>Find Dark Hart: The PCs are stumbling around in an unfamiliar dwarven city hounded by orcs, kobolds, traps, ankhegs, slimes, molds and gelatinous cubes.</p><p></p><p>Get Dark Hart: Half-fiend children protect Dark Hart who is on his turf and uses that wisely. His room’s arrangement benefits him and hinders intruders.</p><p></p><p>Get out alive: Returning to Evaldale after vanquishing Dark Hart involves battling orcs, ankhegs, traps, slimes, molds, gelatinous cubes and kobolds bent on revenge.</p><p></p><p>Raise Anriel: The PCs, if noble, may wish to raise Anriel so Drizzle has his companion back.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 528756, member: 4981"] Drawmack cs. Wicht Ingredients: Awakened Rabbit, Rod of Wonder, Half-Fiend Children, Barrel of Mead, Briar Patch, -------------------------------------------- [B]Dark Hart’s Reprise[/B] [I]a d20 System adventure for 4 adventurers of level 12 – 15[/I] By: J. Thomas Enders [B]Adventure Background[/B] Many years ago an elven druid, Anriel, was communing with nature and Drizzle, his rabbit companion, when he came upon nearly dead adventurers. Anriel healed them; after which they asked him to join them. Anriel agreed. The adventurers, Scarlet Fury, were retrieving a [B]Rod of Wonder[/B] from Dark Hart, an evil cleric, in Darkoneous Heights, an abandoned dwarven city nearby. The local wizard’s college hired Scarlet Fury for this quest. The adventurers found the city inhabited by kobolds worshiping Dark Hart for the wonders he worked. After almost dying and nearly being enslaved Scarlet Fury reached Dark Hart. Unable to kill him, they banished Dark Hart to another plane. They found the rod of wonder, a ring of three wishes and lesser items in the hold. Scarlet Fury gave Anriel the ring for saving their lives in the forest. Anriel wished he not die of natural causes; stop aging and remain human. He then wished he could talk to Drizzle, awakening him. Last he wished Drizzle not die of natural causes, cease aging and stay a rabbit. 200 years later… [B]Adventure Synopsis[/B] Dark Hart’s back or his ghost is anyway. He retrieved the rod of wonder. For a couple months the kobolds have been raiding Evandale. Anriel [Drd, 17] and Drizzle [[B]Awakened Rabbit[/B] Mnk 12] heard that Dark Hart [Ghost Clr 13, AL NE] is back; on their way to confront him; Dark Hart killed Anriel with Blasphemy. Drizzle escaped vowing to avenge Anriel. The wizard’s college seeks adventurers stupid, err courageous, enough to take the job. The PCs meet Drizzle hiding in a [B]briar patch[/B]. Drizzle joins the PCs. Inside Darkoneous Heights the PCs outwit crafty kobold traps, Dark Hart’s even craftier magic and battle kobold hordes. Orcs live in mines below hunting kobolds and anything else that comes close enough. The orcs let people pass for a [B]Barrel of Mead[/B]. A nearby [B]Ankheg[/B] settlement hunts enjoyable kobold meat here. Slimes, molds, cubes and other underground nasties inhabit abandoned and seldom used areas. Much hunting and tribulation leads the PCs to Dark Hart’s sanctum in the center of the city. The PCs discover Dark Hart’s army of [B]Half-Field Children[/B] protecting him. His 100’ diameter sanctum, inhabited by his children, was a dwarven city council chamber. The 20’ square Inner Sanctum where Dark Hart resides, is an old office off the back. [B]Adventure Hooks[/B] The wizard’s college hires the PCs to retrieve the Rod of Wonder for gold. The PCs hear rumors of Dark Hart and go searching for treasure or to vanquish evil. The PCs encounter Drizzle passing a briar patch; he tells them his plight and mission. [B]Adventure Goals[/B] Find Darkoneuos Heights: After meeting Drizzle, he tells them where the city is and provides Anriel’s map. Find Dark Hart: The PCs are stumbling around in an unfamiliar dwarven city hounded by orcs, kobolds, traps, ankhegs, slimes, molds and gelatinous cubes. Get Dark Hart: Half-fiend children protect Dark Hart who is on his turf and uses that wisely. His room’s arrangement benefits him and hinders intruders. Get out alive: Returning to Evaldale after vanquishing Dark Hart involves battling orcs, ankhegs, traps, slimes, molds, gelatinous cubes and kobolds bent on revenge. Raise Anriel: The PCs, if noble, may wish to raise Anriel so Drizzle has his companion back. [/QUOTE]
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